#ifndef SCOREBOARD_H #define SCOREBOARD_H float xmin, xmax, ymin, ymax, sbwidth; float scoreboard_active; float scoreboard_fade_alpha; void Cmd_HUD_SetFields(float argc); void HUD_DrawScoreboard(); void HUD_InitScores(); void HUD_UpdatePlayerPos(entity pl); void HUD_UpdateTeamPos(entity Team); float HUD_WouldDrawScoreboard(void); #endif