#pragma once #include vector crosshair_getcolor(entity this, float health_stat); void calc_followmodel_ofs(entity view); void CSQC_Demo_Camera(); void TrueAim_Init(); entity viewmodels[MAX_WEAPONSLOTS]; vector viewloc_mousepos; int cursor_active; int cursor_type; const int CURSOR_NORMAL = 0; const int CURSOR_MOVE = 1; const int CURSOR_RESIZE = 2; const int CURSOR_RESIZE2 = 3; float drawtime;