#ifndef CLIENT_PARTICLES_H #define CLIENT_PARTICLES_H .int dphitcontentsmask; entityclass(PointParticles); class(PointParticles) .int cnt; // effect number class(PointParticles) .vector velocity; // particle velocity class(PointParticles) .float waterlevel; // direction jitter class(PointParticles) .int count; // count multiplier class(PointParticles) .int impulse; // density class(PointParticles) .string noise; // sound class(PointParticles) .float atten; class(PointParticles) .float volume; class(PointParticles) .float absolute; // 1 = count per second is absolute, 2 = only spawn at toggle class(PointParticles) .vector movedir; // trace direction void Draw_PointParticles(entity this); void Ent_PointParticles_Remove(); class(PointParticles) .float glow_color; // palette index void Net_ReadVortexBeamParticle(); #endif