g_mod_physics Fruit // physicsNoQWBunny.cfg vs physicsXPM.cfg sv_gravity 800 sv_maxspeed 320 sv_maxairspeed 320 sv_stopspeed 100 sv_accelerate 15 sv_airaccelerate 1 sv_friction 8 edgefriction 1 sv_stepheight 34 sv_jumpvelocity 270 sv_jumpvelocity_crouch 0 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 // breaks strafing? sv_airaccel_qw 0.92 sv_airaccel_qw_stretchfactor 0 sv_airstopaccelerate 2.5 sv_airstrafeaccelerate 20 sv_maxairstrafespeed 100 sv_airstrafeaccel_qw -0.97 sv_aircontrol 125 sv_aircontrol_power 2.5 sv_aircontrol_backwards 0 sv_aircontrol_sidewards 0 sv_airspeedlimit_nonqw 0 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 sv_warsowbunny_backtosideratio 0.8 sv_friction_on_land 0 sv_doublejump 1 // TINY (1.35x normal) doublejumps only, can be disabled if wanted... sv_jumpspeedcap_min 0 // need predicting? (it should already be in CSQC prediction code) sv_jumpspeedcap_max 0.35 sv_jumpspeedcap_max_disable_on_ramps 1 g_teleport_maxspeed 0 sv_track_canjump 0 sv_gameplayfix_stepdown_maxspeed 0