#ifndef PLAYER_SKELETON #define PLAYER_SKELETON void free_skeleton_from_frames(entity e); void skeleton_from_frames(entity e, float is_dead); void skeleton_loadinfo(entity e); .float bone_upperbody; .int bone_weapon; .float bone_aim[MAX_AIM_BONES]; .float bone_aimweight[MAX_AIM_BONES]; .float fixbone; #endif