noref float autocvar_net_connecttimeout = 30; #ifdef GAMEQC #include "anim.qc" #include "animdecide.qc" #include "ent_cs.qc" #include "net_notice.qc" #include "wepent.qc" #endif #include "mapinfo.qc" #include "playerstats.qc" #ifdef SVQC #include "state.qc" #endif #include "util.qc" #ifndef CSQC #include "campaign_file.qc" #include "campaign_setup.qc" #endif #ifdef GAMEQC #include "physics/all.inc" #include "triggers/include.qc" #include "viewloc.qc" #endif #ifdef GAMEQC #include "minigames/minigames.qc" #endif #include "debug.qh" #include "command/_mod.inc" #ifdef GAMEQC #include "deathtypes/all.qc" #include "effects/all.qc" #include "impulses/all.qc" #include "notifications/all.qc" #include "t_items.qc" #endif #include "items/_mod.inc" #include "weapons/_all.inc" #include "monsters/_mod.inc" #include "turrets/_mod.inc" #include "vehicles/_mod.inc" #include "mutators/_mod.inc" #include "gamemodes/_mod.inc"