#include "main.qh" #include "defs.qh" #include #include "miscfunctions.qh" #include #include #include #include #include "hud/_mod.qh" #include "commands/cl_cmd.qh" #include "mapvoting.qh" #include #include "hud/panel/scoreboard.qh" #include "hud/panel/quickmenu.qh" #include "shownames.qh" #include "view.qh" #include #include "weapons/projectile.qh" #include #include #include #include #include #include #include #include #include #include #include #include #include // -------------------------------------------------------------------------- // BEGIN REQUIRED CSQC FUNCTIONS //include "main.qh" #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED void draw_cursor(vector pos, vector ofs, string img, vector col, float a) { ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y); drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL); } void draw_cursor_normal(vector pos, vector col, float a) { draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a); } void LoadMenuSkinValues() { int fh = -1; if(cvar_string("menu_skin") != "") { draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin")); fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ); } if(fh < 0 && cvar_defstring("menu_skin") != "") { cvar_set("menu_skin", cvar_defstring("menu_skin")); draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin")); fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ); } if(fh < 0) { draw_currentSkin = "gfx/menu/default"; fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ); } draw_currentSkin = strzone(draw_currentSkin); if(fh >= 0) { string s; while((s = fgets(fh))) { int n = tokenize_console(s); if (n < 2) continue; if(substring(argv(0), 0, 2) == "//") continue; if(argv(0) == "SIZE_CURSOR") SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); else if(argv(0) == "OFFSET_CURSOR") OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); } fclose(fh); } } // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load) // Useful for precaching things void CSQC_Init() { prvm_language = strzone(cvar_string("prvm_language")); #ifdef WATERMARK LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK); #endif { int i = 0; for ( ; i < 255; ++i) if (getplayerkeyvalue(i, "viewentity") == "") break; maxclients = i; } // needs to be done so early because of the constants they create static_init(); static_init_late(); static_init_precache(); binddb = db_create(); tempdb = db_create(); ClientProgsDB = db_load("client.db"); draw_endBoldFont(); //registercommand("hud_configure"); //registercommand("hud_save"); //registercommand("menu_action"); ConsoleCommand_macro_init(); registercvar("hud_usecsqc", "1"); registercvar("scoreboard_columns", "default"); registercvar("cl_nade_type", "3"); registercvar("cl_pokenade_type", "zombie"); registercvar("cl_jumpspeedcap_min", ""); registercvar("cl_jumpspeedcap_max", ""); registercvar("cl_shootfromfixedorigin", ""); registercvar("cl_multijump", "1"); registercvar("cl_spawn_near_teammate", "1"); registercvar("cl_weapon_switch_reload", "1"); registercvar("cl_weapon_switch_fallback_to_impulse", "1"); registercvar("cl_allow_uidranking", "1"); if(autocvar_cl_lockview) cvar_set("cl_lockview", "0"); gametype = NULL; postinit = false; calledhooks = 0; teams = Sort_Spawn(); players = Sort_Spawn(); GetTeam(NUM_SPECTATOR, true); // add specs first for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) weapon_accuracy[w] = -1; // precaches if(autocvar_cl_reticle) { precache_pic("gfx/reticle_normal"); // weapon reticles are precached in weapon files } { get_mi_min_max_texcoords(1); // try the CLEVER way first minimapname = strcat("gfx/", mi_shortname, "_radar.tga"); shortmapname = mi_shortname; if (precache_pic(minimapname) == "") { // but maybe we have a non-clever minimap minimapname = strcat("gfx/", mi_shortname, "_mini.tga"); if (precache_pic(minimapname) == "") minimapname = ""; // FAIL else get_mi_min_max_texcoords(0); // load new texcoords } mi_center = (mi_min + mi_max) * 0.5; mi_scale = mi_max - mi_min; minimapname = strzone(minimapname); } hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin)); LoadMenuSkinValues(); } // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc) void Shutdown() { WarpZone_Shutdown(); delete(teams); delete(players); db_close(binddb); db_close(tempdb); if(autocvar_cl_db_saveasdump) db_dump(ClientProgsDB, "client.db"); else db_save(ClientProgsDB, "client.db"); db_close(ClientProgsDB); if(camera_active) cvar_set("chase_active",ftos(chase_active_backup)); // unset the event chasecam's chase_active if(autocvar_chase_active < 0) cvar_set("chase_active", "0"); cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default' if (!isdemo()) { if (!(calledhooks & HOOK_START)) localcmd("\n_cl_hook_gamestart nop\n"); if (!(calledhooks & HOOK_END)) localcmd("\ncl_hook_gameend\n"); } localcmd("\ncl_hook_shutdown\n"); localcmd("\n-button12\n"); deactivate_minigame(); HUD_MinigameMenu_Close(NULL, NULL, NULL); ReplicateVars(true); // destroy } .float has_team; bool SetTeam(entity o, int Team) { TC(int, Team); //devassert_once(Team); entity tm; if(teamplay) { switch(Team) { case -1: case NUM_TEAM_1: case NUM_TEAM_2: case NUM_TEAM_3: case NUM_TEAM_4: break; default: if(GetTeam(Team, false) == NULL) { LOG_TRACEF("trying to switch to unsupported team %d", Team); Team = NUM_SPECTATOR; } break; } } else { switch(Team) { case -1: case 0: break; default: if(GetTeam(Team, false) == NULL) { LOG_TRACEF("trying to switch to unsupported team %d", Team); Team = NUM_SPECTATOR; } break; } } if(Team == -1) // leave { if(o.has_team) { tm = GetTeam(o.team, false); tm.team_size -= 1; o.has_team = 0; return true; } } else { if (!o.has_team) { o.team = Team; tm = GetTeam(Team, true); tm.team_size += 1; o.has_team = 1; return true; } else if(Team != o.team) { tm = GetTeam(o.team, false); tm.team_size -= 1; o.team = Team; tm = GetTeam(Team, true); tm.team_size += 1; return true; } } return false; } void Playerchecker_Think(entity this) { int i; entity e; for(i = 0; i < maxclients; ++i) { e = playerslots[i]; if(entcs_GetName(i) == "") { if(e.sort_prev) { // player disconnected SetTeam(e, -1); RemovePlayer(e); e.sort_prev = NULL; //e.gotscores = 0; } } else { if (!e.sort_prev) { // player connected if (!e) { playerslots[i] = e = new_pure(playerslot); } e.sv_entnum = i; e.ping = 0; e.ping_packetloss = 0; e.ping_movementloss = 0; //e.gotscores = 0; // we might already have the scores... int t = entcs_GetScoreTeam(i); if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams RegisterPlayer(e); Scoreboard_UpdatePlayerPos(e); } } } this.nextthink = time + 0.2; } void PostInit() { entity playerchecker = new_pure(playerchecker); setthink(playerchecker, Playerchecker_Think); playerchecker.nextthink = time + 0.2; TrueAim_Init(); postinit = true; } // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client. // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine. // All keys are in ascii. // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input. // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0. // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta. // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos. float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary) { TC(int, bInputType); bool override = false; override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary); if (override) return true; override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary); override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary); override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary); override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary); if(override) return true; return false; } // END REQUIRED CSQC FUNCTIONS // -------------------------------------------------------------------------- // -------------------------------------------------------------------------- // BEGIN OPTIONAL CSQC FUNCTIONS void Ent_RemovePlayerScore(entity this) { if(this.owner) { SetTeam(this.owner, -1); this.owner.gotscores = 0; FOREACH(Scores, true, { this.owner.(scores(it)) = 0; // clear all scores }); } } NET_HANDLE(ENT_CLIENT_SCORES, bool isnew) { make_pure(this); entity o; // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN // (no I've never heard of M-x replace-string, sed, or anything like that) bool isNew = !this.owner; // workaround for DP bug int n = ReadByte()-1; #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED if(!isNew && n != this.sv_entnum) { //print("A CSQC entity changed its owner!\n"); LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname); isNew = true; Ent_Remove(this); } #endif this.sv_entnum = n; o = playerslots[this.sv_entnum]; if (!o) { o = playerslots[this.sv_entnum] = new_pure(playerslot); } this.owner = o; o.sv_entnum = this.sv_entnum; o.gotscores = 1; //if (!o.sort_prev) // RegisterPlayer(o); //playerchecker will do this for us later, if it has not already done so int sf = ReadShort(); int lf = ReadShort(); FOREACH(Scores, true, { int p = 1 << (i % 16); if (sf & p) { if (lf & p) o.(scores(it)) = ReadInt24_t(); else o.(scores(it)) = ReadChar(); } }); return = true; if(o.sort_prev) Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet! this.entremove = Ent_RemovePlayerScore; } NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew) { make_pure(this); int i; this.team = ReadByte(); entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted #if MAX_TEAMSCORE <= 8 int sf = ReadByte(); int lf = ReadByte(); #else int sf = ReadShort(); int lf = ReadShort(); #endif for(i = 0; i < MAX_TEAMSCORE; ++i) if(sf & BIT(i)) { if(lf & BIT(i)) o.(teamscores(i)) = ReadInt24_t(); else o.(teamscores(i)) = ReadChar(); } return = true; Scoreboard_UpdateTeamPos(o); } NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew) { make_pure(this); float newspectatee_status; int f = ReadByte(); scoreboard_showscores_force = (f & BIT(0)); if(f & BIT(1)) { newspectatee_status = ReadByte(); if(newspectatee_status == player_localnum + 1) newspectatee_status = -1; // observing } else newspectatee_status = 0; spectatorbutton_zoom = (f & BIT(2)); if(f & BIT(4)) { num_spectators = ReadByte(); float i, slot; for(i = 0; i < MAX_SPECTATORS; ++i) spectatorlist[i] = 0; // reset list first for(i = 0; i < num_spectators; ++i) { slot = ReadByte(); spectatorlist[i] = slot - 1; } } return = true; if(newspectatee_status != spectatee_status) { // clear race stuff race_laptime = 0; race_checkpointtime = 0; hud_dynamic_shake_factor = -1; spectatee_status_changed_time = time; } if (autocvar_hud_panel_healtharmor_progressbar_gfx) { if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player ) prev_p_health = -1; else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing prev_health = -1; } spectatee_status = newspectatee_status; // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum } NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew) { make_pure(this); int i, j, b, f; int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS if(!(nags & BIT(2))) { strfree(vote_called_vote); vote_active = 0; } else { vote_active = 1; } if(nags & BIT(6)) { vote_yescount = ReadByte(); vote_nocount = ReadByte(); vote_needed = ReadByte(); vote_highlighted = ReadChar(); } if(nags & BIT(7)) { strcpy(vote_called_vote, ReadString()); } if(nags & 1) { for(j = 0; j < maxclients; ++j) if(playerslots[j]) playerslots[j].ready = true; for(i = 1; i <= maxclients; i += 8) { f = ReadByte(); for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j) if (!(f & b)) if(playerslots[j]) playerslots[j].ready = false; } } return = true; ready_waiting = (nags & BIT(0)); ready_waiting_for_me = (nags & BIT(1)); vote_waiting = (nags & BIT(2)); vote_waiting_for_me = (nags & BIT(3)); warmup_stage = (nags & BIT(4)); } NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew) { make_pure(this); int sf = 0; serialize(byte, 0, sf); if (sf & 1) { for (int j = 0; j < maxclients; ++j) { if (playerslots[j]) { playerslots[j].eliminated = true; } } for (int i = 1; i <= maxclients; i += 8) { int f = 0; serialize(byte, 0, f); for (int b = 0; b < 8; ++b) { if (f & BIT(b)) continue; int j = i - 1 + b; if (playerslots[j]) { playerslots[j].eliminated = false; } } } } return true; } NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew) { make_pure(this); prandom_debug(); float s = ReadShort(); psrandom(s); return true; } NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew) { make_pure(this); int sf = ReadInt24_t(); if (sf == 0) { for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) weapon_accuracy[w] = -1; return true; } int f = 1; for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) { if (sf & f) { int b = ReadByte(); if (b == 0) weapon_accuracy[w] = -1; else if (b == 255) weapon_accuracy[w] = 1.0; // no better error handling yet, sorry else weapon_accuracy[w] = (b - 1.0) / 100.0; } f = (f == 0x800000) ? 1 : f * 2; } return true; } void Spawn_Draw(entity this) { if(this.alpha <= 0) return; __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1)); } void Spawn_PreDraw(entity this) { float alph; vector org = getpropertyvec(VF_ORIGIN); if(this.fade_start) { if(vdist(org - this.origin, >, this.fade_end)) alph = 0; // save on some processing else if(vdist(org - this.origin, <, this.fade_start)) alph = 1; // more processing saved else alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1); } else alph = 1; //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs)); this.alpha = alph; if(alph <= 0) this.drawmask = 0; else this.drawmask = MASK_NORMAL; } NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new) { float teamnum = (ReadByte() - 1); vector spn_origin = ReadVector(); this.team = (teamnum + 1); //if(is_new) //{ this.origin = spn_origin; setsize(this, PL_MIN_CONST, PL_MAX_CONST); //droptofloor(); /*if(autocvar_cl_spawn_point_model) // needs a model first { this.mdl = "models/spawnpoint.md3"; this.colormod = Team_ColorRGB(teamnum); precache_model(this.mdl); setmodel(this, this.mdl); this.drawmask = MASK_NORMAL; //this.move_movetype = MOVETYPE_NOCLIP; //this.draw = Spawn_Draw; IL_PUSH(g_drawables, this); }*/ if(autocvar_cl_spawn_point_particles) { if(teamplay) { switch(teamnum) { case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break; case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break; case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break; case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break; default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break; } } else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); } this.draw = Spawn_Draw; if (is_new) IL_PUSH(g_drawables, this); setpredraw(this, Spawn_PreDraw); this.fade_start = autocvar_cl_spawn_point_dist_min; this.fade_end = autocvar_cl_spawn_point_dist_max; } //} //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt); return true; } NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new) { // If entnum is 0, ONLY do the local spawn actions // this way the server can disable the sending of // spawn origin or such to clients if wanted. float entnum = ReadByte(); if(entnum) { this.origin = ReadVector(); if(is_new) { float teamnum = entcs_GetTeam(entnum - 1); if(autocvar_cl_spawn_event_particles) { switch(teamnum) { case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break; case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break; case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break; case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break; default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break; } } if(autocvar_cl_spawn_event_sound) { sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM); } } } return = true; // local spawn actions if(is_new && (!entnum || (entnum == player_localentnum))) { zoomin_effect = 1; current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16)); if(autocvar_cl_unpress_zoom_on_spawn) { localcmd("-zoom\n"); button_zoom = false; } HUD_Radar_Hide_Maximized(); } //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum); } // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured. // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS. void CSQC_Ent_Update(entity this, bool isnew) { this.sourceLoc = __FILE__":"STR(__LINE__); int t = ReadByte(); // set up the "time" global for received entities to be correct for interpolation purposes float savetime = time; if(servertime) { time = servertime; } else { serverprevtime = time; serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE); time = serverprevtime + serverdeltatime; } #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED if (this.enttype) { if (t != this.enttype || isnew) { LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t); Ent_Remove(this); clearentity(this); isnew = true; } } else { if (!isnew) { LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t); isnew = true; } } #endif this.enttype = t; bool done = false; FOREACH(LinkedEntities, it.m_id == t, { if (isnew) this.classname = it.netname; if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t); done = it.m_read(this, NULL, isnew); MUTATOR_CALLHOOK(Ent_Update, this, isnew); break; }); time = savetime; if (!done) { LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t); } } // Destructor, but does NOT deallocate the entity by calling remove(). Also // used when an entity changes its type. For an entity that someone interacts // with others, make sure it can no longer do so. void Ent_Remove(entity this) { if(this.entremove) this.entremove(this); if(this.skeletonindex) { skel_delete(this.skeletonindex); this.skeletonindex = 0; } if(this.snd_looping > 0) { sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation); this.snd_looping = 0; } this.enttype = 0; this.classname = ""; this.draw = func_null; this.entremove = func_null; // TODO possibly set more stuff to defaults } // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well. void CSQC_Ent_Remove(entity this) { if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype); if (wasfreed(this)) { LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?"); return; } if (this.enttype) Ent_Remove(this); delete(this); } void Gamemode_Init() { if (!isdemo()) { if(!(calledhooks & HOOK_START)) localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n"); calledhooks |= HOOK_START; } } // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string. void CSQC_Parse_StuffCmd(string strMessage) { if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage); localcmd(strMessage); } // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string. void CSQC_Parse_Print(string strMessage) { if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage); print(ColorTranslateRGB(strMessage)); } // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided. void CSQC_Parse_CenterPrint(string strMessage) { if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage); centerprint_hud(strMessage); } // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer. // You must ALWAYS first acquire the temporary ID, which is sent as a byte. // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event. bool CSQC_Parse_TempEntity() { // Acquire TE ID int nTEID = ReadByte(); FOREACH(TempEntities, it.m_id == nTEID, { if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID); return it.m_read(NULL, NULL, true); }); if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID); // No special logic for this temporary entity; return 0 so the engine can handle it return false; } string forcefog; void Fog_Force() { if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog) localcmd("\nr_drawfog 0\n"); else if (forcefog != "") localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog)); } NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew) { make_pure(this); gametype = ReadRegistered(Gametypes); teamplay = _MapInfo_GetTeamPlayBool(gametype); HUD_ModIcons_SetFunc(); FOREACH(Scores, true, { strcpy(scores_label(it), ReadString()); scores_flags(it) = ReadByte(); }); for (int i = 0; i < MAX_TEAMSCORE; ++i) { strcpy(teamscores_label(i), ReadString()); teamscores_flags(i) = ReadByte(); } return = true; Scoreboard_InitScores(); Gamemode_Init(); } NET_HANDLE(ENT_CLIENT_INIT, bool isnew) { nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); strcpy(forcefog, ReadString()); armorblockpercent = ReadByte() / 255.0; damagepush_speedfactor = ReadByte() / 255.0; serverflags = ReadByte(); g_trueaim_minrange = ReadCoord(); return = true; MUTATOR_CALLHOOK(Ent_Init); if (!postinit) PostInit(); } float GetSpeedUnitFactor(int speed_unit) { switch(speed_unit) { default: case 1: return 1.0; case 2: return 0.0254; case 3: return 0.0254 * 3.6; case 4: return 0.0254 * 3.6 * 0.6213711922; case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h } } string GetSpeedUnit(int speed_unit) { switch(speed_unit) { default: case 1: return _(" qu/s"); case 2: return _(" m/s"); case 3: return _(" km/h"); case 4: return _(" mph"); case 5: return _(" knots"); } } NET_HANDLE(TE_CSQC_RACE, bool isNew) { int b = ReadByte(); switch (b) { case RACE_NET_CHECKPOINT_HIT_QUALIFYING: race_checkpoint = ReadByte(); race_time = ReadInt24_t(); race_previousbesttime = ReadInt24_t(); race_mypreviousbesttime = ReadInt24_t(); string pbestname = ReadString(); if(autocvar_cl_race_cptimes_onlyself) { race_previousbesttime = race_mypreviousbesttime; race_mypreviousbesttime = 0; strcpy(race_previousbestname, ""); } else strcpy(race_previousbestname, pbestname); race_checkpointtime = time; if(race_checkpoint == 0 || race_checkpoint == 254) { race_penaltyaccumulator = 0; race_laptime = time; // valid } break; case RACE_NET_CHECKPOINT_CLEAR: race_laptime = 0; race_checkpointtime = 0; break; case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING: race_laptime = ReadCoord(); race_checkpointtime = -99999; // fall through case RACE_NET_CHECKPOINT_NEXT_QUALIFYING: race_nextcheckpoint = ReadByte(); race_nextbesttime = ReadInt24_t(); if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server) race_mybesttime = ReadInt24_t(); string newname = ReadString(); if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) { race_nextbesttime = race_mybesttime; race_mybesttime = 0; strcpy(race_nextbestname, ""); } else strcpy(race_nextbestname, newname); break; case RACE_NET_CHECKPOINT_HIT_RACE: race_mycheckpoint = ReadByte(); race_mycheckpointtime = time; race_mycheckpointdelta = ReadInt24_t(); race_mycheckpointlapsdelta = ReadByte(); if(race_mycheckpointlapsdelta >= 128) race_mycheckpointlapsdelta -= 256; int who = ReadByte(); if(who) strcpy(race_mycheckpointenemy, entcs_GetName(who - 1)); else strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here? break; case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT: race_othercheckpoint = ReadByte(); race_othercheckpointtime = time; race_othercheckpointdelta = ReadInt24_t(); race_othercheckpointlapsdelta = ReadByte(); if(race_othercheckpointlapsdelta >= 128) race_othercheckpointlapsdelta -= 256; int what = ReadByte(); if(what) strcpy(race_othercheckpointenemy, entcs_GetName(what - 1)); else strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here? break; case RACE_NET_PENALTY_RACE: case RACE_NET_PENALTY_QUALIFYING: race_penaltyeventtime = time; race_penaltytime = ReadShort(); string reason = ReadString(); if (reason == "missing a checkpoint") reason = _("missing a checkpoint"); strcpy(race_penaltyreason, reason); if (b == RACE_NET_PENALTY_QUALIFYING) race_penaltyaccumulator += race_penaltytime; break; case RACE_NET_SERVER_RECORD: race_server_record = ReadInt24_t(); break; case RACE_NET_SPEED_AWARD: race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit); strcpy(race_speedaward_holder, ReadString()); strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit)); break; case RACE_NET_SPEED_AWARD_BEST: race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit); strcpy(race_speedaward_alltimebest_holder, ReadString()); strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit)); break; case RACE_NET_RANKINGS_CNT: RANKINGS_DISPLAY_CNT = ReadByte(); break; case RACE_NET_SERVER_RANKINGS: float prevpos, del; int pos = ReadShort(); prevpos = ReadShort(); del = ReadShort(); // move other rankings out of the way int i; if (prevpos) { int m = min(prevpos, RANKINGS_DISPLAY_CNT); for (i=m-1; i>pos-1; --i) { grecordtime[i] = grecordtime[i-1]; strcpy(grecordholder[i], grecordholder[i-1]); } } else if (del) { // a record has been deleted by the admin for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) { if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record grecordtime[i] = 0; strfree(grecordholder[i]); } else { grecordtime[i] = grecordtime[i+1]; strcpy(grecordholder[i], grecordholder[i+1]); } } } else { // player has no ranked record yet for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) { grecordtime[i] = grecordtime[i-1]; strcpy(grecordholder[i], grecordholder[i-1]); } } if (grecordtime[RANKINGS_DISPLAY_CNT]) { // kick off the player who fell from the last displayed position grecordtime[RANKINGS_DISPLAY_CNT] = 0; strfree(grecordholder[RANKINGS_DISPLAY_CNT]); } // store new ranking strcpy(grecordholder[pos-1], ReadString()); grecordtime[pos-1] = ReadInt24_t(); if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum))) race_myrank = pos; break; case RACE_NET_SERVER_STATUS: race_status = ReadShort(); strcpy(race_status_name, ReadString()); } return true; } NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew) { teamnagger = 1; return true; } NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew) { int i = ReadByte(); int pi = ReadShort(); int pl = ReadByte(); int ml = ReadByte(); return = true; entity e = playerslots[i]; if (!e) return; e.ping = pi; e.ping_packetloss = pl / 255.0; e.ping_movementloss = ml / 255.0; } NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew) { int weapon_id = ReadByte(); complain_weapon = Weapons_from(weapon_id); complain_weapon_type = ReadByte(); return = true; complain_weapon_time = time; weapontime = time; // ping the weapon panel switch(complain_weapon_type) { case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break; case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break; default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break; } } string _getcommandkey(string cmd_name, string command, bool forcename) { string keys; float n, j, k, l = 0; if (!autocvar_hud_showbinds) return cmd_name; keys = db_get(binddb, command); if (keys == "") { bool joy_active = cvar("joy_active"); n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings for(j = 0; j < n; ++j) { k = stof(argv(j)); if(k != -1) { string key = keynumtostring(k); if(!joy_active && substring(key, 0, 3) == "JOY") continue; key = translate_key(key); if (keys == "") keys = key; else keys = strcat(keys, ", ", key); ++l; if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l) break; } } if (keys == "") keys = "NO_KEY"; db_put(binddb, command, keys); } if (keys == "NO_KEY") { if (autocvar_hud_showbinds > 1) return sprintf(_("%s (not bound)"), cmd_name); else return cmd_name; } else if (autocvar_hud_showbinds > 1 || forcename) return sprintf("%s (%s)", cmd_name, keys); else return keys; }