/* ================== Misc HUD functions ================== */ // a border picture is a texture containing nine parts: // 1/4 width: left part // 1/2 width: middle part (stretched) // 1/4 width: right part // divided into // 1/4 height: top part // 1/2 height: middle part (stretched) // 1/4 height: bottom part void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize) { if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is { drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0); return; } if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border { // draw only the central part drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0); return; } vector dX, dY; vector width, height; vector bW, bH; //pic = draw_UseSkinFor(pic); width = eX * theSize_x; height = eY * theSize_y; if(theSize_x <= theBorderSize_x * 2) { // not wide enough... draw just left and right then bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2)); if(theSize_y <= theBorderSize_y * 2) { // not high enough... draw just corners bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2)); drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0); } else { dY = theBorderSize_x * eY; drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0); } } else { if(theSize_y <= theBorderSize_y * 2) { // not high enough... draw just top and bottom then bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2)); dX = theBorderSize_x * eX; drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0); } else { dX = theBorderSize_x * eX; dY = theBorderSize_x * eY; drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0); drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0); drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0); drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0); } } } vector HUD_Get_Num_Color (float x, float maxvalue) { vector color; if(x > maxvalue) { color_x = 0; color_y = 1; color_z = 0; } else if(x > maxvalue * 0.75) { color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1 color_z = 0; } else if(x > maxvalue * 0.5) { color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0 } else if(x > maxvalue * 0.25) { color_x = 1; color_y = 1; color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1 } else if(x > maxvalue * 0.1) { color_x = 1; color_y = (x-20)*90/27/100; // green value between 0 -> 1 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2 } else { color_x = 1; color_y = 0; color_z = 0; } return color; } float stringwidth_colors(string s, vector theSize) { return stringwidth(s, TRUE, theSize); } float stringwidth_nocolors(string s, vector theSize) { return stringwidth(s, FALSE, theSize); } #define CENTERPRINT_MAX_LINES 30 string centerprint_messages[CENTERPRINT_MAX_LINES]; float centerprint_width[CENTERPRINT_MAX_LINES]; float centerprint_time; float centerprint_expire; float centerprint_num; float centerprint_offset_hint; vector centerprint_fontsize; void centerprint(string strMessage) { float i, j, n, hcount; string s; centerprint_fontsize = HUD_GetFontsize("scr_centersize"); centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out if(autocvar_scr_centertime <= 0) return; if(strMessage == "") return; // strip trailing newlines j = strlen(strMessage) - 1; while(substring(strMessage, j, 1) == "\n" && j >= 0) j = j - 1; strMessage = substring(strMessage, 0, j + 1); if(strMessage == "") return; // strip leading newlines and remember them, they are a hint that the message should be lower on the screen j = 0; while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage)) j = j + 1; strMessage = substring(strMessage, j, strlen(strMessage) - j); centerprint_offset_hint = j; if(strMessage == "") return; // if we get here, we have a message. Initialize its height. centerprint_num = 0; n = tokenizebyseparator(strMessage, "\n"); i = hcount = 0; for(j = 0; j < n; ++j) { getWrappedLine_remaining = argv(j); while(getWrappedLine_remaining) { s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors); if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid centerprint_time = time; if(centerprint_messages[i]) strunzone(centerprint_messages[i]); centerprint_messages[i] = strzone(s); centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize); ++i; // half height for empty lines looks better if(s == "") hcount += 0.5; else hcount += 1; if(i >= CENTERPRINT_MAX_LINES) break; } } float h, havail; h = centerprint_fontsize_y*hcount; havail = vid_conheight; if(autocvar_con_chatpos < 0) havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat if(havail > vid_conheight - 70) havail = vid_conheight - 70; // avoid overlapping HUD #if 0 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred; // here, the centerprint would cover the crosshair. REALLY BAD. forbiddenmin = vid_conheight * 0.5 - h - 16; forbiddenmax = vid_conheight * 0.5 + 16; allowedmin = scoreboard_bottom; allowedmax = havail - h; preferred = (havail - h)/2; // possible orderings (total: 4! / 4 = 6) // allowedmin allowedmax forbiddenmin forbiddenmax // forbiddenmin forbiddenmax allowedmin allowedmax if(allowedmax < forbiddenmin || allowedmin > forbiddenmax) { // forbidden doesn't matter in this case centerprint_start_y = bound(allowedmin, preferred, allowedmax); } // allowedmin forbiddenmin allowedmax forbiddenmax else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax) { centerprint_start_y = bound(allowedmin, preferred, forbiddenmin); } // allowedmin forbiddenmin forbiddenmax allowedmax else if(allowedmin < forbiddenmin) { // make sure the forbidden zone is not covered if(preferred > (forbiddenmin + forbiddenmax) * 0.5) centerprint_start_y = bound(allowedmin, preferred, forbiddenmin); else centerprint_start_y = bound(forbiddenmax, preferred, allowedmin); } // forbiddenmin allowedmin allowedmax forbiddenmax else if(allowedmax < forbiddenmax) { // it's better to leave the allowed zone (overlap with scoreboard) than // to cover the forbidden zone (crosshair) if(preferred > (forbiddenmin + forbiddenmax) * 0.5) centerprint_start_y = forbiddenmax; else centerprint_start_y = forbiddenmin; } // forbiddenmin allowedmin forbiddenmax allowedmax else { centerprint_start_y = bound(forbiddenmax, preferred, allowedmax); } #else #endif centerprint_num = i; centerprint_expire = time + autocvar_scr_centertime; } void HUD_DrawCenterPrint (void) { float i; vector pos; string ts; float a, sz; if(time - centerprint_time < 0.25) a = (time - centerprint_time) / 0.25; else a = bound(0, 1 - 4 * (time - centerprint_expire), 1); if(a <= 0) return; sz = 0.8 + (a / 5); if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y; pos = centerprint_start; for (i=0; i 0) { timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS)); col = "^1"; } else if(mytime == 0) { timestr = "+0.0"; col = "^3"; } else { timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS)); col = "^2"; } if(lapdelta > 0) { lapstr = strcat(" (-", ftos(lapdelta), "L)"); col = "^2"; } else if(lapdelta < 0) { lapstr = strcat(" (+", ftos(-lapdelta), "L)"); col = "^1"; } } else if(histime > 0) // anticipation { if(mytime >= histime) timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS)); else timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime)); col = "^3"; } else col = "^7"; if(cp == 254) cpname = "Start line"; else if(cp == 255) cpname = "Finish line"; else if(cp) cpname = strcat("Intermediate ", ftos(cp)); else cpname = "Finish line"; if(histime < 0) return strcat(col, cpname); else if(hisname == "") return strcat(col, cpname, " (", timestr, ")"); else return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")"); } // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0) float race_CheckName(string net_name) { float i; for (i=RANKINGS_CNT-1;i>=0;--i) if(grecordholder[i] == net_name) return i+1; return 0; } /* ================== HUD panels ================== */ #define HUD_Write(s) fputs(fh, s) // q: quoted, n: not quoted #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n")) #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n")) #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf)) #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf)) // Save the config void HUD_Panel_ExportCfg(string cfgname) { float fh; string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"); fh = fopen(filename, FILE_WRITE); if(fh >= 0) { HUD_Write_Cvar_q("hud_skin"); HUD_Write_Cvar_q("hud_panel_bg"); HUD_Write_Cvar_q("hud_panel_bg_color"); HUD_Write_Cvar_q("hud_panel_bg_color_team"); HUD_Write_Cvar_q("hud_panel_bg_alpha"); HUD_Write_Cvar_q("hud_panel_bg_border"); HUD_Write_Cvar_q("hud_panel_bg_padding"); HUD_Write_Cvar_q("hud_panel_fg_alpha"); HUD_Write("\n"); HUD_Write_Cvar_q("hud_dock"); HUD_Write_Cvar_q("hud_dock_color"); HUD_Write_Cvar_q("hud_dock_color_team"); HUD_Write_Cvar_q("hud_dock_alpha"); HUD_Write("\n"); HUD_Write_Cvar_q("hud_progressbar_alpha"); HUD_Write_Cvar_q("hud_progressbar_strength_color"); HUD_Write_Cvar_q("hud_progressbar_shield_color"); HUD_Write_Cvar_q("hud_progressbar_health_color"); HUD_Write_Cvar_q("hud_progressbar_armor_color"); HUD_Write_Cvar_q("hud_progressbar_fuel_color"); HUD_Write_Cvar_q("hud_progressbar_nexball_color"); HUD_Write("\n"); HUD_Write_Cvar_q("_hud_panelorder"); HUD_Write("\n"); HUD_Write_Cvar_q("hud_configure_grid"); HUD_Write_Cvar_q("hud_configure_grid_xsize"); HUD_Write_Cvar_q("hud_configure_grid_ysize"); HUD_Write("\n"); HUD_Write_Cvar_q("scr_centerpos"); HUD_Write("\n"); // common cvars for all panels float i; for (i = 0; i < HUD_PANEL_NUM; ++i) { HUD_Panel_GetName(i); HUD_Write_PanelCvar_n(""); HUD_Write_PanelCvar_q("_pos"); HUD_Write_PanelCvar_q("_size"); HUD_Write_PanelCvar_q("_bg"); HUD_Write_PanelCvar_q("_bg_color"); HUD_Write_PanelCvar_q("_bg_color_team"); HUD_Write_PanelCvar_q("_bg_alpha"); HUD_Write_PanelCvar_q("_bg_border"); HUD_Write_PanelCvar_q("_bg_padding"); switch(i) { case HUD_PANEL_WEAPONS: HUD_Write_PanelCvar_q("_complainbubble"); HUD_Write_PanelCvar_q("_complainbubble_padding"); HUD_Write_PanelCvar_q("_complainbubble_color_outofammo"); HUD_Write_PanelCvar_q("_complainbubble_color_donthave"); HUD_Write_PanelCvar_q("_complainbubble_color_unavailable"); HUD_Write_PanelCvar_q("_ammo_color"); HUD_Write_PanelCvar_q("_ammo_alpha"); HUD_Write_PanelCvar_q("_aspect"); break; case HUD_PANEL_AMMO: HUD_Write_PanelCvar_q("_onlycurrent"); HUD_Write_PanelCvar_q("_iconalign"); HUD_Write_PanelCvar_q("_progressbar"); HUD_Write_PanelCvar_q("_progressbar_name"); HUD_Write_PanelCvar_q("_text"); break; case HUD_PANEL_POWERUPS: HUD_Write_PanelCvar_q("_flip"); HUD_Write_PanelCvar_q("_iconalign"); HUD_Write_PanelCvar_q("_baralign"); HUD_Write_PanelCvar_q("_progressbar"); HUD_Write_PanelCvar_q("_progressbar_strength"); HUD_Write_PanelCvar_q("_progressbar_shield"); break; case HUD_PANEL_HEALTHARMOR: HUD_Write_PanelCvar_q("_flip"); HUD_Write_PanelCvar_q("_iconalign"); HUD_Write_PanelCvar_q("_baralign"); HUD_Write_PanelCvar_q("_progressbar"); HUD_Write_PanelCvar_q("_progressbar_health"); HUD_Write_PanelCvar_q("_progressbar_armor"); HUD_Write_PanelCvar_q("_text"); break; case HUD_PANEL_NOTIFY: HUD_Write_PanelCvar_q("_flip"); HUD_Write_PanelCvar_q("_print"); break; case HUD_PANEL_RADAR: HUD_Write_PanelCvar_q("_foreground_alpha"); break; case HUD_PANEL_VOTE: HUD_Write_PanelCvar_q("_alreadyvoted_alpha"); break; case HUD_PANEL_PRESSEDKEYS: HUD_Write_PanelCvar_q("_aspect"); break; case HUD_PANEL_INFOMESSAGES: HUD_Write_PanelCvar_q("_flip"); break; } HUD_Write("\n"); } HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n"); fclose(fh); } else print("^1Couldn't write to ", filename, "\n"); } const float hlBorderSize = 4; const string hlBorder = "gfx/hud/default/border_highlighted"; const string hlBorder2 = "gfx/hud/default/border_highlighted2"; void HUD_Panel_HlBorder(float myBorder, vector color, float alpha) { drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL); drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL); drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL); drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL); drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL); } // draw the background/borders #define HUD_Panel_DrawBg(alpha)\ if(panel_bg != "0")\ draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\ if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\ {\ HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\ } ENDS_WITH_CURLY_BRACE void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag) { if(!alpha || x == 0) return; x = bound(0, x, 1); if(vertical) { pic = strcat(hud_skin_path, "/", pic, "_vertical"); if(precache_pic(pic) == "") { pic = "gfx/hud/default/statusbar_vertical"; } if(barflip) drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x); else drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x); } else { pic = strcat(hud_skin_path, "/", pic); if(precache_pic(pic) == "") { pic = "gfx/hud/default/statusbar"; } if(barflip) drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y); else drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y); } drawpic(pos, pic, mySize, color, alpha, drawflag); drawresetcliparea(); } void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag) { if(!alpha) return; string pic; pic = strcat(hud_skin_path, "/num_leading"); if(precache_pic(pic) == "") { pic = "gfx/hud/default/num_leading"; } drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag); if(mySize_x/mySize_y > 2) drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag); drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag); } // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector vector HUD_Panel_CheckMove(vector myPos, vector mySize) { float i; vector myTarget; myTarget = myPos; vector myCenter; vector targCenter; myCenter = '0 0 0'; // shut up fteqcc, there IS a reference targCenter = '0 0 0'; // shut up fteqcc, there IS a reference for (i = 0; i < HUD_PANEL_NUM; ++i) { if(i == highlightedPanel || !panel_enabled) continue; HUD_Panel_UpdatePosSizeForId(i); panel_pos -= '1 1 0' * panel_bg_border; panel_size += '2 2 0' * panel_bg_border; if(myPos_y + mySize_y < panel_pos_y) continue; if(myPos_y > panel_pos_y + panel_size_y) continue; if(myPos_x + mySize_x < panel_pos_x) continue; if(myPos_x > panel_pos_x + panel_size_x) continue; // OK, there IS a collision. myCenter_x = myPos_x + 0.5 * mySize_x; myCenter_y = myPos_y + 0.5 * mySize_y; targCenter_x = panel_pos_x + 0.5 * panel_size_x; targCenter_y = panel_pos_y + 0.5 * panel_size_y; if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel) { if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side myTarget_x = panel_pos_x - mySize_x; else // push it upwards myTarget_y = panel_pos_y - mySize_y; } else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right { if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side myTarget_x = panel_pos_x + panel_size_x; else // push it upwards myTarget_y = panel_pos_y - mySize_y; } else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left { if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side myTarget_x = panel_pos_x - mySize_x; else // push it downwards myTarget_y = panel_pos_y + panel_size_y; } else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right { if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side myTarget_x = panel_pos_x + panel_size_x; else // push it downwards myTarget_y = panel_pos_y + panel_size_y; } //if(cvar("hud_configure_checkcollisions_debug")) //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL); } return myTarget; } void HUD_Panel_SetPos(vector pos) { HUD_Panel_UpdatePosSizeForId(highlightedPanel); vector mySize; mySize = panel_size; //if(cvar("hud_configure_checkcollisions_debug")) //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL); if(autocvar_hud_configure_grid) { pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth; pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight; } if(hud_configure_checkcollisions) pos = HUD_Panel_CheckMove(pos, mySize); pos_x = bound(0, pos_x, vid_conwidth - mySize_x); pos_y = bound(0, pos_y, vid_conheight - mySize_y); string s; s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight)); HUD_Panel_GetName(highlightedPanel); cvar_set(strcat("hud_panel_", panel_name, "_pos"), s); } // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) { float i; vector targEndPos; float dist_x, dist_y; float ratio; ratio = mySize_x/mySize_y; for (i = 0; i < HUD_PANEL_NUM; ++i) { if(i == highlightedPanel || !panel_enabled) continue; HUD_Panel_UpdatePosSizeForId(i); panel_pos -= '1 1 0' * panel_bg_border; panel_size += '2 2 0' * panel_bg_border; targEndPos = panel_pos + panel_size; // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour! if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y) continue; if (resizeCorner == 1) { // check if this panel is on our way if (resizeorigin_x <= panel_pos_x) continue; if (resizeorigin_y <= panel_pos_y) continue; if (targEndPos_x <= resizeorigin_x - mySize_x) continue; if (targEndPos_y <= resizeorigin_y - mySize_y) continue; // there is a collision: // detect which side of the panel we are facing is actually limiting the resizing // (which side the resize direction finds for first) and reduce the size up to there // // dist is the distance between resizeorigin and the "analogous" point of the panel // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel dist_x = resizeorigin_x - targEndPos_x; dist_y = resizeorigin_y - targEndPos_y; if (dist_y <= 0 || dist_x / dist_y > ratio) mySize_x = min(mySize_x, dist_x); else mySize_y = min(mySize_y, dist_y); } else if (resizeCorner == 2) { if (resizeorigin_x >= targEndPos_x) continue; if (resizeorigin_y <= panel_pos_y) continue; if (panel_pos_x >= resizeorigin_x + mySize_x) continue; if (targEndPos_y <= resizeorigin_y - mySize_y) continue; dist_x = panel_pos_x - resizeorigin_x; dist_y = resizeorigin_y - targEndPos_y; if (dist_y <= 0 || dist_x / dist_y > ratio) mySize_x = min(mySize_x, dist_x); else mySize_y = min(mySize_y, dist_y); } else if (resizeCorner == 3) { if (resizeorigin_x <= panel_pos_x) continue; if (resizeorigin_y >= targEndPos_y) continue; if (targEndPos_x <= resizeorigin_x - mySize_x) continue; if (panel_pos_y >= resizeorigin_y + mySize_y) continue; dist_x = resizeorigin_x - targEndPos_x; dist_y = panel_pos_y - resizeorigin_y; if (dist_y <= 0 || dist_x / dist_y > ratio) mySize_x = min(mySize_x, dist_x); else mySize_y = min(mySize_y, dist_y); } else if (resizeCorner == 4) { if (resizeorigin_x >= targEndPos_x) continue; if (resizeorigin_y >= targEndPos_y) continue; if (panel_pos_x >= resizeorigin_x + mySize_x) continue; if (panel_pos_y >= resizeorigin_y + mySize_y) continue; dist_x = panel_pos_x - resizeorigin_x; dist_y = panel_pos_y - resizeorigin_y; if (dist_y <= 0 || dist_x / dist_y > ratio) mySize_x = min(mySize_x, dist_x); else mySize_y = min(mySize_y, dist_y); } //if(cvar("hud_configure_checkcollisions_debug")) //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL); } return mySize; } void HUD_Panel_SetPosSize(vector mySize) { HUD_Panel_UpdatePosSizeForId(highlightedPanel); vector resizeorigin; resizeorigin = panel_click_resizeorigin; vector myPos; // minimum panel size cap mySize_x = max(0.025 * vid_conwidth, mySize_x); mySize_y = max(0.025 * vid_conheight, mySize_y); if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small. { mySize_x = max(17 * autocvar_con_chatsize, mySize_x); mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y); } // collision testing| // -----------------+ // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?) if(resizeCorner == 1) { myPos_x = resizeorigin_x - mySize_x; myPos_y = resizeorigin_y - mySize_y; } else if(resizeCorner == 2) { myPos_x = resizeorigin_x; myPos_y = resizeorigin_y - mySize_y; } else if(resizeCorner == 3) { myPos_x = resizeorigin_x - mySize_x; myPos_y = resizeorigin_y; } else { // resizeCorner == 4 myPos_x = resizeorigin_x; myPos_y = resizeorigin_y; } // left/top screen edges if(myPos_x < 0) mySize_x = mySize_x + myPos_x; if(myPos_y < 0) mySize_y = mySize_y + myPos_y; // bottom/right screen edges if(myPos_x + mySize_x > vid_conwidth) mySize_x = vid_conwidth - myPos_x; if(myPos_y + mySize_y > vid_conheight) mySize_y = vid_conheight - myPos_y; //if(cvar("hud_configure_checkcollisions_debug")) //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL); // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken if(autocvar_hud_configure_grid) { mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth; mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight; } if(hud_configure_checkcollisions) mySize = HUD_Panel_CheckResize(mySize, resizeorigin); // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then) mySize_x = max(0.025 * vid_conwidth, mySize_x); mySize_y = max(0.025 * vid_conheight, mySize_y); // do another pos check, as size might have changed by now if(resizeCorner == 1) { myPos_x = resizeorigin_x - mySize_x; myPos_y = resizeorigin_y - mySize_y; } else if(resizeCorner == 2) { myPos_x = resizeorigin_x; myPos_y = resizeorigin_y - mySize_y; } else if(resizeCorner == 3) { myPos_x = resizeorigin_x - mySize_x; myPos_y = resizeorigin_y; } else { // resizeCorner == 4 myPos_x = resizeorigin_x; myPos_y = resizeorigin_y; } //if(cvar("hud_configure_checkcollisions_debug")) //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL); HUD_Panel_GetName(highlightedPanel); string s; s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight)); cvar_set(strcat("hud_panel_", panel_name, "_size"), s); s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight)); cvar_set(strcat("hud_panel_", panel_name, "_pos"), s); } float mouseClicked; float prevMouseClicked; // previous state float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks float pressed_key_time; void HUD_Panel_Arrow_Action(float nPrimary) { if (highlightedPanel_prev == -1 || mouseClicked) return; hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions); float step; if(autocvar_hud_configure_grid) { if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW) { if (hudShiftState & S_SHIFT) step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight; else step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight; } else { if (hudShiftState & S_SHIFT) step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth; else step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth; } } else { if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW) step = vid_conheight; else step = vid_conwidth; if (hudShiftState & S_SHIFT) step = (step / 256); // more precision else step = (step / 64) * (1 + 2 * (time - pressed_key_time)); } highlightedPanel = highlightedPanel_prev; HUD_Panel_UpdatePosSizeForId(highlightedPanel); vector prev_pos, prev_size; prev_pos = panel_pos; prev_size = panel_size; if (hudShiftState & S_ALT) // resize { highlightedAction = 1; if(nPrimary == K_UPARROW) resizeCorner = 1; else if(nPrimary == K_RIGHTARROW) resizeCorner = 2; else if(nPrimary == K_LEFTARROW) resizeCorner = 3; else // if(nPrimary == K_DOWNARROW) resizeCorner = 4; // ctrl+arrow reduces the size, instead of increasing it // Note that ctrl disables collisions check too, but it's fine // since we don't collide with anything reducing the size if (hudShiftState & S_CTRL) { step = -step; resizeCorner = 5 - resizeCorner; } vector mySize; mySize = panel_size; panel_click_resizeorigin = panel_pos; if(resizeCorner == 1) { panel_click_resizeorigin += mySize; mySize_y += step; } else if(resizeCorner == 2) { panel_click_resizeorigin_y += mySize_y; mySize_x += step; } else if(resizeCorner == 3) { panel_click_resizeorigin_x += mySize_x; mySize_x += step; } else { // resizeCorner == 4 mySize_y += step; } HUD_Panel_SetPosSize(mySize); } else // move { highlightedAction = 2; vector pos; pos = panel_pos; if(nPrimary == K_UPARROW) pos_y -= step; else if(nPrimary == K_DOWNARROW) pos_y += step; else if(nPrimary == K_LEFTARROW) pos_x -= step; else // if(nPrimary == K_RIGHTARROW) pos_x += step; HUD_Panel_SetPos(pos); } HUD_Panel_UpdatePosSizeForId(highlightedPanel); if (prev_pos != panel_pos || prev_size != panel_size) { // backup! panel_pos_backup = prev_pos; panel_size_backup = prev_size; highlightedPanel_backup = highlightedPanel; } } float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary) { string s; if(!autocvar__hud_configure) return false; // allow console bind to work string con_keys; float keys; con_keys = findkeysforcommand("toggleconsole"); keys = tokenize(con_keys); float hit_con_bind, i; for (i = 0; i < keys; ++i) { if(nPrimary == stof(argv(i))) hit_con_bind = 1; } if(bInputType == 0) { if(nPrimary == K_ALT) hudShiftState |= S_ALT; if(nPrimary == K_CTRL) hudShiftState |= S_CTRL; if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT; } else if(bInputType == 1) { if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT); if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL); if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT); } if(nPrimary == K_MOUSE1) { if(bInputType == 0) { // key pressed mouseClicked = 1; return true; } else if(bInputType == 1) {// key released mouseClicked = 0; return true; } } else if(nPrimary == K_ESCAPE) { if (bInputType == 1) return true; menu_enabled = 1; menu_enabled_time = time; localcmd("menu_showhudexit\n"); } else if(hudShiftState & S_CTRL) { if (mouseClicked) return true; if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock { if (bInputType == 1) return true; if (highlightedPanel_prev != -1) cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled))); else cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : ""); } if(nPrimary == 'c') // copy highlighted panel size { if (bInputType == 1) return true; if (highlightedPanel_prev != -1) { panel_size_copied = panel_size; highlightedPanel_copied = highlightedPanel_prev; } } else if(nPrimary == 'v') // past copied size on the highlighted panel { if (bInputType == 1) return true; if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1) return true; HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev); // reduce size if it'd go beyond screen boundaries vector tmp_size = panel_size_copied; if (panel_pos_x + panel_size_copied_x > vid_conwidth) tmp_size_x = vid_conwidth - panel_pos_x; if (panel_pos_y + panel_size_copied_y > vid_conheight) tmp_size_y = vid_conheight - panel_pos_y; if (panel_size == tmp_size) return true; // backup first! panel_pos_backup = panel_pos; panel_size_backup = panel_size; highlightedPanel_backup = highlightedPanel_prev; s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight)); cvar_set(strcat("hud_panel_", panel_name, "_size"), s); } else if(nPrimary == 'z') // undo last action { if (bInputType == 1) return true; //restore previous values if (highlightedPanel_backup != -1) { HUD_Panel_GetName(highlightedPanel_backup); s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight)); cvar_set(strcat("hud_panel_", panel_name, "_pos"), s); s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight)); cvar_set(strcat("hud_panel_", panel_name, "_size"), s); highlightedPanel_backup = -1; } } } else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW) { if (bInputType == 1) { pressed_key_time = 0; return true; } else if (pressed_key_time == 0) pressed_key_time = time; HUD_Panel_Arrow_Action(nPrimary); //move or resize panel } else if(hit_con_bind) return false; return true; // Suppress ALL other input } float HUD_Panel_HighlightCheck() { float i, j, border; vector panelPos; vector panelSize; while(j <= HUD_PANEL_NUM) { i = panel_order[j]; j += 1; HUD_Panel_UpdatePosSizeForId(i); panelPos = panel_pos; panelSize = panel_size; border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize // move if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y) { return 1; } // resize from topleft border else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y) { return 2; } // resize from topright border else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y) { return 3; } // resize from bottomleft border else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border) { return 3; } // resize from bottomright border else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border) { return 2; } } return 0; } // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else) void HUD_Panel_FirstInDrawQ(float id) { float i; var float place = -1; // find out where in the array our current id is, save into place for(i = 0; i < HUD_PANEL_NUM; ++i) { if(panel_order[i] == id) { place = i; break; } } // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar) if(place == -1) place = HUD_PANEL_NUM - 1; // move all ids up by one step in the array until "place" for(i = place; i > 0; --i) { panel_order[i] = panel_order[i-1]; } // now save the new top id panel_order[0] = id; // let's save them into the cvar by some strcat trickery string s; for(i = 0; i < HUD_PANEL_NUM; ++i) { s = strcat(s, ftos(panel_order[i]), " "); } cvar_set("_hud_panelorder", s); if(hud_panelorder_prev) strunzone(hud_panelorder_prev); hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here } void HUD_Panel_Highlight() { float i, j, border; vector panelPos; vector panelSize; while(j <= HUD_PANEL_NUM) { i = panel_order[j]; j += 1; HUD_Panel_UpdatePosSizeForId(i); panelPos = panel_pos; panelSize = panel_size; border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize // move if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y) { highlightedPanel = i; HUD_Panel_FirstInDrawQ(i); highlightedAction = 1; panel_click_distance = mousepos - panelPos; return; } // resize from topleft border else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y) { highlightedPanel = i; HUD_Panel_FirstInDrawQ(i); highlightedAction = 2; resizeCorner = 1; panel_click_distance = mousepos - panelPos; panel_click_resizeorigin = panelPos + panelSize; return; } // resize from topright border else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y) { highlightedPanel = i; HUD_Panel_FirstInDrawQ(i); highlightedAction = 2; resizeCorner = 2; panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x; panel_click_distance_y = mousepos_y - panelPos_y; panel_click_resizeorigin = panelPos + eY * panelSize_y; return; } // resize from bottomleft border else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border) { highlightedPanel = i; HUD_Panel_FirstInDrawQ(i); highlightedAction = 2; resizeCorner = 3; panel_click_distance_x = mousepos_x - panelPos_x; panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y; panel_click_resizeorigin = panelPos + eX * panelSize_x; return; } // resize from bottomright border else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border) { highlightedPanel = i; HUD_Panel_FirstInDrawQ(i); highlightedAction = 2; resizeCorner = 4; panel_click_distance = panelSize - mousepos + panelPos; panel_click_resizeorigin = panelPos; return; } else { highlightedPanel_prev = -1; } } } float highlightcheck; vector prev_pos, prev_size; void HUD_Panel_Mouse() { // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5) menu_enabled = 0; /* print("menu_enabled: ", ftos(menu_enabled), "\n"); print("Highlighted: ", ftos(highlightedPanel), "\n"); print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n"); */ // instantly hide the editor cursor if we open the HUDExit dialog // as hud_fade_alpha doesn't decrease to 0 in this case // TODO: find a way to fade the cursor out even in this case if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha)) return; if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2! highlightedPanel = -1; highlightedAction = 0; } if(highlightedPanel != -1) highlightedPanel_prev = highlightedPanel; mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed; mousepos_x = bound(0, mousepos_x, vid_conwidth); mousepos_y = bound(0, mousepos_y, vid_conheight); if(mouseClicked) { if(prevMouseClicked == 0) { HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel prev_pos = panel_pos; prev_size = panel_size; } else HUD_Panel_UpdatePosSizeForId(highlightedPanel); if (prev_pos != panel_pos || prev_size != panel_size) { hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions); // backup! panel_pos_backup = prev_pos; panel_size_backup = prev_size; highlightedPanel_backup = highlightedPanel; } else // in case the clicked panel is inside another panel and we aren't // moving it, avoid the immediate "fix" of its position/size // (often unwanted and hateful) by disabling collisions check hud_configure_checkcollisions = false; if(highlightedAction == 1) HUD_Panel_SetPos(mousepos - panel_click_distance); else if(highlightedAction == 2) { vector mySize; if(resizeCorner == 1) { mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x); mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y); } else if(resizeCorner == 2) { mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x; mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y; } else if(resizeCorner == 3) { mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x; mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y; } else { // resizeCorner == 4 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x); mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y); } HUD_Panel_SetPosSize(mySize); } // doubleclick check if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0) { mouseClicked = 0; // to prevent spam, I guess. menu_enabled = 2; menu_enabled_time = time; HUD_Panel_GetName(highlightedPanel); localcmd("menu_showhudoptions ", panel_name, "\n"); return; } if(prevMouseClicked == 0) { prevMouseClickedTime = time; prevMouseClickedPos = mousepos; } } else { highlightcheck = HUD_Panel_HighlightCheck(); } // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck vector cursorsize; cursorsize = '32 32 0'; if(highlightcheck == 0) drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL); else if(highlightcheck == 1) drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL); else if(highlightcheck == 2) drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL); else drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL); prevMouseClicked = mouseClicked; } // Weapon icons (#0) // float weaponspace[10]; #define HUD_Weapons_Clear()\ float idx;\ for(idx = 0; idx < 10; ++idx)\ weaponspace[idx] = 0 entity weaponorder[WEP_MAXCOUNT]; void weaponorder_swap(float i, float j, entity pass) { entity h; h = weaponorder[i]; weaponorder[i] = weaponorder[j]; weaponorder[j] = h; } string weaponorder_cmp_str; float weaponorder_cmp(float i, float j, entity pass) { float ai, aj; ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0); aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0); return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string) } float GetAmmoStat(float i) { switch(i) { case 0: return STAT_SHELLS; case 1: return STAT_NAILS; case 2: return STAT_ROCKETS; case 3: return STAT_CELLS; case 4: return STAT_FUEL; default: return -1; } } float GetAmmoTypeForWep(float i) { switch(i) { case WEP_SHOTGUN: return 0; case WEP_UZI: return 1; case WEP_GRENADE_LAUNCHER: return 2; case WEP_MINE_LAYER: return 2; case WEP_ELECTRO: return 3; case WEP_CRYLINK: return 3; case WEP_HLAC: return 3; case WEP_MINSTANEX: return 3; case WEP_NEX: return 3; case WEP_CAMPINGRIFLE: return 1; case WEP_HAGAR: return 2; case WEP_ROCKET_LAUNCHER: return 2; case WEP_SEEKER: return 2; case WEP_FIREBALL: return 4; case WEP_HOOK: return 3; default: return -1; } } void HUD_Weapons(void) { float f, screen_ar; float center_x, center_y; if(!autocvar_hud_panel_weapons && !autocvar__hud_configure) return; float timeout = autocvar_hud_panel_weapons_timeout; float timeout_effect_length, timein_effect_length; if (autocvar_hud_panel_weapons_timeout_effect == 0) { timeout_effect_length = 0; timein_effect_length = 0; } else { timeout_effect_length = 0.75; timein_effect_length = 0.375; } if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure) { weaponprevtime = time; return; } active_panel = HUD_PANEL_WEAPONS; HUD_Panel_UpdateCvars(weapons); if (timeout && time >= weapontime + timeout && !autocvar__hud_configure) { f = (time - (weapontime + timeout)) / timeout_effect_length; if (autocvar_hud_panel_weapons_timeout_effect) { panel_bg_alpha *= (1 - f); panel_fg_alpha *= (1 - f); } if (autocvar_hud_panel_weapons_timeout_effect == 1) { f *= f; // for a cooler movement center_x = panel_pos_x + panel_size_x/2; center_y = panel_pos_y + panel_size_y/2; screen_ar = vid_conwidth/vid_conheight; if (center_x/center_y < screen_ar) //bottom left { if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom panel_pos_y += f * (vid_conheight - panel_pos_y); else //left panel_pos_x -= f * (panel_pos_x + panel_size_x); } else //top right { if ((vid_conwidth - center_x)/center_y < screen_ar) //right panel_pos_x += f * (vid_conwidth - panel_pos_x); else //top panel_pos_y -= f * (panel_pos_y + panel_size_y); } } weaponprevtime = time - (1 - f) * timein_effect_length; } else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure) { f = (time - weaponprevtime) / timein_effect_length; if (autocvar_hud_panel_weapons_timeout_effect) { panel_bg_alpha *= (f); panel_fg_alpha *= (f); } if (autocvar_hud_panel_weapons_timeout_effect == 1) { f *= f; // for a cooler movement f = 1 - f; center_x = panel_pos_x + panel_size_x/2; center_y = panel_pos_y + panel_size_y/2; screen_ar = vid_conwidth/vid_conheight; if (center_x/center_y < screen_ar) //bottom left { if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom panel_pos_y += f * (vid_conheight - panel_pos_y); else //left panel_pos_x -= f * (panel_pos_x + panel_size_x); } else //top right { if ((vid_conwidth - center_x)/center_y < screen_ar) //right panel_pos_x += f * (vid_conwidth - panel_pos_x); else //top panel_pos_y -= f * (panel_pos_y + panel_size_y); } } } float i, weapid, wpnalpha, weapon_cnt; weapon_cnt = 0; for(i = WEP_FIRST; i <= WEP_LAST; ++i) { self = get_weaponinfo(i); if(self.impulse >= 0) ++weapon_cnt; } // TODO make this configurable if(weaponorder_bypriority != autocvar_cl_weaponpriority) { if(weaponorder_bypriority) strunzone(weaponorder_bypriority); if(weaponorder_byimpulse) strunzone(weaponorder_byimpulse); weaponorder_bypriority = strzone(autocvar_cl_weaponpriority); weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority)))); weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " "); weapon_cnt = 0; for(i = WEP_FIRST; i <= WEP_LAST; ++i) { self = get_weaponinfo(i); if(self.impulse >= 0) { weaponorder[weapon_cnt] = self; ++weapon_cnt; } } heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world); weaponorder_cmp_str = string_null; } HUD_Panel_DrawBg(1); if(panel_bg_padding) { panel_pos += '1 1 0' * panel_bg_padding; panel_size -= '2 2 0' * panel_bg_padding; } if(autocvar_hud_panel_weapons_fade) { wpnalpha = 3.2 - 2 * (time - weapontime); wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha; } else wpnalpha = panel_fg_alpha; HUD_Weapons_Clear(); float rows, columns; float aspect = autocvar_hud_panel_weapons_aspect; rows = panel_size_y/panel_size_x; rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT); columns = ceil(WEP_COUNT/rows); float row, column; float a, type, fullammo; float when; when = autocvar_hud_panel_weapons_complainbubble_time; float fadetime; fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime; vector color; vector wpnpos; vector wpnsize; float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel; vector ammo_color; float ammo_alpha; wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows); float barsize_x, barsize_y, baroffset_x, baroffset_y; float show_ammo = autocvar_hud_panel_weapons_ammo; if (show_ammo) { fullammo_shells = autocvar_hud_panel_weapons_ammo_full_shells; fullammo_nails = autocvar_hud_panel_weapons_ammo_full_nails; fullammo_rockets = autocvar_hud_panel_weapons_ammo_full_rockets; fullammo_cells = autocvar_hud_panel_weapons_ammo_full_cells; fullammo_fuel = autocvar_hud_panel_weapons_ammo_full_fuel; ammo_color = stov(autocvar_hud_panel_weapons_ammo_color); ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha; if(wpnsize_x/wpnsize_y > aspect) { barsize_x = aspect * wpnsize_y; barsize_y = wpnsize_y; baroffset_x = (wpnsize_x - barsize_x) / 2; } else { barsize_y = 1/aspect * wpnsize_x; barsize_x = wpnsize_x; baroffset_y = (wpnsize_y - barsize_y) / 2; } } float show_accuracy; float weapon_stats; if(autocvar_hud_panel_weapons_accuracy && acc_levels) { show_accuracy = true; if (acc_col_x[0] == -1) for (i = 0; i < acc_levels; ++i) acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i)))); } float weapons_st = getstati(STAT_WEAPONS); float label = autocvar_hud_panel_weapons_label; for(i = 0; i < weapon_cnt; ++i) { wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y; self = weaponorder[i]; weapid = self.impulse; // draw background behind currently selected weapon if(self.weapon == activeweapon) drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL); // draw the weapon accuracy if(show_accuracy) { weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST]; if(weapon_stats >= 0) { // find the max level lower than weapon_stats float j; j = acc_levels-1; while ( j && weapon_stats < acc_lev[j] ) --j; // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j float factor; factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]); color = acc_col[j]; color = color + factor * (acc_col[j+1] - color); drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL); } } // draw the weapon icon if((weapid >= 0) && (weapons_st & self.weapons)) { drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL); if(label == 1) // weapon number drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); else if(label == 2) // bind drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); // draw ammo status bar if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO) { a = 0; type = GetAmmoTypeForWep(weapid); if(type != -1) a = getstati(GetAmmoStat(type)); // how much ammo do we have? if(a > 0) { switch(type) { case 0: fullammo = fullammo_shells; break; case 1: fullammo = fullammo_nails; break; case 2: fullammo = fullammo_rockets; break; case 3: fullammo = fullammo_cells; break; case 4: fullammo = fullammo_fuel; break; default: fullammo = 60; } drawsetcliparea( wpnpos_x + baroffset_x, wpnpos_y + baroffset_y, barsize_x * bound(0, a/fullammo, 1), barsize_y); drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL); drawresetcliparea(); } } } // draw a "ghost weapon icon" if you don't have the weapon else { drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL); } // draw the complain message if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble) { if(fadetime) { if(complain_weapon_time + when > time) a = 1; else a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1); } else { if(complain_weapon_time + when > time) a = 1; else a = 0; } string s; if(complain_weapon_type == 0) { s = "Out of ammo"; color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo); } else if(complain_weapon_type == 1) { s = "Don't have"; color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave); } else { s = "Unavailable"; color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable); } float padding = autocvar_hud_panel_weapons_complainbubble_padding; drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } ++row; if(row >= rows) { row = 0; ++column; } } } // Ammo (#1) // // TODO: macro float GetAmmoItemCode(float i) { switch(i) { case 0: return IT_SHELLS; case 1: return IT_NAILS; case 2: return IT_ROCKETS; case 3: return IT_CELLS; case 4: return IT_FUEL; default: return -1; } } string GetAmmoPicture(float i) { switch(i) { case 0: return "ammo_shells"; case 1: return "ammo_bullets"; case 2: return "ammo_rockets"; case 3: return "ammo_cells"; case 4: return "ammo_fuel"; default: return ""; } } void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected) { float a; if(autocvar__hud_configure) { currently_selected = (itemcode == 2); //rockets always selected a = 100; } else a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode? vector color; if(a < 10) color = '0.7 0 0'; else color = '1 1 1'; float alpha; if(currently_selected) alpha = 1; else alpha = 0.7; vector picpos, numpos; if(autocvar_hud_panel_ammo_iconalign) { numpos = myPos; picpos = myPos + eX * 2 * mySize_y; } else { numpos = myPos + eX * mySize_y; picpos = myPos; } if (currently_selected) drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); if(a > 0 && autocvar_hud_panel_ammo_progressbar) HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, min(1, a/autocvar_hud_panel_ammo_maxammo), color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL); if(autocvar_hud_panel_ammo_text) { if(a > 0) drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL); else // "ghost" ammo count drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL); } if(a > 0) drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL); else // "ghost" ammo icon drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL); } void HUD_Ammo(void) { if(!autocvar_hud_panel_ammo && !autocvar__hud_configure) return; active_panel = HUD_PANEL_AMMO; HUD_Panel_UpdateCvars(ammo); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } float rows, columns, row, column; vector ammo_size; if (autocvar_hud_panel_ammo_onlycurrent) ammo_size = mySize; else { rows = mySize_y/mySize_x; rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT); // ^^^ ammo item aspect goes here columns = ceil(AMMO_COUNT/rows); ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows); } vector offset; float newSize; if(ammo_size_x/ammo_size_y > 3) { newSize = 3 * ammo_size_y; offset_x = ammo_size_x - newSize; pos_x += offset_x/2; ammo_size_x = newSize; } else { newSize = 1/3 * ammo_size_x; offset_y = ammo_size_y - newSize; pos_y += offset_y/2; ammo_size_y = newSize; } drawfont = hud_bigfont; float i, stat_items, currently_selected; if (autocvar_hud_panel_ammo_onlycurrent) { if(autocvar__hud_configure) { DrawAmmoItem(pos, ammo_size, 2, true); //show rockets return; } stat_items = getstati(STAT_ITEMS); for (i = 0; i < AMMO_COUNT; ++i) { currently_selected = stat_items & GetAmmoItemCode(i); if (currently_selected) { DrawAmmoItem(pos, ammo_size, i, true); return; } } return; // nothing to display } stat_items = getstati(STAT_ITEMS); for (i = 0; i < AMMO_COUNT; ++i) { currently_selected = stat_items & GetAmmoItemCode(i); DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected); ++row; if(row >= rows) { row = 0; column = column + 1; } } drawfont = hud_font; } void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha) { vector newPos; float newSize_x, newSize_y; if(mySize_x/mySize_y > 3) { newSize_x = 3 * mySize_y; newSize_y = mySize_y; newPos_x = myPos_x + (mySize_x - newSize_x) / 2; newPos_y = myPos_y; } else { newSize_y = 1/3 * mySize_x; newSize_x = mySize_x; newPos_y = myPos_y + (mySize_y - newSize_y) / 2; newPos_x = myPos_x; } vector picpos, numpos; if(left) { if(iconalign == 1 || iconalign == 3) // right align { numpos = newPos; picpos = newPos + eX * 2 * newSize_y; } else // left align { numpos = newPos + eX * newSize_y; picpos = newPos; } } else { if(iconalign == 0 || iconalign == 3) // left align { numpos = newPos + eX * newSize_y; picpos = newPos; } else // right align { numpos = newPos; picpos = newPos + eX * 2 * newSize_y; } } drawfont = hud_bigfont; drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL); drawfont = hud_font; drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL); } void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp) { float sz; sz = expandingbox_sizefactor_from_fadelerp(fadelerp); DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp)); } // Powerups (#2) // void HUD_Powerups(void) { if(!autocvar_hud_panel_powerups && !autocvar__hud_configure) return; if(!autocvar__hud_configure) { if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return; if (getstati(STAT_HEALTH) <= 0) return; } active_panel = HUD_PANEL_POWERUPS; HUD_Panel_UpdateCvars(powerups); vector pos, mySize; pos = panel_pos; mySize = panel_size; float strength_time, shield_time; if(autocvar__hud_configure) { strength_time = 15; shield_time = 27; } else { strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99); shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99); } HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1)); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } vector barpos, barsize; vector picpos; vector numpos; string leftname, rightname; string leftprogressname, rightprogressname; float leftcnt, rightcnt; float leftexact, rightexact; float flip = autocvar_hud_panel_powerups_flip; if (flip) { leftname = "strength"; leftprogressname = autocvar_hud_panel_powerups_progressbar_strength; leftcnt = ceil(strength_time); leftexact = strength_time; rightname = "shield"; rightprogressname = autocvar_hud_panel_powerups_progressbar_shield; rightcnt = ceil(shield_time); rightexact = shield_time; } else { leftname = "shield"; leftprogressname = autocvar_hud_panel_powerups_progressbar_shield; leftcnt = ceil(shield_time); leftexact = shield_time; rightname = "strength"; rightprogressname = autocvar_hud_panel_powerups_progressbar_strength; rightcnt = ceil(strength_time); rightexact = strength_time; } drawfont = hud_bigfont; float baralign = autocvar_hud_panel_powerups_baralign; float barflip; float iconalign = autocvar_hud_panel_powerups_iconalign; float progressbar = autocvar_hud_panel_powerups_progressbar; if (mySize_x/mySize_y > 4) { barsize = eX * 0.5 * mySize_x + eY * mySize_y; if(leftcnt) { if(baralign == 1 || baralign == 3) { // right align barpos = pos + eX * 0.5 * mySize_x; barflip = 1; } else { // left align barpos = pos; barflip = 0; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(autocvar_hud_panel_powerups_text) { if(leftcnt > 1) DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1); if(leftcnt <= 5) DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1)); } } if(rightcnt) { if(baralign == 0 || baralign == 3) { // left align barpos = pos; barflip = 0; } else { // right align barpos = pos + eX * 0.5 * mySize_x; barflip = 1; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(autocvar_hud_panel_powerups_text) { if(rightcnt > 1) DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1); if(rightcnt <= 5) DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1)); } } } else if (mySize_x/mySize_y > 1.5) { barsize = eX * mySize_x + eY * 0.5 * mySize_y; if(leftcnt) { barpos = pos; if(baralign == 1 || baralign == 3) { // right/down align barflip = 1; } else { // left/up align barflip = 0; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(autocvar_hud_panel_powerups_text) { if(leftcnt > 1) DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1); if(leftcnt <= 5) DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1)); } } if(rightcnt) { barpos = pos + eY * 0.5 * mySize_y; if(baralign == 0 || baralign == 3) { // left align barflip = 0; } else { // right align barflip = 1; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(autocvar_hud_panel_powerups_text) { if(rightcnt > 1) DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1); if(rightcnt <= 5) DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1)); } } } else { barsize = eX * 0.5 * mySize_x + eY * mySize_y; if(leftcnt) { barpos = pos; if(baralign == 1 || baralign == 3) { // down align barflip = 1; } else { // up align barflip = 0; } if(iconalign == 1 || iconalign == 3) { // down align picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x); numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x; } else { // up align picpos = pos + eX * 0.05 * mySize_x; numpos = pos + eY * 0.4 * mySize_x; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(autocvar_hud_panel_powerups_text) { if(leftcnt <= 5) drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1)); if(leftcnt > 1) drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } } if(rightcnt) { barpos = pos + eX * 0.5 * mySize_x; if(baralign == 0 || baralign == 3) { // down align barflip = 1; } else { // up align barflip = 0; } if(iconalign == 0 || iconalign == 3) { // up align picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x; numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x; } else { // down align picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x; numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(autocvar_hud_panel_powerups_text) { if(rightcnt <= 5) drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1)); if(rightcnt > 1) drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } } } drawfont = hud_font; } // Health/armor (#3) // void HUD_HealthArmor(void) { if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure) return; active_panel = HUD_PANEL_HEALTHARMOR; HUD_Panel_UpdateCvars(healtharmor); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } float armor, health, fuel; armor = getstati(STAT_ARMOR); health = getstati(STAT_HEALTH); fuel = getstati(STAT_FUEL); if(autocvar__hud_configure) { armor = 75; health = 150; fuel = 20; } if(health <= 0) return; vector barpos, barsize; vector picpos; vector numpos; drawfont = hud_bigfont; float baralign = autocvar_hud_panel_healtharmor_baralign; float iconalign = autocvar_hud_panel_healtharmor_iconalign; float progressbar = autocvar_hud_panel_healtharmor_progressbar; float maxhealth = autocvar_hud_panel_healtharmor_maxhealth; float maxarmor = autocvar_hud_panel_healtharmor_maxarmor; if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display { vector v; v = healtharmor_maxdamage(health, armor, armorblockpercent); float x; x = floor(v_x + 1); float maxtotal = maxhealth + maxarmor; barpos = pos; barsize = mySize; string biggercount; if(v_z) // NOT fully armored { biggercount = "health"; if(progressbar) { HUD_Panel_GetProgressBarColor(health); HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_health, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(armor) if(autocvar_hud_panel_healtharmor_text) drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL); } else { biggercount = "armor"; if(progressbar) { HUD_Panel_GetProgressBarColor(armor); HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_armor, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(health) if(autocvar_hud_panel_healtharmor_text) drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1); // fuel if(fuel) { barpos = pos; barsize = eX * mySize_x + eY * 0.2 * mySize_y; HUD_Panel_GetProgressBarColor(fuel); HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL); } } else { string leftname, rightname; string leftprogressname, rightprogressname; float leftcnt, rightcnt; float leftmax, rightmax; float leftactive, rightactive; float leftalpha, rightalpha; float flip = autocvar_hud_panel_healtharmor_flip; float barflip; if (flip) { // old style layout with armor left/top of health leftname = "armor"; leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor; leftcnt = armor; if(leftcnt) leftactive = 1; leftalpha = min((armor+10)/55, 1); leftmax = maxarmor; rightname = "health"; rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health; rightcnt = health; rightactive = 1; rightalpha = 1; rightmax = maxhealth; } else { leftname = "health"; leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health; leftcnt = health; leftactive = 1; leftalpha = 1; leftmax = maxhealth; rightname = "armor"; rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor; rightcnt = armor; if(rightcnt) rightactive = 1; rightalpha = min((armor+10)/55, 1); rightmax = maxarmor; } if (mySize_x/mySize_y > 4) { barsize = eX * 0.5 * mySize_x + eY * mySize_y; if(leftactive) { barpos = pos; if(baralign == 1 || baralign == 3) { // right align barflip = 1; } else { // left align barflip = 0; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1); } if(rightactive) { barpos = pos + eX * 0.5 * mySize_x; if(baralign == 0 || baralign == 3) { // left align barflip = 0; } else { // right align barflip = 1; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1); } if(fuel) { barpos = pos; barsize = eX * mySize_x + eY * 0.2 * mySize_y; HUD_Panel_GetProgressBarColor(fuel); HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL); } } else if (mySize_x/mySize_y > 1.5) { barsize = eX * mySize_x + eY * 0.5 * mySize_y; if(leftactive) { barpos = pos; if(baralign == 1 || baralign == 3) { // right align barflip = 1; } else { // left align barflip = 0; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1); } if(rightactive) { barpos = pos + eY * 0.5 * mySize_y; if(baralign == 0 || baralign == 3) { // left align barflip = 0; } else { // right align barflip = 1; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1); } if(fuel) { barpos = pos; barsize = eX * mySize_x + eY * 0.2 * mySize_y; HUD_Panel_GetProgressBarColor(fuel); HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL); } } else { barsize = eX * 0.5 * mySize_x + eY * mySize_y; if(leftactive) { barpos = pos; if(baralign == 1 || baralign == 3) { // right align barflip = 1; } else { // left align barflip = 0; } if(iconalign == 1 || iconalign == 3) { // down align picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x); numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x; } else { // up align picpos = pos + eX * 0.05 * mySize_x; numpos = pos + eY * 0.4 * mySize_x; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) { drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL); } } if(rightactive) { barpos = pos + eX * 0.5 * mySize_x; if(baralign == 0 || baralign == 3) { // left align barflip = 0; } else { // right align barflip = 1; } if(iconalign == 0 || iconalign == 3) { // up align picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x; numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x; } else { // down align picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x; numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x; } if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) { drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL); } } if(fuel) { barpos = pos; barsize = eX * 0.05 * mySize_x + eY * mySize_y; HUD_Panel_GetProgressBarColor(fuel); HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL); } } } drawfont = hud_font; } // Notification area (#4) // string Weapon_SuicideMessage(float deathtype) { w_deathtype = deathtype; get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE); return w_deathtypestring; } string Weapon_KillMessage(float deathtype) { w_deathtype = deathtype; get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE); return w_deathtypestring; } #define KN_MAX_ENTRIES 10 float kn_index; float killnotify_times[KN_MAX_ENTRIES]; float killnotify_deathtype[KN_MAX_ENTRIES]; float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y" string killnotify_attackers[KN_MAX_ENTRIES]; string killnotify_victims[KN_MAX_ENTRIES]; void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn) { --kn_index; if (kn_index == -1) kn_index = KN_MAX_ENTRIES-1; killnotify_times[kn_index] = time; killnotify_deathtype[kn_index] = wpn; killnotify_actiontype[kn_index] = actiontype; if(killnotify_attackers[kn_index]) strunzone(killnotify_attackers[kn_index]); killnotify_attackers[kn_index] = strzone(attacker); if(killnotify_victims[kn_index]) strunzone(killnotify_victims[kn_index]); killnotify_victims[kn_index] = strzone(victim); } void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim { float w; float alsoprint, gentle; alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages); if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel return; if(msg == MSG_SUICIDE) { w = DEATH_WEAPONOF(type); if(WEP_VALID(w)) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if (alsoprint) print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n"); } else if (type == DEATH_KILL) { HUD_KillNotify_Push(s1, "", 0, DEATH_KILL); if (alsoprint) print ("^1",s1, "^1 couldn't take it anymore\n"); } else if (type == DEATH_ROT) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if (alsoprint) print ("^1",s1, "^1 died\n"); } else if (type == DEATH_NOAMMO) { HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO); if (alsoprint) print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n"); } else if (type == DEATH_CAMP) { HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP); if (alsoprint) print ("^1",s1, "^1 thought they found a nice camping ground\n"); } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) { HUD_KillNotify_Push(s1, "", 0, type); if (alsoprint) print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n"); } else if (type == DEATH_CHEAT) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if (alsoprint) print ("^1",s1, "^1 unfairly eliminated themself\n"); } else if (type == DEATH_FIRE) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if (alsoprint) print ("^1",s1, "^1 burned to death\n"); } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if (alsoprint) print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n"); } if (stof(s2) > 2) // killcount > 2 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n"); } else if(msg == MSG_KILL) { w = DEATH_WEAPONOF(type); if(WEP_VALID(w)) { if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT); else HUD_KillNotify_Push(s1, s2, 1, type); if (alsoprint) print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer } else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) { HUD_KillNotify_Push(s1, s2, 1, type); if(alsoprint) { if(gentle) { print ("^1", s1, "^1 took action against a team mate\n"); } else { print ("^1", s1, "^1 mows down a team mate\n"); } } if (stof(s2) > 2 && type == KILL_TEAM_SPREE) { if(gentle) print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n"); else print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n"); } else if (stof(s2) > 2) { if(gentle) print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n"); else print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n"); } } else if(type == KILL_FIRST_BLOOD) print("^1",s1, "^1 drew first blood", "\n"); else if (type == DEATH_TELEFRAG) { HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG); if(gentle) print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n"); else print ("^1",s2, "^1 was telefragged by ", s1, "\n"); } else if (type == DEATH_DROWN) { HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN); if(alsoprint) print ("^1",s2, "^1 was drowned by ", s1, "\n"); } else if (type == DEATH_SLIME) { HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME); if(alsoprint) print ("^1",s2, "^1 was slimed by ", s1, "\n"); } else if (type == DEATH_LAVA) { HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA); if(alsoprint) print ("^1",s2, "^1 was cooked by ", s1, "\n"); } else if (type == DEATH_FALL) { HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL); if(alsoprint) print ("^1",s2, "^1 was grounded by ", s1, "\n"); } else if (type == DEATH_SHOOTING_STAR) { HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR); if(alsoprint) print ("^1",s2, "^1 was shot into space by ", s1, "\n"); } else if (type == DEATH_SWAMP) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 was conserved by ", s1, "\n"); } else if (type == DEATH_HURTTRIGGER) { HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER); if(alsoprint) print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n"); } else if(type == DEATH_SBCRUSH) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 was crushed by ^1", s1, "\n"); } else if(type == DEATH_SBMINIGUN) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 got shredded by ^1", s1, "\n"); } else if(type == DEATH_SBROCKET) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n"); } else if(type == DEATH_SBBLOWUP) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n"); } else if(type == DEATH_WAKIGUN) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 was bolted down by ^1", s1, "\n"); } else if(type == DEATH_WAKIROCKET) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n"); } else if(type == DEATH_WAKIBLOWUP) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n"); } else if(type == DEATH_TURRET) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n"); } else if(type == DEATH_TOUCHEXPLODE) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n"); } else if(type == DEATH_CHEAT) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n"); } else if (type == DEATH_FIRE) { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n"); } else if (type == DEATH_CUSTOM) { HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM); if(alsoprint) print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n"); } else if (type == DEATH_HURTTRIGGER) { HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER); if(alsoprint) print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n"); } else { HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); if(alsoprint) print ("^1",s2, "^1 was fragged by ", s1, "\n"); } } else if(msg == MSG_SPREE) { if(type == KILL_END_SPREE) { if(gentle) print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n"); else print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n"); } else if(type == KILL_SPREE) { if(gentle) print ("^1",s1,"^1 made ",s2," scores in a row\n"); else print ("^1",s1,"^1 has ",s2," frags in a row\n"); } else if(type == KILL_SPREE_3) { if(gentle) print (s1,"^7 made a ^1TRIPLE SCORE\n"); else print (s1,"^7 made a ^1TRIPLE FRAG\n"); } else if(type == KILL_SPREE_5) { if(gentle) print (s1,"^7 unleashes ^1SCORING RAGE\n"); else print (s1,"^7 unleashes ^1RAGE\n"); } else if(type == KILL_SPREE_10) { if(gentle) print (s1,"^7 made ^1TEN SCORES IN A ROW!\n"); else print (s1,"^7 starts the ^1MASSACRE!\n"); } else if(type == KILL_SPREE_15) { if(gentle) print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n"); else print (s1,"^7 executes ^1MAYHEM!\n"); } else if(type == KILL_SPREE_20) { if(gentle) print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n"); else print (s1,"^7 is a ^1BERSERKER!\n"); } else if(type == KILL_SPREE_25) { if(gentle) print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"); else print (s1,"^7 inflicts ^1CARNAGE!\n"); } else if(type == KILL_SPREE_30) { if(gentle) print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n"); else print (s1,"^7 unleashes ^1ARMAGEDDON!\n"); } } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE? if (type == DEATH_DROWN) { HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN); if(alsoprint) { if(gentle) print ("^1",s1, "^1 was in the water for too long\n"); else print ("^1",s1, "^1 drowned\n"); } } else if (type == DEATH_SLIME) { HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME); if(alsoprint) print ("^1",s1, "^1 was slimed\n"); } else if (type == DEATH_LAVA) { HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA); if(alsoprint) { if(gentle) print ("^1",s1, "^1 found a hot place\n"); else print ("^1",s1, "^1 turned into hot slag\n"); } } else if (type == DEATH_FALL) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if(alsoprint) { if(gentle) print ("^1",s1, "^1 tested gravity (and it worked)\n"); else print ("^1",s1, "^1 hit the ground with a crunch\n"); } } else if (type == DEATH_SHOOTING_STAR) { HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR); if(alsoprint) print ("^1",s1, "^1 became a shooting star\n"); } else if (type == DEATH_SWAMP) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if(alsoprint) { if(gentle) print ("^1",s1, "^1 discovered a swamp\n"); else print ("^1",s1, "^1 is now conserved for centuries to come\n"); } } else if(type == DEATH_TURRET) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if(alsoprint) print ("^1",s1, "^1 was mowed down by a turret \n"); } else if (type == DEATH_CUSTOM) { HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM); if(alsoprint) print("^1", sprintf(s2, strcat(s1, "^1")), "\n"); } else if (type == DEATH_HURTTRIGGER) { HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER); if(alsoprint) print("^1", sprintf(s2, strcat(s1, "^1")), "\n"); } else if(type == DEATH_TOUCHEXPLODE) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if(alsoprint) print ("^1",s1, "^1 died in an accident\n"); } else if(type == DEATH_CHEAT) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if(alsoprint) print ("^1",s1, "^1 was unfairly eliminated\n"); } else if(type == DEATH_FIRE) { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if(alsoprint) { if(gentle) print ("^1",s1, "^1 felt a little hot\n"); else print ("^1",s1, "^1 burnt to death\n"); } } else { HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); if(alsoprint) { if(gentle) print ("^1",s1, "^1 needs a restart\n"); else print ("^1",s1, "^1 died\n"); } } } else if(msg == MSG_KILL_ACTION_SPREE) { if(gentle) print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n"); else print ("^1",s1,"^1 died with a ",s2," kill spree\n"); } else if(msg == MSG_INFO) { if(type == INFO_GOTFLAG) { // here, s2 is the flag name HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG); print(s1, "^7 got the ", s2, "\n"); } else if(type == INFO_LOSTFLAG) { HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG); print(s1, "^7 lost the ", s2, "\n"); } else if(type == INFO_PICKUPFLAG) { HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG); print(s1, "^7 picked up the ", s2, "\n"); } else if(type == INFO_RETURNFLAG) { HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG); print(s1, "^7 returned the ", s2, "\n"); } else if(type == INFO_CAPTUREFLAG) { HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG); print(s1, "^7 captured the ", s2, s3, "\n"); } } else if(msg == MSG_RACE) { if(type == RACE_SERVER_RECORD) { HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD); } else if(type == RACE_NEW_RANK) { HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK); } else if(type == RACE_NEW_TIME) { HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME); } else if(type == RACE_FAIL) { HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL); } } else if(msg == MSG_KA) { if(type == KA_PICKUPBALL) { HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL); if(alsoprint) print (s1, "^7 has picked up the ball!\n"); } else if(type == KA_DROPBALL) { HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL); if(alsoprint) print(s1, "^7 has dropped the ball!\n"); } } } #define DAMAGE_CENTERPRINT_SPACER NEWLINES void HUD_Centerprint(string s1, string s2, float type, float msg) { float gentle; gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages); if(msg == MSG_SUICIDE) { if (type == DEATH_TEAMCHANGE) { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1)); } else if (type == DEATH_AUTOTEAMCHANGE) { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1)); } else if (type == DEATH_CAMP) { if(gentle) centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!")); else centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!")); } else if (type == DEATH_NOAMMO) { if(gentle) centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo...")); else centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo...")); } else if (type == DEATH_ROT) { if(gentle) centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health")); else centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine")); } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) { if(gentle) centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!")); else centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!")); } else if (type == DEATH_QUIET) { // do nothing } else { // generic message if(gentle) centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!")); else centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!")); } } else if(msg == MSG_KILL) { if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) { if(gentle) { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!")); } else { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!")); } } else if (type == KILL_FIRST_BLOOD) { if(gentle) { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score")); } else { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood")); } } else if (type == KILL_FIRST_VICTIM) { if(gentle) { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty")); } else { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim")); } } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap... if(gentle) { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2)); } else { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2)); } } else if (type == KILL_TYPEFRAGGED) { if(gentle) { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2)); } else { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2)); } } else if (type == KILL_FRAG) { if(gentle) { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2)); } else { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2)); } } else { // generic message if(gentle) { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2)); } else { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2)); } } } else if(msg == MSG_KILL_ACTION) { // TODO: invent more centerprints here? centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!")); } } void HUD_Notify (void) { if(!autocvar_hud_panel_notify && !autocvar__hud_configure) return; active_panel = HUD_PANEL_NOTIFY; HUD_Panel_UpdateCvars(notify); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } float entries, height; entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES); height = mySize_y/entries; vector fontsize; fontsize = '0.5 0.5 0' * height; float a; float when; when = autocvar_hud_panel_notify_time; float fadetime; fadetime = autocvar_hud_panel_notify_fadetime; string s; vector pos_attacker, pos_victim; vector weap_pos; float width_attacker; string attacker, victim; float i, j, w, step, limit; if(autocvar_hud_panel_notify_flip) //order items from the top down { i = 0; step = +1; limit = entries; } else //order items from the bottom up { i = entries - 1; step = -1; limit = -1; } for(j = kn_index; i != limit; i += step, ++j) { if(autocvar__hud_configure) { if (step == +1) a = i; else // inverse order a = entries - 1 - i; attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors); victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors); s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname); a = bound(0, (when - a) / 4, 1); goto hud_config_notifyprint; } if (j == KN_MAX_ENTRIES) j = 0; if(killnotify_times[j] + when > time) a = 1; else if(fadetime) { a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1); if(!a) { break; } } else { break; } s = ""; w = -1; w = DEATH_WEAPONOF(killnotify_deathtype[j]); // TODO: maybe print in team colors? // // Y [used by] X if(killnotify_actiontype[j] == 0) { if(killnotify_deathtype[j] == DEATH_GENERIC) { s = "notify_death"; } else if(killnotify_deathtype[j] == DEATH_NOAMMO) { s = "notify_outofammo"; } else if(killnotify_deathtype[j] == DEATH_KILL) { s = "notify_selfkill"; } else if(killnotify_deathtype[j] == DEATH_CAMP) { s = "notify_camping"; } else if(killnotify_deathtype[j] == KILL_TEAM_RED) { s = "notify_teamkill_red"; } else if(killnotify_deathtype[j] == KILL_TEAM_BLUE) { s = "notify_teamkill_blue"; } else if(killnotify_deathtype[j] == DEATH_DROWN) { s = "notify_water"; } else if(killnotify_deathtype[j] == DEATH_SLIME) { s = "notify_slime"; } else if(killnotify_deathtype[j] == DEATH_LAVA) { s = "notify_lava"; } else if(killnotify_deathtype[j] == DEATH_FALL) { s = "notify_fall"; } else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR) { s = "notify_shootingstar"; } else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) { s = "notify_death"; } else if(killnotify_deathtype[j] == INFO_GOTFLAG) { if(killnotify_victims[j] == "^1RED^7 flag") { s = "notify_red_taken"; } else { s = "notify_blue_taken"; } } else if(killnotify_deathtype[j] == INFO_RETURNFLAG) { if(killnotify_victims[j] == "^1RED^7 flag") { s = "notify_red_returned"; } else { s = "notify_blue_returned"; } } else if(killnotify_deathtype[j] == INFO_LOSTFLAG) { if(killnotify_victims[j] == "^1RED^7 flag") { s = "notify_red_lost"; } else { s = "notify_blue_lost"; } } else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG) { if(killnotify_victims[j] == "^1RED^7 flag") { s = "notify_red_captured"; } else { s = "notify_blue_captured"; } } else if(killnotify_deathtype[j] == KA_DROPBALL) { s = "notify_balldropped"; } else if(killnotify_deathtype[j] == KA_PICKUPBALL) { s = "notify_ballpickedup"; } attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height); weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height; if(s != "") { drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL); } } // X [did action to] Y else { if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER) { s = "notify_melee_laser"; } else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN) { s = "notify_melee_shotgun"; } else if(WEP_VALID(w)) { self = get_weaponinfo(w); s = strcat("weapon", self.netname); } else if(killnotify_deathtype[j] == KILL_TEAM_RED) { s = "notify_teamkill_red"; } else if(killnotify_deathtype[j] == KILL_TEAM_BLUE) { s = "notify_teamkill_red"; } else if(killnotify_deathtype[j] == DEATH_TELEFRAG) { s = "notify_telefrag"; } else if(killnotify_deathtype[j] == DEATH_DROWN) { s = "notify_water"; } else if(killnotify_deathtype[j] == DEATH_SLIME) { s = "notify_slime"; } else if(killnotify_deathtype[j] == DEATH_LAVA) { s = "notify_lava"; } else if(killnotify_deathtype[j] == DEATH_FALL) { s = "notify_fall"; } else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR) { s = "notify_shootingstar"; } else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right? { s = "notify_void"; } else if(killnotify_deathtype[j] == DEATH_HEADSHOT) { s = "notify_headshot"; } else if(killnotify_deathtype[j] == RACE_SERVER_RECORD) { s = "race_newrecordserver"; } else if(killnotify_deathtype[j] == RACE_NEW_RANK) { s = "race_newrankyellow"; } else if(killnotify_deathtype[j] == RACE_NEW_TIME) { s = "race_newtime"; } else if(killnotify_deathtype[j] == RACE_FAIL) { s = "race_newfail"; } attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); :hud_config_notifyprint width_attacker = stringwidth(attacker, TRUE, fontsize); pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height); pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height); weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height; if(s != "") { drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL); } } } } // Timer (#5) // // TODO: macro string seconds_tostring(float sec) { float minutes; minutes = floor(sec / 60); sec -= minutes * 60; string s; s = ftos(100 + sec); return strcat(ftos(minutes), ":", substring(s, 1, 3)); } void HUD_Timer(void) { if(!autocvar_hud_panel_timer && !autocvar__hud_configure) return; active_panel = HUD_PANEL_TIMER; HUD_Panel_UpdateCvars(timer); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } string timer; float timelimit, elapsedTime, timeleft, minutesLeft; timelimit = getstatf(STAT_TIMELIMIT); timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); timeleft = ceil(timeleft); minutesLeft = floor(timeleft / 60); vector timer_color; if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit timer_color = '1 1 1'; //white else if(minutesLeft >= 1) timer_color = '1 1 0'; //yellow else timer_color = '1 0 0'; //red if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) { if (time < getstatf(STAT_GAMESTARTTIME)) { //while restart is still active, show 00:00 timer = seconds_tostring(0); } else { elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127 timer = seconds_tostring(elapsedTime); } } else { timer = seconds_tostring(timeleft); } drawfont = hud_bigfont; drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL); drawfont = hud_font; } // Radar (#6) // void HUD_Radar(void) { if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure) return; active_panel = HUD_PANEL_RADAR; HUD_Panel_UpdateCvars(radar); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } local float color1, color2; // color already declared as a global in hud.qc local vector rgb; local entity tm; float scale2d, normalsize, bigsize; float f; teamradar_origin2d = pos + 0.5 * mySize; teamradar_size2d = mySize; if(minimapname == "") return; teamradar_loadcvars(); switch(hud_panel_radar_zoommode) { default: case 0: f = current_zoomfraction; break; case 1: f = 1 - current_zoomfraction; break; case 2: f = 0; break; case 3: f = 1; break; } switch(hud_panel_radar_rotation) { case 0: teamradar_angle = view_angles_y - 90; break; default: teamradar_angle = 90 * hud_panel_radar_rotation; break; } scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin); teamradar_size2d = mySize; teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center // pixels per world qu to match the teamradar_size2d_x range in the longest dimension if(hud_panel_radar_rotation == 0) { // max-min distance must fit the radar in any rotation bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min)); } else { vector c0, c1, c2, c3, span; c0 = rotate(mi_min, teamradar_angle * DEG2RAD); c1 = rotate(mi_max, teamradar_angle * DEG2RAD); c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD); c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD); span = '0 0 0'; span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x); span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y); // max-min distance must fit the radar in x=x, y=y bigsize = min( teamradar_size2d_x * scale2d / (1.05 * span_x), teamradar_size2d_y * scale2d / (1.05 * span_y) ); } normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale; if(bigsize > normalsize) normalsize = bigsize; teamradar_size = f * bigsize + (1 - f) * normalsize; teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord( f * (mi_min + mi_max) * 0.5 + (1 - f) * view_origin); color1 = GetPlayerColor(player_localentnum-1); rgb = GetTeamRGB(color1); drawsetcliparea( pos_x, pos_y, mySize_x, mySize_y ); draw_teamradar_background(hud_panel_radar_foreground_alpha); for(tm = world; (tm = find(tm, classname, "radarlink")); ) draw_teamradar_link(tm.origin, tm.velocity, tm.team); for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); ) draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha); for(tm = world; (tm = find(tm, classname, "entcs_receiver")); ) { color2 = GetPlayerColor(tm.sv_entnum); //if(color == COLOR_SPECTATOR || color == color2) draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2)); } draw_teamradar_player(view_origin, view_angles, '1 1 1'); drawresetcliparea(); }; // Score (#7) // void HUD_Score(void) { if(!autocvar_hud_panel_score && !autocvar__hud_configure) return; active_panel = HUD_PANEL_SCORE; HUD_Panel_UpdateCvars(score); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } float score, distribution, leader; string sign; vector distribution_color; entity tm, pl, me; me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1]; if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD string timer, distrtimer; pl = players.sort_next; if(pl == me) pl = pl.sort_next; if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST) if(pl.scores[ps_primary] == 0) pl = world; score = me.(scores[ps_primary]); timer = TIME_ENCODED_TOSTRING(score); if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) { // distribution display distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]); distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS); if (distribution <= 0) { distribution_color = '0 1 0'; sign = "-"; } else { distribution_color = '1 0 0'; sign = "+"; } drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); } // race record display if (distribution <= 0) HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawfont = hud_bigfont; drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawfont = hud_font; } else if (!teamplay) { // non-teamgames // me vector := [team/connected frags id] pl = players.sort_next; if(pl == me) pl = pl.sort_next; if(autocvar__hud_configure) distribution = 42; else if(pl) distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]); else distribution = 0; score = me.(scores[ps_primary]); if(autocvar__hud_configure) score = 123; if(distribution >= 5) { distribution_color = eY; leader = 1; } else if(distribution >= 0) { distribution_color = '1 1 1'; leader = 1; } else if(distribution >= -5) distribution_color = '1 1 0'; else distribution_color = eX; drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); if (leader) HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawfont = hud_bigfont; drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); drawfont = hud_font; } else { // teamgames float max_fragcount; max_fragcount = -99; float teamnum; for(tm = teams.sort_next; tm; tm = tm.sort_next) { if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display continue; score = tm.(teamscores[ts_primary]); if(autocvar__hud_configure) score = 123; leader = 0; if (score > max_fragcount) max_fragcount = score; if(tm.team == myteam) { if (max_fragcount == score) leader = 1; if (leader) HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawfont = hud_bigfont; drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); drawfont = hud_font; } else { if (max_fragcount == score) leader = 1; if (leader) HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); teamnum += 1; } } } } // Race timer (#8) // void HUD_RaceTimer (void) { if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure) return; active_panel = HUD_PANEL_RACETIMER; HUD_Panel_UpdateCvars(racetimer); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } // always force 4:1 aspect vector newSize; if(mySize_x/mySize_y > 4) { newSize_x = 4 * mySize_y; newSize_y = mySize_y; pos_x = pos_x + (mySize_x - newSize_x) / 2; } else { newSize_y = 1/4 * mySize_x; newSize_x = mySize_x; pos_y = pos_y + (mySize_y - newSize_y) / 2; } mySize = newSize; drawfont = hud_bigfont; float a, t; string s, forcetime; if(autocvar__hud_configure) { s = "0:13:37"; drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); s = "^1Intermediate 1 (+15.42)"; drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL); s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)"); drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL); } else if(race_checkpointtime) { a = bound(0, 2 - (time - race_checkpointtime), 1); s = ""; forcetime = ""; if(a > 0) // just hit a checkpoint? { if(race_checkpoint != 254) { if(race_time && race_previousbesttime) s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname); else s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname); if(race_time) forcetime = TIME_ENCODED_TOSTRING(race_time); } } else { if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254) { a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1); if(a > 0) // next one? { s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname); } } } if(s != "" && a > 0) { drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } if(race_penaltytime) { a = bound(0, 2 - (time - race_penaltyeventtime), 1); if(a > 0) { s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")"); drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } } if(forcetime != "") { a = bound(0, (time - race_checkpointtime) / 0.5, 1); drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a); } else a = 1; if(race_laptime && race_checkpoint != 255) { s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime)); drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } } else { if(race_mycheckpointtime) { a = bound(0, 2 - (time - race_mycheckpointtime), 1); s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy); drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } if(race_othercheckpointtime && race_othercheckpointenemy != "") { a = bound(0, 2 - (time - race_othercheckpointtime), 1); s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy); drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } if(race_penaltytime && !race_penaltyaccumulator) { t = race_penaltytime * 0.1 + race_penaltyeventtime; a = bound(0, (1 + t - time), 1); if(a > 0) { if(time < t) s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")"); else s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")"); drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } } } drawfont = hud_font; } // Vote window (#9) // float vote_yescount; float vote_nocount; float vote_needed; float vote_highlighted; // currently selected vote float vote_active; // is there an active vote? float vote_prev; // previous state of vote_active to check for a change float vote_alpha; float vote_change; // "time" when vote_active changed void HUD_VoteWindow(void) { uid2name_dialog = 0; if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE)) { vote_active = 1; vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats")); uid2name_dialog = 1; } if(!autocvar_hud_panel_vote && !autocvar__hud_configure) return; if(!autocvar__hud_configure) { panel_fg_alpha = autocvar_hud_panel_fg_alpha; panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha; if(panel_bg_alpha_str == "") { panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); } panel_bg_alpha = stof(panel_bg_alpha_str); } string s; float a; if(vote_active != vote_prev) { vote_change = time; vote_prev = vote_active; } if(vote_active || autocvar__hud_configure) vote_alpha = bound(0, (time - vote_change) * 2, 1); else vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1); if(autocvar__hud_configure) { vote_yescount = 3; vote_nocount = 2; vote_needed = 4; } if(!vote_alpha) return; active_panel = HUD_PANEL_VOTE; HUD_Panel_UpdateCvars(vote); if(uid2name_dialog) { panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight; panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight; } // these must be below above block vector pos, mySize; pos = panel_pos; mySize = panel_size; a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1); HUD_Panel_DrawBg(a); a = panel_fg_alpha * a; if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } // always force 3:1 aspect vector newSize; if(mySize_x/mySize_y > 3) { newSize_x = 3 * mySize_y; newSize_y = mySize_y; pos_x = pos_x + (mySize_x - newSize_x) / 2; } else { newSize_y = 1/3 * mySize_x; newSize_x = mySize_x; pos_y = pos_y + (mySize_y - newSize_y) / 2; } mySize = newSize; s = "A vote has been called for:"; if(uid2name_dialog) s = "Allow servers to store and display your name?"; drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors); if(autocvar__hud_configure) s = "^1Configure the HUD"; drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL); // print the yes/no counts s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount)); drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL); s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount)); drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL); // draw the progress bar backgrounds drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); // draw the highlights if(vote_highlighted == 1) { drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y); drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); } else if(vote_highlighted == 2) { drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y); drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); } // draw the progress bars if(vote_yescount && vote_needed) { drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y); drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); } if(vote_nocount && vote_needed) { drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y); drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); } drawresetcliparea(); if(!vote_active) { vote_highlighted = 0; } } // Mod icons panel (#10) // float mod_active; // is there any active mod icon? // Clan Arena HUD modicons void HUD_Mod_CA(vector pos, vector mySize) { mod_active = 1; // CA should never hide the mod icons panel float redalive, bluealive; redalive = getstati(STAT_REDALIVE); bluealive = getstati(STAT_BLUEALIVE); drawfont = hud_bigfont; vector redpos, bluepos; if(mySize_x > mySize_y) { redpos = pos; bluepos = pos + eY * 0.5 * mySize_y; drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } else { redpos = pos; bluepos = pos + eY * 0.5 * mySize_y; drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } drawfont = hud_font; } // CTF HUD modicon section float redflag_prevframe, blueflag_prevframe; // status during previous frame float redflag_prevstatus, blueflag_prevstatus; // last remembered status float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed void HUD_Mod_CTF_Reset(void) { redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0; } void HUD_Mod_CTF(vector pos, vector mySize) { vector redflag_pos, blueflag_pos; vector flag_size; float f; // every function should have that float redflag, blueflag; // current status float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed float stat_items; stat_items = getstati(STAT_ITEMS); redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3; blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3; if(redflag || blueflag) mod_active = 1; else mod_active = 0; if(autocvar__hud_configure) { redflag = 1; blueflag = 2; } // when status CHANGES, set old status into prevstatus and current status into status if (redflag != redflag_prevframe) { redflag_statuschange_time = time; redflag_prevstatus = redflag_prevframe; redflag_prevframe = redflag; } if (blueflag != blueflag_prevframe) { blueflag_statuschange_time = time; blueflag_prevstatus = blueflag_prevframe; blueflag_prevframe = blueflag; } redflag_statuschange_elapsedtime = time - redflag_statuschange_time; blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time; float BLINK_FACTOR = 0.15; float BLINK_BASE = 0.85; // note: // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2) // thus // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2) // ensure RMS == 1 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz string red_icon, red_icon_prevstatus; float red_alpha, red_alpha_prevstatus; red_alpha = red_alpha_prevstatus = 1; switch(redflag) { case 1: red_icon = "flag_red_taken"; break; case 2: red_icon = "flag_red_lost"; break; case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2)) red_icon = "flag_red_shielded"; else red_icon = string_null; break; } switch(redflag_prevstatus) { case 1: red_icon_prevstatus = "flag_red_taken"; break; case 2: red_icon_prevstatus = "flag_red_lost"; break; case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: if(redflag == 3) red_icon_prevstatus = "flag_red_carrying"; // make it more visible else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2)) red_icon_prevstatus = "flag_red_shielded"; else red_icon_prevstatus = string_null; break; } string blue_icon, blue_icon_prevstatus; float blue_alpha, blue_alpha_prevstatus; blue_alpha = blue_alpha_prevstatus = 1; switch(blueflag) { case 1: blue_icon = "flag_blue_taken"; break; case 2: blue_icon = "flag_blue_lost"; break; case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1)) blue_icon = "flag_blue_shielded"; else blue_icon = string_null; break; } switch(blueflag_prevstatus) { case 1: blue_icon_prevstatus = "flag_blue_taken"; break; case 2: blue_icon_prevstatus = "flag_blue_lost"; break; case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: if(blueflag == 3) blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1)) blue_icon_prevstatus = "flag_blue_shielded"; else blue_icon_prevstatus = string_null; break; } if(mySize_x > mySize_y) { if (myteam == COLOR_TEAM1) { // always draw own flag on left redflag_pos = pos; blueflag_pos = pos + eX * 0.5 * mySize_x; } else { blueflag_pos = pos; redflag_pos = pos + eX * 0.5 * mySize_x; } flag_size = eX * 0.5 * mySize_x + eY * mySize_y; } else { if (myteam == COLOR_TEAM1) { // always draw own flag on left redflag_pos = pos; blueflag_pos = pos + eY * 0.5 * mySize_y; } else { blueflag_pos = pos; redflag_pos = pos + eY * 0.5 * mySize_y; } flag_size = eY * 0.5 * mySize_y + eX * mySize_x; } f = bound(0, redflag_statuschange_elapsedtime*2, 1); if(red_icon_prevstatus && f < 1) drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f); if(red_icon) drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL); f = bound(0, blueflag_statuschange_elapsedtime*2, 1); if(blue_icon_prevstatus && f < 1) drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f); if(blue_icon) drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL); } // Keyhunt HUD modicon section float kh_runheretime; void HUD_Mod_KH_Reset(void) { kh_runheretime = 0; } void HUD_Mod_KH(vector pos, vector mySize) { mod_active = 1; // keyhunt should never hide the mod icons panel float kh_keys; float keyteam; float a, aa; vector p, pa, kh_size, kh_asize; kh_keys = getstati(STAT_KH_KEYS); p_x = pos_x; if(mySize_x > mySize_y) { p_y = pos_y + 0.25 * mySize_y; pa = p - eY * 0.25 * mySize_y; kh_size_x = mySize_x * 0.25; kh_size_y = 0.75 * mySize_y; kh_asize_x = mySize_x * 0.25; kh_asize_y = mySize_y * 0.25; } else { p_y = pos_y + 0.125 * mySize_y; pa = p - eY * 0.125 * mySize_y; kh_size_x = mySize_x * 0.5; kh_size_y = 0.375 * mySize_y; kh_asize_x = mySize_x * 0.5; kh_asize_y = mySize_y * 0.125; } float i, key; float keycount; keycount = 0; for(i = 0; i < 4; ++i) { key = floor(kh_keys / pow(32, i)) & 31; keyteam = key - 1; if(keyteam == 30 && keycount <= 4) keycount += 4; if(keyteam == myteam || keyteam == -1 || keyteam == 30) keycount += 1; } // this yields 8 exactly if "RUN HERE" shows if(keycount == 8) { if(!kh_runheretime) kh_runheretime = time; pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE } else kh_runheretime = 0; for(i = 0; i < 4; ++i) { key = floor(kh_keys / pow(32, i)) & 31; keyteam = key - 1; switch(keyteam) { case 30: // my key keyteam = myteam; a = 1; aa = 1; break; case -1: // no key a = 0; aa = 0; break; default: // owned or dropped a = 0.2; aa = 0.5; break; } a = a * panel_fg_alpha; aa = aa * panel_fg_alpha; if(a > 0) { switch(keyteam) { case COLOR_TEAM1: drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key break; case COLOR_TEAM2: drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key break; case COLOR_TEAM3: drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key break; case COLOR_TEAM4: drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key break; default: break; } switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come! { case 0: drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key break; case 1: drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key break; case 2: drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key break; case 3: drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key break; } } if(mySize_x > mySize_y) { p_x += 0.25 * mySize_x; pa_x += 0.25 * mySize_x; } else { if(i == 1) { p_y = pos_y + 0.625 * mySize_y; pa_y = pos_y + 0.5 * mySize_y; p_x = pos_x; pa_x = pos_x; } else { p_x += 0.5 * mySize_x; pa_x += 0.5 * mySize_x; } } } } // Keepaway HUD mod icon float kaball_prevstatus; // last remembered status float kaball_statuschange_time; // time when the status changed // we don't need to reset for keepaway since it immediately // autocorrects prevstatus as to if the player has the ball or not void HUD_Mod_Keepaway(vector pos, vector mySize) { mod_active = 1; // keepaway should always show the mod HUD float BLINK_FACTOR = 0.15; float BLINK_BASE = 0.85; float BLINK_FREQ = 5; float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); float stat_items = getstati(STAT_ITEMS); float kaball = (stat_items/IT_KEY1) & 1; if(kaball != kaball_prevstatus) { kaball_statuschange_time = time; kaball_prevstatus = kaball; } // todo: Fix the sizing with the expanding image float kaball_statuschange_elapsedtime = time - kaball_statuschange_time; float f = bound(0, kaball_statuschange_elapsedtime*2, 1); if(kaball_prevstatus && f < 1) drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f); if(kaball) drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL); } // Nexball HUD mod icon void HUD_Mod_NexBall(vector pos, vector mySize) { float stat_items, nb_pb_starttime, dt, p; stat_items = getstati(STAT_ITEMS); nb_pb_starttime = getstatf(STAT_NB_METERSTART); if (stat_items & IT_KEY1) mod_active = 1; else mod_active = 0; //Manage the progress bar if any if (nb_pb_starttime > 0) { dt = mod(time - nb_pb_starttime, nb_pb_period); // one period of positive triangle p = 2 * dt / nb_pb_period; if (p > 1) p = 2 - p; //Draw the filling float vertical; if(mySize_x > mySize_y) { vertical = 0; } else { vertical = 1; } HUD_Panel_GetProgressBarColor(nexball); HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if (stat_items & IT_KEY1) drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } // Race/CTS HUD mod icons float crecordtime_prev; // last remembered crecordtime float crecordtime_change_time; // time when crecordtime last changed float srecordtime_prev; // last remembered srecordtime float srecordtime_change_time; // time when srecordtime last changed float race_status_time; float race_status_prev; string race_status_name_prev; void HUD_Mod_Race(vector pos, vector mySize) { mod_active = 1; // race should never hide the mod icons panel entity me; me = playerslots[player_localentnum - 1]; float t, score; float f; // yet another function has this score = me.(scores[ps_primary]); if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD return; // no records in the actual race drawfont = hud_bigfont; // clientside personal record string rr; if(gametype == GAME_CTS) rr = CTS_RECORD; else rr = RACE_RECORD; t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time"))); if(score && (score < t || !t)) { db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score)); if(autocvar_cl_autodemo_delete_keeprecords) { f = autocvar_cl_autodemo_delete; f &~= 1; cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record! } } if(t != crecordtime_prev) { crecordtime_prev = t; crecordtime_change_time = time; } vector textPos, medalPos; float squareSize; if(mySize_x > mySize_y) { // text on left side squareSize = min(mySize_y, mySize_x/2); textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize); medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize); } else { // text on top squareSize = min(mySize_x, mySize_y/2); textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize); medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize); } f = time - crecordtime_change_time; if (f > 1) { drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } else { drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f); drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f); } // server record t = race_server_record; if(t != srecordtime_prev) { srecordtime_prev = t; srecordtime_change_time = time; } f = time - srecordtime_change_time; if (f > 1) { drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } else { drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f); drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f); } if (race_status != race_status_prev || race_status_name != race_status_name_prev) { race_status_time = time + 5; race_status_prev = race_status; if (race_status_name_prev) strunzone(race_status_name_prev); race_status_name_prev = strzone(race_status_name); } // race "awards" float a; a = bound(0, race_status_time - time, 1); string s; s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors); float rank; if(race_status > 0) rank = race_CheckName(race_status_name); string rankname; rankname = race_PlaceName(rank); vector namepos; namepos = medalPos + '0 0.8 0' * squareSize; vector rankpos; rankpos = medalPos + '0 0.15 0' * squareSize; if(race_status == 0) drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); else if(race_status == 1) { drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL); drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } else if(race_status == 2) { if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank) drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); else drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL); drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } else if(race_status == 3) { drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL); drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } if (race_status_time - time <= 0) { race_status_prev = -1; race_status = -1; if(race_status_name) strunzone(race_status_name); race_status_name = string_null; if(race_status_name_prev) strunzone(race_status_name_prev); race_status_name_prev = string_null; } drawfont = hud_font; } float mod_prev; // previous state of mod_active to check for a change float mod_alpha; float mod_change; // "time" when mod_active changed void HUD_ModIcons(void) { if(!autocvar_hud_panel_modicons && !autocvar__hud_configure) return; if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && !autocvar__hud_configure) return; active_panel = HUD_PANEL_MODICONS; HUD_Panel_UpdateCvars(modicons); vector pos, mySize; pos = panel_pos; mySize = panel_size; if(mod_active != mod_prev) { mod_change = time; mod_prev = mod_active; } if(mod_active || autocvar__hud_configure) mod_alpha = bound(0, (time - mod_change) * 2, 1); else mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1); if(mod_alpha) HUD_Panel_DrawBg(mod_alpha); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } // these MUST be ran in order to update mod_active if(gametype == GAME_KEYHUNT) HUD_Mod_KH(pos, mySize); else if(gametype == GAME_CTF || autocvar__hud_configure) HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode else if(gametype == GAME_NEXBALL) HUD_Mod_NexBall(pos, mySize); else if(gametype == GAME_CTS || gametype == GAME_RACE) HUD_Mod_Race(pos, mySize); else if(gametype == GAME_CA || gametype == GAME_FREEZETAG) HUD_Mod_CA(pos, mySize); else if(gametype == GAME_KEEPAWAY) HUD_Mod_Keepaway(pos, mySize); } // Draw pressed keys (#11) // void HUD_DrawPressedKeys(void) { if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure) return; if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure)) return; active_panel = HUD_PANEL_PRESSEDKEYS; HUD_Panel_UpdateCvars(pressedkeys); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } // force custom aspect float aspect = autocvar_hud_panel_pressedkeys_aspect; if(aspect) { vector newSize; if(mySize_x/mySize_y > aspect) { newSize_x = aspect * mySize_y; newSize_y = mySize_y; pos_x = pos_x + (mySize_x - newSize_x) / 2; } else { newSize_y = 1/aspect * mySize_x; newSize_x = mySize_x; pos_y = pos_y + (mySize_y - newSize_y) / 2; } mySize = newSize; } vector keysize; keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5; float pressedkeys; pressedkeys = getstatf(STAT_PRESSED_KEYS); drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } // Handle chat as a panel (#12) // void HUD_Chat(void) { if(!autocvar_hud_panel_chat && !autocvar__hud_configure) { cvar_set("con_chatrect", "0"); return; } active_panel = HUD_PANEL_CHAT; HUD_Panel_UpdateCvars(chat); if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized { panel_pos_y = panel_bg_border; panel_size_y = vid_conheight - panel_bg_border * 2; if(panel_bg == "0") // force a border when maximized { if(precache_pic(panel_bg) == "") { panel_bg = strcat(hud_skin_path, "/border_default"); if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } } } panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75 } vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } cvar_set("con_chatrect", "1"); cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth)); cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight)); cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth)); cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5))); if(autocvar__hud_configure) { float chatsize; chatsize = autocvar_con_chatsize; cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such float i, a; for(i = 0; i < autocvar_con_chat; ++i) { if(i == autocvar_con_chat - 1) a = panel_fg_alpha; else a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45); drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL); } } } // Engine info panel (#13) // float prevfps; float prevfps_time; float framecounter; float frametimeavg; float frametimeavg1; // 1 frame ago float frametimeavg2; // 2 frames ago void HUD_EngineInfo(void) { if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure) return; active_panel = HUD_PANEL_ENGINEINFO; HUD_Panel_UpdateCvars(engineinfo); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } float currentTime = gettime(GETTIME_REALTIME); if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage")) { float currentframetime = currentTime - prevfps_time; frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P frametimeavg2 = frametimeavg1; frametimeavg1 = frametimeavg; float weight; weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight"); if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter. { if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant prevfps = (1/currentframetime); prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average" } prevfps_time = currentTime; } else { framecounter += 1; if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time) { prevfps = framecounter/(currentTime - prevfps_time); framecounter = 0; prevfps_time = currentTime; } } vector color; color = HUD_Get_Num_Color (prevfps, 100); drawfont = hud_bigfont; drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL); drawfont = hud_font; } // Info messages panel (#14) // #define drawInfoMessage(s)\ if(autocvar_hud_panel_infomessages_flip)\ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\ drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\ o_y += fontsize_y; void HUD_InfoMessages(void) { if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure) return; active_panel = HUD_PANEL_INFOMESSAGES; HUD_Panel_UpdateCvars(infomessages); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } // always force 5:1 aspect vector newSize; if(mySize_x/mySize_y > 5) { newSize_x = 5 * mySize_y; newSize_y = mySize_y; pos_x = pos_x + (mySize_x - newSize_x) / 2; } else { newSize_y = 1/5 * mySize_x; newSize_x = mySize_x; pos_y = pos_y + (mySize_y - newSize_y) / 2; } mySize = newSize; entity tm; vector o; o = pos; vector fontsize; fontsize = '0.20 0.20 0' * mySize_y; float a; if(spectatee_status != 0) a = 1; else a = panel_fg_alpha; string s; if(!autocvar__hud_configure) { if(spectatee_status && !intermission) { if(spectatee_status == -1) s = "^1Observing"; else s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1)); drawInfoMessage(s) if(spectatee_status == -1) s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate"); else s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player"); drawInfoMessage(s) if(spectatee_status == -1) s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed"); else s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe"); drawInfoMessage(s) s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info"); drawInfoMessage(s) if(gametype == GAME_ARENA) s = "^1Wait for your turn to join"; else if(gametype == GAME_LMS) { entity sk; sk = playerslots[player_localentnum - 1]; if(sk.(scores[ps_primary]) >= 666) s = "^1Match has already begun"; else if(sk.(scores[ps_primary]) > 0) s = "^1You have no more lives left"; else s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join"); } else s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join"); drawInfoMessage(s) //show restart countdown: if (time < getstatf(STAT_GAMESTARTTIME)) { float countdown; //we need to ceil, otherwise the countdown would be off by .5 when using round() countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time); s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds"); drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); o_y += fontsize_y; } } if(warmup_stage && !intermission) { s = "^2Currently in ^1warmup^2 stage!"; drawInfoMessage(s) } string blinkcolor; if(mod(time, 1) >= 0.5) blinkcolor = "^1"; else blinkcolor = "^3"; if(ready_waiting && !intermission && !spectatee_status) { if(ready_waiting_for_me) { if(warmup_stage) s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup"); else s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready"); } else { if(warmup_stage) s = strcat("^2Waiting for others to ready up to end warmup..."); else s = strcat("^2Waiting for others to ready up..."); } drawInfoMessage(s) } else if(warmup_stage && !intermission && !spectatee_status) { s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup"); drawInfoMessage(s) } if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger) { float ts_min, ts_max; tm = teams.sort_next; if (tm) { for(; tm.sort_next; tm = tm.sort_next) { if(!tm.team_size || tm.team == COLOR_SPECTATOR) continue; if(!ts_min) ts_min = tm.team_size; else ts_min = min(ts_min, tm.team_size); if(!ts_max) ts_max = tm.team_size; else ts_max = max(ts_max, tm.team_size); } if ((ts_max - ts_min) > 1) { s = strcat(blinkcolor, "Teamnumbers are unbalanced!"); tm = GetTeam(myteam, false); if (tm) if (tm.team != COLOR_SPECTATOR) if (tm.team_size == ts_max) s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust"); drawInfoMessage(s) } } } } else { s = "^7Press ^3ESC ^7to show HUD options."; drawInfoMessage(s) s = "^3Doubleclick ^7a panel for panel-specific options."; drawInfoMessage(s) s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and"; drawInfoMessage(s) s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments."; drawInfoMessage(s) } } /* ================== Main HUD system ================== */ void HUD_ShowSpeed(void) { vector numsize; float pos, conversion_factor; string speed, zspeed, unit; switch(autocvar_cl_showspeed_unit) { default: case 0: unit = ""; conversion_factor = 1.0; break; case 1: unit = " qu/s"; conversion_factor = 1.0; break; case 2: unit = " m/s"; conversion_factor = 0.0254; break; case 3: unit = " km/h"; conversion_factor = 0.0254 * 3.6; break; case 4: unit = " mph"; conversion_factor = 0.0254 * 3.6 * 0.6213711922; break; case 5: unit = " knots"; conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h break; } speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit); numsize_x = numsize_y = autocvar_cl_showspeed_size; pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position; drawfont = hud_bigfont; drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); if (autocvar_cl_showspeed_z == 1) { zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit); drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); } drawfont = hud_font; } vector acc_prevspeed; float acc_prevtime; float acc_avg; void HUD_ShowAcceleration(void) { float acceleration, sz, scale, alpha, f; vector pos, top, rgb; top_x = vid_conwidth/2; top_y = 0; f = time - acc_prevtime; if(autocvar_cl_showacceleration_z) acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f); else acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f); acc_prevspeed = pmove_vel; acc_prevtime = time; f = bound(0, f * 10, 1); acc_avg = acc_avg * (1 - f) + acceleration * f; acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED); if (acceleration == 0) return; pos = top - sz/2 * eY + (autocvar_cl_showacceleration_position * vid_conheight) * eY; sz = autocvar_cl_showacceleration_size; scale = autocvar_cl_showacceleration_scale; alpha = autocvar_cl_showacceleration_alpha; if (autocvar_cl_showacceleration_color_custom) rgb = stov(autocvar_cl_showacceleration_color); else { if (acceleration < 0) rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1); else rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1); } if (acceleration > 0) HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "statusbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); else HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "statusbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } void HUD_Reset (void) { // reset gametype specific icons if(gametype == GAME_KEYHUNT) HUD_Mod_KH_Reset(); else if(gametype == GAME_CTF) HUD_Mod_CTF_Reset(); } #define HUD_DrawPanel(id)\ switch (id) {\ case (HUD_PANEL_RADAR):\ HUD_Radar(); break;\ case (HUD_PANEL_WEAPONS):\ HUD_Weapons(); break;\ case (HUD_PANEL_AMMO):\ HUD_Ammo(); break;\ case (HUD_PANEL_POWERUPS):\ HUD_Powerups(); break;\ case (HUD_PANEL_HEALTHARMOR):\ HUD_HealthArmor(); break;\ case (HUD_PANEL_NOTIFY):\ HUD_Notify(); break;\ case (HUD_PANEL_TIMER):\ HUD_Timer(); break;\ case (HUD_PANEL_SCORE):\ HUD_Score(); break;\ case (HUD_PANEL_RACETIMER):\ HUD_RaceTimer(); break;\ case (HUD_PANEL_VOTE):\ HUD_VoteWindow(); break;\ case (HUD_PANEL_MODICONS):\ HUD_ModIcons(); break;\ case (HUD_PANEL_PRESSEDKEYS):\ HUD_DrawPressedKeys(); break;\ case (HUD_PANEL_CHAT):\ HUD_Chat(); break;\ case (HUD_PANEL_ENGINEINFO):\ HUD_EngineInfo(); break;\ case (HUD_PANEL_INFOMESSAGES):\ HUD_InfoMessages(); break;\ } ENDS_WITH_CURLY_BRACE void HUD_Main (void) { float i; // global hud alpha fade if(menu_enabled == 1) hud_fade_alpha = 1; else hud_fade_alpha = (1 - autocvar__menu_alpha); if(scoreboard_fade_alpha) hud_fade_alpha = (1 - scoreboard_fade_alpha); if(intermission == 2) // no hud during mapvote hud_fade_alpha = 0; else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0) hud_fade_alpha = 1; hud_fontsize = HUD_GetFontsize("hud_fontsize"); if(!autocvar__hud_configure && !hud_fade_alpha) return; // Drawing stuff if (hud_skin_path != autocvar_hud_skin) { if (hud_skin_path) strunzone(hud_skin_path); hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin)); } // HUD configure visible grid if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha) { // x-axis for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i) { drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL); } // y-axis for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i) { drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL); } } // draw the dock if(autocvar_hud_dock != "" && autocvar_hud_dock != "0") { float f; vector color; float hud_dock_color_team = autocvar_hud_dock_color_team; if((teamplay) && hud_dock_color_team) { f = stof(getplayerkey(player_localentnum - 1, "colors")); color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team; } else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) { color = '1 0 0' * hud_dock_color_team; } else { string hud_dock_color = autocvar_hud_dock_color; if(hud_dock_color == "shirt") { f = stof(getplayerkey(player_localentnum - 1, "colors")); color = colormapPaletteColor(floor(f / 16), 0); } else if(hud_dock_color == "pants") { f = stof(getplayerkey(player_localentnum - 1, "colors")); color = colormapPaletteColor(mod(f, 16), 1); } else color = stov(hud_dock_color); } string pic; pic = strcat(hud_skin_path, "/", autocvar_hud_dock); if(precache_pic(pic) == "") { pic = strcat(hud_skin_path, "/dock_medium"); if(precache_pic(pic) == "") { pic = "gfx/hud/default/dock_medium"; } } drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock... } // cache the panel order into the panel_order array if(autocvar__hud_panelorder != hud_panelorder_prev) { if(hud_panelorder_prev) strunzone(hud_panelorder_prev); hud_panelorder_prev = strzone(autocvar__hud_panelorder); tokenize_console(autocvar__hud_panelorder); for(i = 0; i < HUD_PANEL_NUM; ++i) { panel_order[i] = stof(argv(i)); } } // draw panels in order specified by panel_order array for(i = HUD_PANEL_NUM - 1; i >= 0; --i) { if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice! HUD_DrawPanel(panel_order[i]); } // draw chat panel on top if it is maximized if(autocvar__con_chat_maximized) HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT); // TODO hud_'ify these if (autocvar_cl_showspeed) HUD_ShowSpeed(); if (autocvar_cl_showacceleration) HUD_ShowAcceleration(); if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button) localcmd("cmd selectteam auto; cmd join\n"); hud_configure_prev = autocvar__hud_configure; if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again if (menu_enabled) menu_enabled = 0; }