#pragma once #include void calc_followmodel_ofs(entity view); void CSQC_Demo_Camera(); entity viewmodels[MAX_WEAPONSLOTS]; vector viewloc_mousepos; int cursor_active; int cursor_type; const int CURSOR_NORMAL = 0; const int CURSOR_MOVE = 1; const int CURSOR_RESIZE = 2; const int CURSOR_RESIZE2 = 3; float drawtime; float unaccounted_damage = 0; float zoomscript_caught; float dmg_take; // float dmg_save; // vector dmg_origin; #ifdef BLURTEST float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power; #endif float intermission_time;