#include "miscfunctions.qh" #include "autocvars.qh" #include "defs.qh" #include "hud/_mod.qh" #include #include #include void AuditLists() { entity e; entity prev; prev = players; for(e = prev.sort_next; e; prev = e, e = e.sort_next) { if(prev != e.sort_prev) error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers")); } prev = teams; for(e = prev.sort_next; e; prev = e, e = e.sort_next) { if(prev != e.sort_prev) error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers")); } } float RegisterPlayer(entity player) { entity pl; AuditLists(); for(pl = players.sort_next; pl; pl = pl.sort_next) if(pl == player) error("Player already registered!"); player.sort_next = players.sort_next; player.sort_prev = players; if(players.sort_next) players.sort_next.sort_prev = player; players.sort_next = player; AuditLists(); return true; } void RemovePlayer(entity player) { entity pl, parent; AuditLists(); parent = players; for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next) parent = pl; if(!pl) { error("Trying to remove a player which is not in the playerlist!"); return; } parent.sort_next = player.sort_next; if(player.sort_next) player.sort_next.sort_prev = parent; AuditLists(); } void MoveToLast(entity e) { AuditLists(); entity ent = e.sort_next; while(ent) { SORT_SWAP(ent, e); ent = e.sort_next; } AuditLists(); } float RegisterTeam(entity Team) { assert_once(Team.team, eprint(Team)); entity tm; AuditLists(); for(tm = teams.sort_next; tm; tm = tm.sort_next) if(tm == Team) error("Team already registered!"); Team.sort_next = teams.sort_next; Team.sort_prev = teams; if(teams.sort_next) teams.sort_next.sort_prev = Team; teams.sort_next = Team; if(Team.team && Team.team != NUM_SPECTATOR) ++team_count; AuditLists(); return true; } void RemoveTeam(entity Team) { entity tm, parent; AuditLists(); parent = teams; for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next) parent = tm; if(!tm) { LOG_INFO(_("Trying to remove a team which is not in the teamlist!")); return; } parent.sort_next = Team.sort_next; if(Team.sort_next) Team.sort_next.sort_prev = parent; if(Team.team && Team.team != NUM_SPECTATOR) --team_count; AuditLists(); } entity GetTeam(int Team, bool add) { TC(int, Team); TC(bool, add); int num = (Team == NUM_SPECTATOR) ? 16 : Team; if(teamslots[num]) return teamslots[num]; if (!add) return NULL; entity tm = new_pure(team); tm.team = Team; teamslots[num] = tm; RegisterTeam(tm); return tm; } vector HUD_GetFontsize(string cvarname) { vector v; v = stov(cvar_string(cvarname)); if(v.x == 0) v = '8 8 0'; if(v.y == 0) v.y = v.x; v.z = 0; return v; } float PreviewExists(string name) { if(autocvar_cl_readpicture_force) return false; if (fexists(strcat(name, ".tga"))) return true; if (fexists(strcat(name, ".png"))) return true; if (fexists(strcat(name, ".jpg"))) return true; if (fexists(strcat(name, ".pcx"))) return true; return false; } // decolorizes and team colors the player name when needed string playername(string thename, float teamid) { TC(int, teamid); string t; if (teamplay) { t = Team_ColorCode(teamid); return strcat(t, strdecolorize(thename)); } else return strdecolorize(thename); } float cvar_or(string cv, float v) { string s; s = cvar_string(cv); if(s == "") return v; else return stof(s); } vector project_3d_to_2d(vector vec) { vec = cs_project(vec); if(cs_project_is_b0rked > 0) { vec.x *= vid_conwidth / vid_width; vec.y *= vid_conheight / vid_height; } return vec; } bool projected_on_screen(vector screen_pos) { return screen_pos.z >= 0 && screen_pos.x >= 0 && screen_pos.y >= 0 && screen_pos.x < vid_conwidth && screen_pos.y < vid_conheight; } float expandingbox_sizefactor_from_fadelerp(float fadelerp) { return 1.2 / (1.2 - fadelerp); } vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor) { boxsize.x *= boxxsizefactor; // easier interface for text return boxsize * (0.5 * (1 - sz)); } void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag) { vector line_dim = '0 0 0'; // left and right lines pos.x -= thickness; line_dim.x = thickness; line_dim.y = dim.y; drawfill(pos, line_dim, color, theAlpha, drawflag); drawfill(pos + (dim.x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag); // upper and lower lines pos.y -= thickness; line_dim.x = dim.x + thickness * 2; // make upper and lower lines longer line_dim.y = thickness; drawfill(pos, line_dim, color, theAlpha, drawflag); drawfill(pos + (dim.y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag); } void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag) { pos = HUD_Shift(pos); sz = HUD_Scale(sz); area = HUD_Scale(area); vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0'; end_pos = pos + area; current_pos.y = pos.y; while (current_pos.y < end_pos.y) { current_pos.x = pos.x; while (current_pos.x < end_pos.x) { new_size.x = min(sz.x, end_pos.x - current_pos.x); new_size.y = min(sz.y, end_pos.y - current_pos.y); ratio.x = new_size.x / sz.x; ratio.y = new_size.y / sz.y; drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag); current_pos.x += sz.x; } current_pos.y += sz.y; } } void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp) { float sz; sz = expandingbox_sizefactor_from_fadelerp(fadelerp); drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, theScale, 1), pic, theScale * sz, rgb, theAlpha * (1 - fadelerp), flag); } void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp) { drawpic_aspect_skin_expanding(position, pic, theScale, rgb, theAlpha, flag, fadelerp); drawpic_skin(position, pic, theScale, rgb, theAlpha * fadelerp, flag); } void HUD_Scale_Disable() { hud_scale = '1 1 0'; hud_shift = '0 0 0'; drawfontscale = hud_scale; } void HUD_Scale_Enable() { hud_scale = hud_scale_current; hud_shift = hud_shift_current; drawfontscale = hud_scale; } vector HUD_Scale(vector v) { v.x = HUD_ScaleX(v.x); v.y = HUD_ScaleY(v.y); return v; } vector HUD_Shift(vector v) { v.x = HUD_ShiftX(v.x); v.y = HUD_ShiftY(v.y); return v; } float stringwidth(string text, float handleColors, vector sz) { vector dfs = drawfontscale; drawfontscale = '1 1 0'; float r = stringwidth_builtin(text, handleColors, sz); drawfontscale = dfs; return r; } // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) { SET_POS_AND_SZ_Y_ASPECT(false); drawstring(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag); } // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) { SET_POS_AND_SZ_Y_ASPECT(true); drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag); } void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp) { float sz; sz = expandingbox_sizefactor_from_fadelerp(fadelerp); drawfontscale = hud_scale * sz; vector dfs = drawfontscale; drawfontscale = sz * '1 1 0'; float textaspect = stringwidth_builtin(text, false, theScale * (sz / drawfontscale.x)) / (theScale.x * sz); drawfontscale = dfs; drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, textaspect), text, HUD_Scale(theScale * (sz / drawfontscale.x)), rgb, theAlpha * (1 - fadelerp), flag); // width parameter: // (scale_x * sz / drawfontscale.x) * drawfontscale.x * SIZE1 / (scale_x * sz) // SIZE1 drawfontscale = hud_scale; } // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) { SET_POS_AND_SZ_Y_ASPECT(false); drawstring_expanding(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag, fadelerp); } void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp) { float sz; sz = expandingbox_sizefactor_from_fadelerp(fadelerp); drawfontscale = hud_scale * sz; // eventually replace with drawcolorcodedstring drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth_builtin(text, true, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag); drawfontscale = hud_scale; } void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) { SET_POS_AND_SZ_Y_ASPECT(true); drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp); } void update_mousepos() { mousepos += getmousepos() * autocvar_menu_mouse_speed; mousepos.x = bound(0, mousepos.x, vid_conwidth); mousepos.y = bound(0, mousepos.y, vid_conheight); } // this draws the triangles of a model DIRECTLY. Don't expect high performance, really... float PolyDrawModelSurface(entity e, float i_s) { float i_t; float n_t; vector tri; string tex; tex = getsurfacetexture(e, i_s); if (!tex) return 0; // this is beyond the last one n_t = getsurfacenumtriangles(e, i_s); for(i_t = 0; i_t < n_t; ++i_t) { tri = getsurfacetriangle(e, i_s, i_t); R_BeginPolygon(tex, 0); R_PolygonVertex(getsurfacepoint(e, i_s, tri.x), getsurfacepointattribute(e, i_s, tri.x, SPA_TEXCOORDS0), '1 1 1', 1); R_PolygonVertex(getsurfacepoint(e, i_s, tri.y), getsurfacepointattribute(e, i_s, tri.y, SPA_TEXCOORDS0), '1 1 1', 1); R_PolygonVertex(getsurfacepoint(e, i_s, tri.z), getsurfacepointattribute(e, i_s, tri.z, SPA_TEXCOORDS0), '1 1 1', 1); R_EndPolygon(); } return 1; } void PolyDrawModel(entity e) { float i_s; for(i_s = 0; ; ++i_s) if(!PolyDrawModelSurface(e, i_s)) break; } void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag) { float d; vector ringsize, v, t; ringsize = radi * '1 1 0'; centre = HUD_Shift(centre); ringsize = HUD_Scale(ringsize); float co = cos(f * 2 * M_PI); float si = sin(f * 2 * M_PI); float q = fabs(co) + fabs(si); co /= q; si /= q; if(f >= 1) { // draw full rectangle R_BeginPolygon(pic, drawflag); v = centre; t = '0.5 0.5 0'; v.x += 0.5 * ringsize.x; t += '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0'; R_PolygonVertex(v, t, rgb, a); R_EndPolygon(); d = q - 1; if(d > 0) { R_BeginPolygon(pic, drawflag); v = centre; t = '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.x += 0.5 * ringsize.x; t += '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); } } else if(f > 0.75) { // draw upper and first triangle R_BeginPolygon(pic, drawflag); v = centre; t = '0.5 0.5 0'; v.x += 0.5 * ringsize.x; t += '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); R_EndPolygon(); R_BeginPolygon(pic, drawflag); v = centre; t = '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0'; R_PolygonVertex(v, t, rgb, a); d = q - 0.75; if(d <= 0) R_EndPolygon(); } else if(f > 0.5) { // draw upper triangle R_BeginPolygon(pic, drawflag); v = centre; t = '0.5 0.5 0'; v.x += 0.5 * ringsize.x; t += '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); R_EndPolygon(); d = q - 0.5; if(d > 0) { R_BeginPolygon(pic, drawflag); v = centre; t = '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); } } else if(f > 0.25) { // draw first triangle R_BeginPolygon(pic, drawflag); v = centre; t = '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.x += 0.5 * ringsize.x; t += '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0'; R_PolygonVertex(v, t, rgb, a); d = q - 0.25; if(d <= 0) R_EndPolygon(); } else { d = q; if(d > 0) { R_BeginPolygon(pic, drawflag); v = centre; t = '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); v = centre; t = '0.5 0.5 0'; v.x += 0.5 * ringsize.x; t += '0.5 0.5 0'; R_PolygonVertex(v, t, rgb, a); } } if(d > 0) { v = centre; t = '0.5 0.5 0'; v.x += co * 0.5 * ringsize.x; t += co * '0.5 0.5 0'; v.y += si * 0.5 * ringsize.y; t += si * '0.5 -0.5 0'; R_PolygonVertex(v, t, rgb, a); R_EndPolygon(); } } /** engine callback */ void URI_Get_Callback(int id, int status, string data) { TC(int, id); TC(int, status); if(url_URI_Get_Callback(id, status, data)) { // handled } else if (id == URI_GET_DISCARD) { // discard } else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END) { // sv_cmd curl Curl_URI_Get_Callback(id, status, data); } else { LOG_INFOF("Received HTTP request data for an invalid id %d.", id); } } void Accuracy_LoadLevels() { if(autocvar_accuracy_color_levels != acc_color_levels) { strcpy(acc_color_levels, autocvar_accuracy_color_levels); acc_levels = tokenize_console(acc_color_levels); if(acc_levels > MAX_ACCURACY_LEVELS) acc_levels = MAX_ACCURACY_LEVELS; if(acc_levels < 2) LOG_INFO("Warning: accuracy_color_levels must contain at least 2 values"); int i; for(i = 0; i < acc_levels; ++i) acc_lev[i] = stof(argv(i)) / 100.0; } } void Accuracy_LoadColors() { if(time > acc_col_loadtime) if(acc_levels >= 2) { int i; for(i = 0; i < acc_levels; ++i) acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i)))); acc_col_loadtime = time + 2; } } vector Accuracy_GetColor(float accuracy) { float factor; vector color; if(acc_levels < 2) return '0 0 0'; // return black, can't determine the right color // find the max level lower than acc int j = acc_levels-1; while(j && accuracy < acc_lev[j]) --j; // inject color j+1 in color j, how much depending on how much accuracy is higher than level j factor = (accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]); color = acc_col[j]; color = color + factor * (acc_col[j+1] - color); return color; }