#ifndef PRANDOM_H #define PRANDOM_H #if defined(CSQC) #include "../common/util-pre.qh" #include "sys-pre.qh" #include "../dpdefs/csprogsdefs.qh" #include "sys-post.qh" #include "defs.qh" #include "../dpdefs/keycodes.qh" #include "../common/constants.qh" #include "../common/stats.qh" #include "../warpzonelib/anglestransform.qh" #include "../warpzonelib/mathlib.qh" #include "../warpzonelib/common.qh" #include "../warpzonelib/client.qh" #include "../common/playerstats.qh" #include "../common/teams.qh" #include "../common/util.qh" #include "../common/nades.qh" #include "../common/buffs.qh" #include "../common/test.qh" #include "../common/counting.qh" #include "../common/weapons/weapons.qh" #include "../common/mapinfo.qh" #include "../common/command/markup.qh" #include "../common/command/rpn.qh" #include "../common/command/generic.qh" #include "../common/command/shared_defs.qh" #include "../common/urllib.qh" #include "../common/animdecide.qh" #include "command/cl_cmd.qh" #include "../common/monsters/monsters.qh" #include "autocvars.qh" #include "../common/notifications.qh" #include "../common/deathtypes.qh" #include "damage.qh" #include "../csqcmodellib/interpolate.qh" #include "teamradar.qh" #include "hud.qh" #include "scoreboard.qh" #include "waypointsprites.qh" #include "movetypes.qh" #elif defined(MENUQC) #elif defined(SVQC) #endif // prandom - PREDICTABLE random number generator #define USE_PRANDOM #ifdef USE_PRANDOM float prandom(); vector prandomvec(); void psrandom(float seed); #ifdef USE_PRANDOM_DEBUG void prandom_debug(); #else #define prandom_debug() #endif #else #define prandom random #define prandomvec randomvec #define psrandom(x) #define prandom_debug() #endif #endif