g_mod_physics LeeStricklin-ModdedFruit // "NoQWBunny" physics based on XPM sv_gravity 800 sv_maxspeed 424 sv_maxairspeed 400 sv_stopspeed 100 sv_accelerate 13 sv_airaccelerate 2 sv_friction 8 edgefriction 1 sv_stepheight 26 // Q1: 16+2 // Nex: 32+2 // we try: 24+2 // actually, what we want is 266.6666 for 180bpm // but 260 takes same amount of frames and is nicer to mappers sv_jumpvelocity 260 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 // breaks strafing? sv_airaccel_qw -0.8 sv_airaccel_qw_stretchfactor 0 sv_airstopaccelerate -0.95 sv_airstrafeaccelerate 24 sv_maxairstrafespeed 100 sv_airstrafeaccel_qw -0.97 sv_aircontrol 125 sv_aircontrol_penalty 150 sv_aircontrol_power 2.5 sv_aircontrol_backwards 0 sv_aircontrol_sidewards 0 sv_airspeedlimit_nonqw 800 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 sv_warsowbunny_backtosideratio 0.8 sv_friction_on_land 0 sv_doublejump 0 // TINY (1.35x normal) doublejumps only, can be disabled if wanted... sv_jumpspeedcap_min 0 // need predicting? (it should already be in CSQC prediction code) sv_jumpspeedcap_max "" sv_jumpspeedcap_max_disable_on_ramps 1 g_teleport_maxspeed 0 sv_track_canjump 0