#ifndef TARGET_MUSIC_H #define TARGET_MUSIC_H float music_disabled; entity music_default; entity music_target; entity music_trigger; // FIXME also control bgmvolume here, to not require a target_music for the default track. .int state; .float lastvol; void TargetMusic_Advance(); void Net_TargetMusic(); void Ent_TriggerMusic_Think(); void Ent_TriggerMusic_Remove(); void Ent_ReadTriggerMusic(); #endif