#pragma once const int AMMO_COUNT = 4; // amount of ammo types to show in the ammo panel .float onground_time; bool autocvar_cl_items_nofade; float autocvar_cl_animate_items = 1; float autocvar_cl_ghost_items = 0.45; vector autocvar_cl_ghost_items_color = '-1 -1 -1'; vector autocvar_cl_weapon_stay_color = '2 0.5 0.5'; float autocvar_cl_weapon_stay_alpha = 0.75; float autocvar_cl_simple_items = 0; string autocvar_cl_simpleitems_postfix = "_simple"; .float spawntime; .float gravity; .vector colormod; void ItemDraw(entity this);