#ifndef PLAYER_SKELETON #define PLAYER_SKELETON #if defined(CSQC) #include "../common/util-pre.qh" #include "sys-pre.qh" #include "../dpdefs/csprogsdefs.qc" #include "sys-post.qh" #include "Defs.qc" #include "../dpdefs/keycodes.qc" #include "../common/constants.qh" #include "../common/stats.qh" #include "../warpzonelib/anglestransform.qh" #include "../warpzonelib/mathlib.qh" #include "../warpzonelib/common.qh" #include "../warpzonelib/client.qh" #include "../common/playerstats.qh" #include "../common/teams.qh" #include "../common/util.qh" #include "../common/nades.qh" #include "../common/buffs.qh" #include "../common/test.qh" #include "../common/counting.qh" #include "../common/weapons/weapons.qh" #include "../common/mapinfo.qh" #include "../common/command/markup.qh" #include "../common/command/rpn.qh" #include "../common/command/generic.qh" #include "../common/command/shared_defs.qh" #include "../common/urllib.qh" #include "../common/animdecide.qh" #include "command/cl_cmd.qh" #include "../common/monsters/monsters.qh" #include "autocvars.qh" #include "../common/notifications.qh" #include "../common/deathtypes.qh" #include "damage.qh" #include "../csqcmodellib/interpolate.qh" #include "teamradar.qh" #include "hud.qh" #include "scoreboard.qh" #include "waypointsprites.qh" #include "movetypes.qh" #include "prandom.qh" #include "bgmscript.qh" #include "noise.qh" #include "tturrets.qh" #include "../server/tturrets/include/turrets_early.qh" #include "main.qh" #include "vehicles/vehicles.qh" #include "../common/csqcmodel_settings.qh" #include "../csqcmodellib/common.qh" #include "../csqcmodellib/cl_model.qh" #include "../csqcmodellib/cl_player.qh" #include "weapons/projectile.qh" #elif defined(MENUQC) #elif defined(SVQC) #endif void free_skeleton_from_frames(entity e); void skeleton_from_frames(entity e, float is_dead); void skeleton_loadinfo(entity e); .float bone_upperbody; .int bone_weapon; .float bone_aim[MAX_AIM_BONES]; .float bone_aimweight[MAX_AIM_BONES]; .float fixbone; #endif