float previous_announcement_time; float previous_game_starttime; string previous_announcement; // remaining maptime announcer sounds, true when sound was already played float announcer_1min; float announcer_5min; void Announcer_Play(string announcement) { if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam))) { sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE); if(previous_announcement) { strunzone(previous_announcement); } previous_announcement = strzone(announcement); previous_announcement_time = time; } } void Announcer_Countdown() { float starttime = getstatf(STAT_GAMESTARTTIME); float countdown = (starttime - time); float countdown_rounded = floor(0.5 + countdown); if(countdown <= 0) // countdown has finished, starttime is now { if (!spectatee_status) centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0); Announcer_Play("begin"); announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well remove(self); return; } else // countdown is still going { if (!spectatee_status) centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded); if(countdown_rounded <= 3 && countdown_rounded >= 1) Announcer_Play(ftos(countdown_rounded)); self.nextthink = (starttime - (countdown - 1)); } } /** * Checks whether the server initiated a map restart (stat_game_starttime changed) * * TODO: Use a better solution where a common shared entitiy is used that contains * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT * and STAT_FRAGLIMIT to be auto-sent) */ void Announcer_Gamestart() { float startTime = getstatf(STAT_GAMESTARTTIME); if(previous_game_starttime != startTime) { if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle Announcer_Play("prepareforbattle"); if(time < startTime) { entity e; e = spawn(); e.think = Announcer_Countdown; e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime } } previous_game_starttime = startTime; } // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it void Announcer_Time() { float timelimit = getstatf(STAT_TIMELIMIT); float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); float warmup_timeleft; if(warmup_stage) if(autocvar_g_warmup_limit > 0) warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); // 5 minute check if(autocvar_cl_announcer_maptime >= 2) { // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound if(announcer_5min) { if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300)) announcer_5min = FALSE; } else { if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299)) { //if we're in warmup mode, check whether there's a warmup timelimit if not(autocvar_g_warmup_limit == -1 && warmup_stage) { announcer_5min = TRUE; Announcer_Play("5minutesremain"); } } } } // 1 minute check if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3)) { if (announcer_1min) { if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60)) announcer_1min = FALSE; } else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60)) { // if we're in warmup mode, check whether there's a warmup timelimit if not(autocvar_g_warmup_limit == -1 && warmup_stage) { announcer_1min = TRUE; Announcer_Play("1minuteremains"); } } } } void Announcer() { Announcer_Gamestart(); Announcer_Time(); } void Announcer_Precache () { precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav")); }