// ========================= // Config for all mutators // ========================= // ========= // dodging // ========= set g_dodging 0 "set to 1 to enable dodging in games" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen" set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" // =========== // minstagib // =========== set g_minstagib 0 "enable minstagib" set g_minstagib_extralives 1 "how many extra lives you will get per powerup" set g_minstagib_ammo_start 10 "starting ammo" set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" set g_minstagib_invis_alpha 0.15 set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" // ========= // vampire // ========= set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" // ========= // sandbox // ========= set g_sandbox 0 "allow players to spawn and edit objects around the map" set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects" set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands" set g_sandbox_storage_name default "name of the selected storage to use" set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds" set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup" set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects" set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time" set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object" set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player" set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at" set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to" set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to" set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied" set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects" set cl_sandbox_clipboard "" // ======================== // invincible projectiles // ======================== set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage" // =============== // rocket flying // =============== set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // ===================== // spawn near teammate // ===================== set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates" set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible" // ======================== // NIX (No Items Xonotic) // ======================== // at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on" set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX" set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX" set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" // ================ // physical items // ================ set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" set g_physical_items_reset 1 "return map items to their original lotation after being picked up" // =============== // touch explode // =============== set g_touchexplode 0 "touching other players causes an explosion" set g_touchexplode_radius 50 set g_touchexplode_damage 10 set g_touchexplode_edgedamage 0 set g_touchexplode_force 150 // ================ // super spectate // ================ set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any" // ================== // melee only arena // ================== set g_melee_only 0 "enable melee only arena" // ================ // random gravity // ================ set g_random_gravity 0 "enable random gravity mutator" set g_random_gravity_delay 3 "delay between gravity changes" set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value" set g_random_gravity_min -2000 "minimum gravity" set g_random_gravity_max 2000 "maximum gravity" set g_random_gravity_positive 1000 "positive gravity multiplier" set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= // nades // ======= set g_nades 0 "enable off-hand grenades" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_nade_lifetime 3.5 set g_nades_nade_minforce 400 set g_nades_nade_maxforce 2000 set g_nades_nade_health 25 set g_nades_nade_refire 6 set g_nades_nade_damage 225 set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 // ============ // camp check // ============ set g_campcheck 0 "damages campers every few seconds" set g_campcheck_interval 10 set g_campcheck_damage 100 set g_campcheck_distance 1800