#include "tturrets.qh" #include "waypointsprites.qh" #include "../server/movelib.qh" string tid2info_base; string tid2info_head; string tid2info_name; vector tid2info_min; vector tid2info_max; void turret_tid2info(float _tid); void turret_precache(float _tid); float turret_is_precache[TID_LAST]; void turrets_precache() { turret_precache(TID_COMMON); } void turret_precache(int _tid) { if (!turret_is_precache[TID_COMMON]) { precache_sound ("weapons/rocket_impact.wav"); precache_model ("models/turrets/base-gib1.md3"); precache_model ("models/turrets/base-gib2.md3"); precache_model ("models/turrets/base-gib3.md3"); precache_model ("models/turrets/base-gib4.md3"); precache_model ("models/turrets/head-gib1.md3"); precache_model ("models/turrets/head-gib2.md3"); precache_model ("models/turrets/head-gib3.md3"); precache_model ("models/turrets/head-gib4.md3"); precache_model ("models/turrets/terrainbase.md3"); precache_model ("models/turrets/base.md3"); precache_model ("models/turrets/rocket.md3"); } turret_tid2info(_tid); if(turret_is_precache[_tid]) return; switch(_tid) { case TID_EWHEEL: precache_model ("models/turrets/ewheel-base2.md3"); precache_model ("models/turrets/ewheel-gun1.md3"); break; case TID_FLAC: precache_model ("models/turrets/flac.md3"); break; case TID_FUSION: precache_model ("models/turrets/reactor.md3"); break; case TID_HELLION: precache_model ("models/turrets/hellion.md3"); break; case TID_HK: precache_model ("models/turrets/hk.md3"); break; case TID_MACHINEGUN: precache_model ("models/turrets/machinegun.md3"); precache_sound ("weapons/uzi_fire.wav"); break; case TID_MLRS: precache_model ("models/turrets/mlrs.md3"); break; case TID_PHASER: precache_model ("models/turrets/phaser.md3"); precache_model ("models/turrets/phaser_beam.md3"); precache_sound ("turrets/phaser.wav"); break; case TID_PLASMA: precache_model ("models/turrets/plasma.md3"); break; case TID_PLASMA_DUAL: precache_model ("models/turrets/plasmad.md3"); break; case TID_TESLA: precache_model ("models/turrets/tesla_head.md3"); precache_model ("models/turrets/tesla_base.md3"); break; case TID_WALKER: precache_model ("models/turrets/walker_head_minigun.md3"); precache_model ("models/turrets/walker_body.md3"); precache_sound ("weapons/uzi_fire.wav"); break; } turret_is_precache[_tid] = true; } void turret_tid2info(float _tid) { tid2info_base = "models/turrets/base.md3"; tid2info_min = '-32 -32 0'; tid2info_max = '32 32 64'; switch(_tid) { case TID_EWHEEL: tid2info_base = "models/turrets/ewheel-base2.md3"; tid2info_head = "models/turrets/ewheel-gun1.md3"; tid2info_name = "eWheel"; break; case TID_FLAC: tid2info_head = "models/turrets/flac.md3"; tid2info_name = "Flac Cannon"; break; case TID_FUSION: tid2info_head = "models/turrets/reactor.md3"; tid2info_name = "Fusion Reactor"; tid2info_min = '-34 -34 0'; tid2info_max = '34 34 90'; break; case TID_HELLION: tid2info_head = "models/turrets/hellion.md3"; tid2info_name = "Hellion"; break; case TID_HK: tid2info_head = "models/turrets/hk.md3"; tid2info_name = "Hunter-Killer"; break; case TID_MACHINEGUN: tid2info_head = "models/turrets/machinegun.md3"; tid2info_name = "Machinegun"; break; case TID_MLRS: tid2info_head = "models/turrets/mlrs.md3"; tid2info_name = "MLRS"; break; case TID_PHASER: tid2info_head = "models/turrets/phaser.md3"; tid2info_name = "Phaser"; break; case TID_PLASMA: tid2info_head = "models/turrets/plasma.md3"; tid2info_name = "Plasma"; break; case TID_PLASMA_DUAL: tid2info_head = "models/turrets/plasmad.md3"; tid2info_name = "Dual Plasma"; break; case TID_TESLA: tid2info_base = "models/turrets/tesla_base.md3"; tid2info_head = "models/turrets/tesla_head.md3"; tid2info_name = "Tesla coil"; tid2info_min = '-60 -60 0'; tid2info_max ='60 60 128'; break; case TID_WALKER: tid2info_base = "models/turrets/walker_body.md3"; tid2info_head = "models/turrets/walker_head_minigun.md3"; tid2info_name = "Walker"; tid2info_min = '-70 -70 0'; tid2info_max = '70 70 95'; break; } } void turret_remove() { remove(self.tur_head); //remove(self.enemy); self.tur_head = world; } .vector glowmod; void turret_changeteam() { switch(self.team - 1) { case NUM_TEAM_1: // Red self.glowmod = '2 0 0'; self.teamradar_color = '1 0 0'; break; case NUM_TEAM_2: // Blue self.glowmod = '0 0 2'; self.teamradar_color = '0 0 1'; break; case NUM_TEAM_3: // Yellow self.glowmod = '1 1 0'; self.teamradar_color = '1 1 0'; break; case NUM_TEAM_4: // Pink self.glowmod = '1 0 1'; self.teamradar_color = '1 0 1'; break; } if(self.team) self.colormap = 1024 + (self.team - 1) * 17; self.tur_head.colormap = self.colormap; self.tur_head.glowmod = self.glowmod; } void turret_head_draw() { self.drawmask = MASK_NORMAL; } void turret_draw() { float dt; dt = time - self.move_time; self.move_time = time; if(dt <= 0) return; self.tur_head.angles += dt * self.tur_head.move_avelocity; if (self.health < 127) { dt = random(); if(dt < 0.03) te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); } if(self.health < 85) if(dt < 0.01) pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1); if(self.health < 32) if(dt < 0.015) pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1); } void turret_draw2d() { if(self.netname == "") return; if(!autocvar_g_waypointsprite_turrets) return; if(autocvar_cl_hidewaypoints) return; float dist = vlen(self.origin - view_origin); float t = (GetPlayerColor(player_localnum) + 1); vector o; string txt; if(autocvar_cl_vehicles_hud_tactical) if(dist < 10240 && t != self.team) { // TODO: Vehicle tactical hud o = project_3d_to_2d(self.origin + '0 0 32'); if(o.z < 0 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left) || o.y < (vid_conheight * waypointsprite_edgeoffset_top) || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom))) return; // Dont draw wp's for turrets out of view o.z = 0; if(hud != HUD_NORMAL) { switch(hud) { case HUD_SPIDERBOT: case HUD_WAKIZASHI: case HUD_RAPTOR: case HUD_BUMBLEBEE: if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER) txt = "gfx/vehicles/vth-mover.tga"; else txt = "gfx/vehicles/vth-stationary.tga"; vector pz = drawgetimagesize(txt) * 0.25; drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL); break; } } } if(dist > self.maxdistance) return; string spriteimage = self.netname; float a = self.alpha * autocvar_hud_panel_fg_alpha; vector rgb = spritelookupcolor(spriteimage, self.teamradar_color); if(self.maxdistance > waypointsprite_normdistance) a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent); else if(self.maxdistance > 0) a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha; if(rgb == '0 0 0') { self.teamradar_color = '1 0 1'; printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage); } txt = self.netname; if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam) txt = _("Spam"); else txt = spritelookuptext(spriteimage); if(time - floor(time) > 0.5 && t == self.team) { if(self.helpme && time < self.helpme) { a *= SPRITE_HELPME_BLINK; txt = sprintf(_("%s under attack!"), txt); } else a *= spritelookupblinkvalue(spriteimage); } if(autocvar_g_waypointsprite_uppercase) txt = strtoupper(txt); if(a > 1) { rgb *= a; a = 1; } if(a <= 0) return; rgb = fixrgbexcess(rgb); o = project_3d_to_2d(self.origin + '0 0 64'); if(o.z < 0 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left) || o.y < (vid_conheight * waypointsprite_edgeoffset_top) || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom))) return; // Dont draw wp's for turrets out of view o.z = 0; float edgedistance_min, crosshairdistance; edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)), (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)), (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x, (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y); float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height); crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) ); t = waypointsprite_scale * vidscale; a *= waypointsprite_alpha; { a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1))); t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1))); } if (edgedistance_min < waypointsprite_edgefadedistance) { a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1))); t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1))); } if(crosshairdistance < waypointsprite_crosshairfadedistance) { a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1))); t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1))); } o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t); o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt); drawhealthbar( o, 0, self.health / 255, '0 0 0', '0 0 0', 0.5 * SPRITE_HEALTHBAR_WIDTH * t, 0.5 * SPRITE_HEALTHBAR_HEIGHT * t, SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize, SPRITE_HEALTHBAR_BORDER * t, 0, rgb, a * SPRITE_HEALTHBAR_BORDERALPHA, rgb, a * SPRITE_HEALTHBAR_HEALTHALPHA, DRAWFLAG_NORMAL ); } void turret_walker_draw() { float dt; dt = time - self.move_time; self.move_time = time; if(dt <= 0) return; fixedmakevectors(self.angles); movelib_groundalign4point(300, 100, 0.25, 45); setorigin(self, self.origin + self.velocity * dt); self.tur_head.angles += dt * self.tur_head.move_avelocity; self.angles_y = self.move_angles.y; if (self.health < 127) if(random() < 0.15) te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); } void turret_ewheel_draw() { float dt; dt = time - self.move_time; self.move_time = time; if(dt <= 0) return; fixedmakevectors(self.angles); setorigin(self, self.origin + self.velocity * dt); self.tur_head.angles += dt * self.tur_head.move_avelocity; self.angles_y = self.move_angles.y; if (self.health < 127) if(random() < 0.05) te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); } void turret_construct() { if(self.tur_head == world) self.tur_head = spawn(); turret_tid2info(self.turret_type); self.netname = tid2info_name; setorigin(self, self.origin); setmodel(self, tid2info_base); setmodel(self.tur_head, tid2info_head); setsize(self, tid2info_min, tid2info_max); setsize(self.tur_head, '0 0 0', '0 0 0'); if(self.turret_type == TID_EWHEEL) setattachment(self.tur_head, self, ""); else setattachment(self.tur_head, self, "tag_head"); self.tur_head.classname = "turret_head"; self.tur_head.owner = self; self.tur_head.move_movetype = MOVETYPE_NOCLIP; self.move_movetype = MOVETYPE_NOCLIP; self.tur_head.angles = self.angles; self.health = 255; self.solid = SOLID_BBOX; self.tur_head.solid = SOLID_NOT; self.movetype = MOVETYPE_NOCLIP; self.tur_head.movetype = MOVETYPE_NOCLIP; self.draw = turret_draw; self.entremove = turret_remove; self.drawmask = MASK_NORMAL; self.tur_head.drawmask = MASK_NORMAL; self.anim_start_time = 0; self.draw2d = turret_draw2d; self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist; self.teamradar_color = '1 0 0'; self.alpha = 1; if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER) { self.gravity = 1; self.movetype = MOVETYPE_BOUNCE; self.move_movetype = MOVETYPE_BOUNCE; self.move_origin = self.origin; self.move_time = time; switch(self.turret_type) { case TID_EWHEEL: self.draw = turret_ewheel_draw; break; case TID_WALKER: self.draw = turret_walker_draw; break; } } } entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode); void turret_gibboom(); void turret_gib_draw() { Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy); self.drawmask = MASK_NORMAL; if(self.cnt) { if(time >= self.nextthink) { turret_gibboom(); remove(self); } } else { self.alpha = bound(0, self.nextthink - time, 1); if(self.alpha < ALPHA_MIN_VISIBLE) remove(self); } } void turret_gibboom() { float i; sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1); for (i = 1; i < 5; i = i + 1) turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false); } entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode) { entity gib; traceline(_from, _to, MOVE_NOMONSTERS, world); if(trace_startsolid) return world; gib = spawn(); setorigin(gib, _from); setmodel(gib, _model); gib.colormod = _cmod; gib.solid = SOLID_CORPSE; gib.draw = turret_gib_draw; gib.cnt = _explode; setsize(gib, '-1 -1 -1', '1 1 1'); if(_explode) { gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15)); gib.effects = EF_FLAME; } else gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15); gib.gravity = 1; gib.move_movetype = MOVETYPE_BOUNCE; gib.move_origin = _from; setorigin(gib, _from); gib.move_velocity = _to; gib.move_avelocity = prandomvec() * 32; gib.move_time = time; gib.damageforcescale = 1; gib.classname = "turret_gib"; return gib; } void turret_die() { sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1); turret_tid2info(self.turret_type); if (!autocvar_cl_nogibs) { // Base if(self.turret_type == TID_EWHEEL) turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true); else if (self.turret_type == TID_WALKER) turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true); else if (self.turret_type == TID_TESLA) turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false); else { if (random() > 0.5) { turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false); turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false); turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false); } else turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true); entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true); if(headgib) { headgib.angles = headgib.move_angles = self.tur_head.angles; headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45; headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5; headgib.gravity = 0.5; } } } setmodel(self, "null"); setmodel(self.tur_head, "null"); } void ent_turret() { int sf = ReadByte(); if(sf & TNSF_SETUP) { self.turret_type = ReadByte(); self.origin_x = ReadCoord(); self.origin_y = ReadCoord(); self.origin_z = ReadCoord(); setorigin(self, self.origin); self.angles_x = ReadAngle(); self.angles_y = ReadAngle(); turret_precache(self.turret_type); turret_construct(); self.colormap = 1024; self.glowmod = '0 1 1'; self.tur_head.colormap = self.colormap; self.tur_head.glowmod = self.glowmod; } if(sf & TNSF_ANG) { if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great. self.tur_head = spawn(); self.tur_head.move_angles_x = ReadShort(); self.tur_head.move_angles_y = ReadShort(); //self.tur_head.angles = self.angles + self.tur_head.move_angles; self.tur_head.angles = self.tur_head.move_angles; } if(sf & TNSF_AVEL) { if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great. self.tur_head = spawn(); self.tur_head.move_avelocity_x = ReadShort(); self.tur_head.move_avelocity_y = ReadShort(); } if(sf & TNSF_MOVE) { self.origin_x = ReadShort(); self.origin_y = ReadShort(); self.origin_z = ReadShort(); setorigin(self, self.origin); self.velocity_x = ReadShort(); self.velocity_y = ReadShort(); self.velocity_z = ReadShort(); self.move_angles_y = ReadShort(); self.move_time = time; self.move_velocity = self.velocity; self.move_origin = self.origin; } if(sf & TNSF_ANIM) { self.frame1time = ReadCoord(); self.frame = ReadByte(); } if(sf & TNSF_STATUS) { int _tmp = ReadByte(); if(_tmp != self.team) { self.team = _tmp; turret_changeteam(); } _tmp = ReadByte(); if(_tmp == 0 && self.health != 0) turret_die(); else if(self.health && self.health != _tmp) self.helpme = servertime + 10; self.health = _tmp; } //self.enemy.health = self.health / 255; }