#pragma once const int S_MOUSE1 = 1; const int S_MOUSE2 = 2; const int S_MOUSE3 = 4; int mouseClicked; int prevMouseClicked; // previous state float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks float hud_configure_prev; float hud_configure_checkcollisions; vector hud_configure_gridSize; vector hud_configure_realGridSize; float hud_configure_menu_open; // 1 showing the entire HUD, 2 showing only the clicked panel void HUD_Panel_ExportCfg(string cfgname); void HUD_Panel_Mouse(); void HUD_Configure_Frame(); void HUD_Configure_PostDraw(); float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary); void HUD_Panel_EnableMenu(); void HUD_Panel_FirstInDrawQ(float id);