g_mod_physics Xonotic // current Xonotic physics sv_gravity 700 sv_maxspeed 360 sv_maxairspeed 360 sv_stopspeed 100 sv_accelerate 15 sv_airaccelerate 2 sv_friction 6 edgefriction 1 sv_stepheight 31 // Q1: 16+2 // Nex: 32+2 // Xon 0.7: 24+2 // Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) // jump height == sv_jumpvelocity^2 / (2*sv_gravity) // in this case: 42.87 qu // player: 24+45 qu // total: 111.87qu // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! sv_jumpvelocity 245 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 sv_airaccel_qw -0.8 sv_airaccel_qw_stretchfactor 2 sv_airstopaccelerate 3 sv_airstrafeaccelerate 18 sv_maxairstrafespeed 100 sv_airstrafeaccel_qw -0.95 sv_aircontrol 100 sv_aircontrol_penalty 0 sv_aircontrol_power 2 sv_airspeedlimit_nonqw 900 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 sv_warsowbunny_backtosideratio 0.8 sv_friction_on_land 0 sv_doublejump 0 sv_jumpspeedcap_min "" sv_jumpspeedcap_max "" sv_jumpspeedcap_max_disable_on_ramps 1 g_teleport_maxspeed 0