// Misc set g_monsters 1 "Enable monsters (master switch)" set g_monsters_think_delay 0.2 "Delay between monster think frames" set g_monsters_skill 1 "Monster skill (affecting some of their attributes). 1 - easy, 2 - medium, 3 - hard, 4 - insane, 5 - nightmare" set g_monsters_miniboss_chance 5 set g_monsters_miniboss_healthboost 100 set g_monsters_forcedrop 0 "Force all monsters to drop this item on death. Use g_monsters_drop_* cvars to change forced drop item" set g_monsters_drop_type armor "Type of item to drop when forced. Possible values are: health, armor, ammo" set g_monsters_drop_size medium "Size of the item monsters drop. Possible health/amor values are: small, medium, large. Possible ammo values are: shells, bullets, cells, rockets" set g_monsters_owners 1 "Monsters will not attack their owners in team matches if set to 1" set g_monsters_teams 1 set g_monster_spawnshieldtime 2 "Monsters will not take damage for this amount of seconds" set g_monsters_typefrag 1 set g_monsters_healthbars 1 "Show health bars above monsters" set g_monsters_giants_only 0 set g_monsters_nogiants 1 set g_monsters_target_range 2000 set g_monsters_respawn 1 "Enable monster respawning" set g_monsters_respawn_delay 20 "Monsters respawn in this amount of seconds" set g_monsters_score_kill 1 "Get this many points for killing a naturally spawned monster" set g_monsters_max 20 "Global maximum player-spawned monsters" set g_monsters_max_perplayer 0 "Maximum monsters per-player" set g_monsters_skill_easy 2 "Monster easy skill level (used for skill based functions)" set g_monsters_skill_normal 4 "Monster normal skill level (used for skill based functions)" set g_monsters_skill_hard 5 "Monster hard skill level (used for skill based functions)" set g_monsters_skill_insane 7 "Monster insane skill level (used for skill based functions)" set g_monsters_skill_nightmare 10 "Monster nightmare skill level (used for skill based functions)" set g_monsters_spawn_list "ogre demon shambler knight soldier scrag dog spawn hellknight fish vore zombie spider" "monsters not listed here will spawn as knights" // Ogre set g_monster_ogre 1 "Enable Ogres" set g_monster_ogre_health 200 "Ogre health" set g_monster_ogre_chainsaw_damage 15 "Ogre chainsaw damage (hits multiple times)" set g_monster_ogre_drop ammo "Ogre drops this item on death" set g_monster_ogre_drop_size bullets "Size of the item Ogres drop. Possible values are: small, medium, large" set g_monster_ogre_speed_walk 100 "Ogre walk speed" set g_monster_ogre_speed_run 150 "Ogre run speed" set g_monster_ogre_attack_uzi_bullets 3 "Number of machine gun bullets Ogre fires" set g_monster_ogre_attack_uzi_chance 0.3 "Chance for Ogre to fire machine gun" set g_monster_ogre_attack_uzi_damage 10 "Ogre machine gun damage per bullet" set g_monster_ogre_attack_uzi_force 5 "Ogre machine gun knockback" set g_monster_ogre_attack_grenade_damage 50 "Ogre grenade damage" set g_monster_ogre_attack_grenade_edgedamage 25 "Ogre grenade indirect hit damage" set g_monster_ogre_attack_grenade_radius 200 "Ogre grenade explosion radius" set g_monster_ogre_attack_grenade_force 15 "Ogre grenade knockback" // Fiend set g_monster_demon 1 "Enable Fiends" set g_monster_demon_health 300 "Fiend health" set g_monster_demon_attack_jump_damage 40 "Fiend jump attack damage" set g_monster_demon_damage 20 "Fiend melee attack damage" set g_monster_demon_drop health "Fiend drops this item on death" set g_monster_demon_drop_size medium "Size of the item Fiends drop. Possible values are: small, medium, large" set g_monster_demon_speed_walk 150 "Fiend walk speed" set g_monster_demon_speed_run 300 "Fiend run speed" // Shambler set g_monster_shambler 1 "Enable Shamblers" set g_monster_shambler_health 600 "Shambler health" set g_monster_shambler_damage 50 "Shambler melee attack damage" set g_monster_shambler_attack_lightning_damage 20 "Shambler lightning attack damage per frame" set g_monster_shambler_attack_claw_damage 30 "Shambler claw attack damage" set g_monster_shambler_drop health "Shambler drops this item on death" set g_monster_shambler_drop_size large "Size of the item Shamblers drop. Possible values are: small, medium, large" set g_monster_shambler_speed_walk 100 "Shambler walk speed" set g_monster_shambler_speed_run 150 "Shambler run speed" // Knight set g_monster_knight 1 "Enable Knights" set g_monster_knight_health 75 "Knight Health" set g_monster_knight_drop armor "Knight drops this item on death" set g_monster_knight_drop_size medium "Size of the item Knights drop. Possible values are: small, medium, large" set g_monster_knight_melee_damage 20 "Knight melee attack damage" set g_monster_knight_melee_side_damage 10 "Knight melee attack side damage" set g_monster_knight_speed_walk 40 "Knight walk speed" set g_monster_knight_speed_run 70 "Knight run speed" // Grunt set g_monster_soldier 1 "Enable Grunts" set g_monster_soldier_health 100 "Grunt Health" set g_monster_soldier_drop ammo "Grunt drops this item on death" set g_monster_soldier_drop_size shells "Size of the item Grunts drop. Possible values are: small, medium, large" set g_monster_soldier_melee_damage 20 "Grunt melee attack damage" set g_monster_soldier_speed_walk 75 "Grunt walk speed" set g_monster_soldier_speed_run 100 "Grunt run speed" set g_monster_soldier_ammo 5 "Grunt weapon ammo" set g_monster_soldier_weapon_laser_chance 6 "Chance of Grunt weapon being laser" set g_monster_soldier_weapon_shotgun_chance 8 "Chance of Grunt weapon being shotgun" set g_monster_soldier_weapon_machinegun_chance 4 "Chance of Grunt weapon being machine gun" set g_monster_soldier_weapon_rocketlauncher_chance 2 "Chance of Grunt weapon being rocket launcher" set g_monster_soldier_attack_uzi_bullets 3 "Number of machine gun bullets Grunt fires" set g_monster_soldier_attack_uzi_damage 10 "Grunt machine gun damage per bullet" set g_monster_soldier_attack_uzi_force 5 "Grunt machine gun knockback" set g_monster_soldier_attack_shotgun_damage 4 "Grunt shotgun per bullet damage" set g_monster_soldier_attack_shotgun_spread 0.2 "Grunt shotgun bullet spread" set g_monster_soldier_attack_shotgun_bullets 12 "Grunt shotgun bullets per shot" set g_monster_soldier_attack_shotgun_force 5 "Grunt shotgun knockback" set g_monster_soldier_attack_rocket_damage 50 "Grunt rocket direct hit damage" set g_monster_soldier_attack_rocket_edgedamage 25 "Grunt rocket indirect hit damage" set g_monster_soldier_attack_rocket_radius 110 "Grunt rocket explosion radius" set g_monster_soldier_attack_rocket_force 25 "Grunt rocket knockback" set g_monster_soldier_attack_rocket_lifetime 5 "Grunt rocket lifetime" set g_monster_soldier_attack_rocket_speed 2000 "Grunt rocket fly speed" set g_monster_soldier_attack_laser_damage 15 "Grunt laser damage" set g_monster_soldier_attack_laser_edgedamage 7 "Grunt laser indirect hit damage" set g_monster_soldier_attack_laser_radius 50 "Grunt laser damage radius" set g_monster_soldier_attack_laser_force 300 "Grunt laser knockback" set g_monster_soldier_attack_laser_speed 2000 "Grunt laser projectile speed" set g_monster_soldier_attack_laser_spread 0 "Grunt laser projectile spread" // Scrag set g_monster_wizard 1 "Enable Scrags" set g_monster_wizard_health 80 "Scrag health" set g_monster_wizard_drop ammo "Scrag drops this item on death" set g_monster_wizard_drop_size cells "Size of the item Scrags drop. Possible values are: small, medium, large" set g_monster_wizard_speed_walk 40 "Scrag walk speed" set g_monster_wizard_speed_run 70 "Scrag run speed" set g_monster_wizard_spike_damage 15 "Scrag spike damage" set g_monster_wizard_spike_damage 7 "Scrag spike edge damage" set g_monster_wizard_spike_radius 20 "Scrag spike damage radius" set g_monster_wizard_spike_speed 400 "Scrag spike speed" // Rottweiler set g_monster_dog 1 "Enable Rottweilers" set g_monster_dog_health 25 "Rottweiler health" set g_monster_dog_bite_damage 15 "Rottweiler bite attack damage" set g_monster_dog_attack_jump_damage 30 "Rottweiler jump attack damage" set g_monster_dog_drop health "Rottweiler drops this item on death" set g_monster_dog_drop_size small "Size of the item Rottweilers drop. Possible values are: small, medium, large" set g_monster_dog_speed_walk 60 "Rottweiler walk speed" set g_monster_dog_speed_run 120 "Rottweiler run speed" // Spawn set g_monster_tarbaby 1 "Enable Spawns" set g_monster_tarbaby_health 80 "Spawn health" set g_monster_tarbaby_drop ammo "Spawn drops this item when it explodes" set g_monster_tarbaby_drop_size rockets "Size of the item Spawns drop. Possible values are: small, medium, large" set g_monster_tarbaby_speed_walk 20 "Spawn walk speed" set g_monster_tarbaby_speed_run 30 "Spawn run speed" // Hell-Knight set g_monster_hellknight 1 "Enable Hell-Knights" set g_monster_hellknight_health 250 "Hell-Knight health" set g_monster_hellknight_drop armor "Hell-Knight drops this item on death" set g_monster_hellknight_drop_size medium "Size of the item Hell-Knights drop. Possible values are: small, medium, large" set g_monster_hellknight_inferno_damage 40 "Hell-Knight inferno damage" set g_monster_hellknight_inferno_chance 0.4 "Hell-Knight inferno attack chance" set g_monster_hellknight_inferno_damagetime 3 "How long the inferno should burn the player" set g_monster_hellknight_fireball_damage 30 "Hell-Knight fireball projectile damage" set g_monster_hellknight_fireball_edgedamage 10 "Hell-Knight fireball indirect hit damage" set g_monster_hellknight_fireball_force 50 "Hell-Knight fireball projectile push force" set g_monster_hellknight_fireball_radius 70 "Hell-Knight fireball projectile damage radius" set g_monster_hellknight_fireball_speed 600 "Hell-Knight fireball projectile speed" set g_monster_hellknight_fireball_spread 0 "Hell-Knight fireball projectile spread" set g_monster_hellknight_fireball_chance 0.3 "Chance for Hell-Knight to throw a fireball" set g_monster_hellknight_jump_chance 0.2 "Chance for Hell-Knight to jump at the player (always 1 if enemy is further than _dist)" set g_monster_hellknight_jump_damage 25 "Hell-Knight jump attack damage" set g_monster_hellknight_jump_dist 500 "Hell-Knight will prioritise jumping if the enemy is this far away" set g_monster_hellknight_melee_damage 20 "Hell-Knight melee attack damage" set g_monster_hellknight_spike_damage 5 "Hell-Knight spike projectile damage" set g_monster_hellknight_spike_edgedamage 5 "Hell-Knight spike projectile indirect hit damage" set g_monster_hellknight_spike_radius 20 "Hell-Knight spike projectile damage radius" set g_monster_hellknight_spike_force 5 "Hell-Knight spike projectile force" set g_monster_hellknight_spike_chance 0.5 "Hell-Knight spike attack chance" set g_monster_hellknight_speed_walk 75 "Hell-Knight walk speed" set g_monster_hellknight_speed_run 150 "Hell-Knight run speed" // Rotfish set g_monster_fish 1 "Enable Rotfish" set g_monster_fish_health 25 "Rotfish health" set g_monster_fish_damage 10 "Rotfish bite attack damage" set g_monster_fish_drop health "Rotfish drops this item on death" set g_monster_fish_drop_size small "Size of the item Rotfish drop. Possible values are: small, medium, large" set g_monster_fish_speed_walk 40 "Rotfish walk speed" set g_monster_fish_speed_run 70 "Rotfish run speed" // Vore set g_monster_shalrath 1 "Enable Vores" set g_monster_shalrath_health 400 "Vore health" set g_monster_shalrath_drop health "Vore drops this item on death" set g_monster_shalrath_drop_size medium "Size of the item Vores drop. Possible values are: small, medium, large" set g_monster_shalrath_speed 50 "Vore move speed" set g_monster_shalrath_attack_spike_damage 30 "Vore homing spike explosion damage" set g_monster_shalrath_attack_spike_radius 60 "Vore homing spike explosion radius" set g_monster_shalrath_attack_spike_delay 2 "Delay between Vore homing spike attacks" set g_monster_shalrath_attack_melee_damage 30 "Vore magic attack damage" set g_monster_shalrath_attack_melee_delay 0.7 "Delay between Vore melee attacks" set g_monster_shalrath_heal_self 50 "Amount of health Vore will regenerate every attack when its low on health" set g_monster_shalrath_heal_friends 15 "Amount of health Vore will regenerate nearby friends" set g_monster_shalrath_heal_minhealth 250 "Health limit below which Vore will try to heal itself" set g_monster_shalrath_heal_range 200 "Maximum healing distance" set g_monster_shalrath_heal_delay 1.5 "Delay between healing bursts" set g_monster_shalrath_shield_blockpercent 20 "% of damage inflicted on Vore if using a force field" set g_monster_shalrath_shield_delay 7 "Refire for Vore force shield" set g_monster_shalrath_shield_time 3 "Amount of time Vore force field lasts" // Zombie set g_monster_zombie 1 "Enable Zombies" set g_monster_zombie_attack_leap_damage 45 "Damage when zombie performs an attack leap" set g_monster_zombie_attack_leap_delay 1.5 "Delay after zombie attack leap" set g_monster_zombie_attack_leap_force 55 "Force of zombie attack leap" set g_monster_zombie_attack_leap_range 96 "Range of zombie attack leap" set g_monster_zombie_attack_leap_speed 500 "The speed of a zombie attack leap" set g_monster_zombie_attack_stand_damage 35 "Damage when zombie hits from a standing position" set g_monster_zombie_attack_stand_delay 1.2 "Delay after a zombie hits from a standing position" set g_monster_zombie_attack_stand_range 48 "Range of a zombie standing position attack" set g_monster_zombie_health 200 "Zombie health" set g_monster_zombie_speed_walk 150 "Zombie walk speed" set g_monster_zombie_speed_run 400 "Zombie run speed" set g_monster_zombie_stopspeed 100 "Speed at which zombie stops" set g_monster_zombie_drop health "Zombie drops this item on death" set g_monster_zombie_drop_size large "Size of the item zombies drop. Possible values are: small, medium, large" // Spider set g_monster_spider 1 "Enable Spiders" set g_monster_spider_attack_type 0 "Spider attack type (0 = ice, 1 = fire, ...)" set g_monster_spider_attack_leap_delay 1.5 "Delay after spider attack leap" set g_monster_spider_attack_stand_damage 35 "Damage when spider hits from a standing position" set g_monster_spider_attack_stand_delay 1.2 "Delay after a spider hits from a standing position" set g_monster_spider_attack_fire_time 2 "Spider fire attack burn time" set g_monster_spider_attack_web_speed 1000 "Spider web fly speed" set g_monster_spider_attack_web_speed_up 150 "Spider web upwards fly speed" set g_monster_spider_attack_web_spread 0 "Spider web spread" set g_monster_spider_attack_web_speed_z 0 "Spider web upwards angle" set g_monster_spider_health 200 "Spider health" set g_monster_spider_idle_timer_min 1 "Minimum time a spider can stay idle" set g_monster_spider_speed_walk 150 "Spider walk speed" set g_monster_spider_speed_run 400 "Spider run speed" set g_monster_spider_stopspeed 100 Speed at which spider stops" set g_monster_spider_drop health "Spider drops this item on death" set g_monster_spider_drop_size large "Size of the item spiders drop. Possible values are: small, medium, large"