#ifndef PARTICLES_H #define PARTICLES_H .int dphitcontentsmask; .int cnt; // effect number .vector velocity; // particle velocity .float waterlevel; // direction jitter .int count; // count multiplier .int impulse; // density .string noise; // sound .float atten; .float volume; .float absolute; // 1 = count per second is absolute, 2 = only spawn at toggle .vector movedir; // trace direction void Draw_PointParticles(); void Ent_PointParticles_Remove(); void Ent_PointParticles(); .float glow_color; // palette index void Draw_Rain(); void Draw_Snow(); void Ent_RainOrSnow(); void Net_ReadVortexBeamParticle(); #endif