#ifndef WALL_H #define WALL_H entityclass(Wall); class(Wall) .float lip; class(Wall) .float bgmscriptangular; class(Wall) .int lodmodelindex0, lodmodelindex1, lodmodelindex2; class(Wall) .float loddistance1, loddistance2; class(Wall) .vector saved; void Ent_Wall_Draw(); void Ent_Wall_Remove(); void Ent_Wall(); #endif