#ifndef PROJECTILE_H #define PROJECTILE_H .int traileffect; .vector iorigin1, iorigin2; .float spawntime; .vector trail_oldorigin; .float trail_oldtime; .float fade_time, fade_rate; .float alphamod; .int count; // set if clientside projectile .int cnt; // sound index .float gravity; .int snd_looping; .bool silent; void SUB_Stop(); void Projectile_ResetTrail(vector to); void Projectile_DrawTrail(vector to); void Projectile_Draw(); void loopsound(entity e, int ch, string samp, float vol, float attn); void Ent_RemoveProjectile(); void Ent_Projectile(); void Projectile_Precache(); #endif