#ifndef GIBS_H #define GIBS_H .vector colormod; .bool silent; void Gib_Delete(); string species_prefix(int specnum); void Gib_setmodel(entity gib, string mdlname, int specnum); void new_te_bloodshower (int ef, vector org, float explosionspeed, int howmany); void SUB_RemoveOnNoImpact(); void Gib_Touch(); void Gib_Draw(); void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector vrand, int specnum, bool destroyontouch, bool issilent); void Ent_GibSplash(bool isNew); void GibSplash_Precache(); #endif