#ifndef CLIENT_DEFS_H #define CLIENT_DEFS_H // Additional OPTIONAL Fields and Globals //float intermission; float scoreboard_showscores; float scoreboard_showaccuracy; .string message; .int renderflags; // float coop; // float deathmatch; float dmg_take; // float dmg_save; // vector dmg_origin; // Darkplaces Render Modifications #if 0 .float alpha; .float renderflags; .vector colormod; .float scale; #endif // Basic variables .int enttype; // entity type sent from server .int sv_entnum; // entity number sent from server .int team; .int team_size; float vid_conwidth, vid_conheight; int binddb; // QUALIFYING float race_checkpoint; float race_time; float race_laptime; float race_checkpointtime; float race_previousbesttime; string race_previousbestname; float race_nextcheckpoint; float race_nextbesttime; string race_nextbestname; float race_penaltyaccumulator; // qualifying: total penalty time in tenths float race_penaltyeventtime; // time when the player got the penalty float race_penaltytime; // duration of penalty time, in tenths string race_penaltyreason; // reason for penalty float race_server_record; // server record float race_speedaward; string race_speedaward_holder; float race_speedaward_alltimebest; string race_speedaward_alltimebest_holder; // RACE float race_mycheckpoint; float race_mycheckpointtime; float race_mycheckpointdelta; float race_mycheckpointlapsdelta; string race_mycheckpointenemy; float race_othercheckpoint; float race_othercheckpointtime; float race_othercheckpointdelta; float race_othercheckpointlapsdelta; string race_othercheckpointenemy; float scoreboard_showscores_force; float race_status; string race_status_name; float race_myrank; // Nexball float nb_pb_period; // Spectating float spectatee_status; // short mapname string shortmapname; // database for misc stuff int tempdb; int ClientProgsDB; vector hook_shotorigin[4]; vector lightning_shotorigin[4]; #ifdef BLURTEST float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power; #endif float servertime, serverprevtime, serverdeltatime; float ticrate; .float damageforcescale; const float MIN_DAMAGEEXTRARADIUS = 2; const float MAX_DAMAGEEXTRARADIUS = 16; .float damageextraradius; .void(float thisdmg, int hittype, vector org, vector thisforce) event_damage; // only for Porto float angles_held_status; vector angles_held; // weapons .bool silent; int w_deathtype; float w_issilent, w_random; vector w_org, w_backoff; float bgmtime; string weaponorder_byimpulse; string weaponorder_bypriority; float vortex_charge_movingavg; int serverflags; float uid2name_dialog; .bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead #define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1) #endif