#ifndef TUBA_H #define TUBA_H const float TUBA_MIN = -18; const float TUBA_MAX = 27; const float TUBA_INSTRUMENTS = 3; #define TUBA_STARTNOTE(i,n) strcat("weapons/tuba", (i ? ftos(i) : ""), "_loopnote", ftos(n), ".wav") .int note; // note .float attenuate; // if set, attenuate it .float cnt; // current volume .float count; // initial volume .float tuba_instrument; int Tuba_PitchStep; void tubasound(entity e, float restart); void Ent_TubaNote_Think(); void Ent_TubaNote_UpdateSound(); void Ent_TubaNote_StopSound(); void Ent_TubaNote(float bIsNew); void Tuba_Precache(); #endif