#ifndef CAMPAIGN_COMMON_H #define CAMPAIGN_COMMON_H #if defined(CSQC) #elif defined(MENUQC) #include "util-pre.qh" #include "../menu/sys-pre.qh" #include "../dpdefs/menudefs.qc" #include "../dpdefs/keycodes.qc" #include "../menu/sys-post.qh" #include "../menu/config.qh" #include "../warpzonelib/mathlib.qh" #include "util.qh" #include "test.qh" #include "../menu/oo/base.qh" #include "playerstats.qh" #include "teams.qh" #include "constants.qh" #include "mapinfo.qh" #elif defined(SVQC) #include "util-pre.qh" #include "../server/sys-pre.qh" #include "../dpdefs/progsdefs.qc" #include "../dpdefs/dpextensions.qc" #include "../server/sys-post.qh" #include "../warpzonelib/anglestransform.qh" #include "../warpzonelib/mathlib.qh" #include "../warpzonelib/common.qh" #include "../warpzonelib/util_server.qh" #include "../warpzonelib/server.qh" #include "constants.qh" #include "stats.qh" #include "teams.qh" #include "util.qh" #include "nades.qh" #include "buffs.qh" #include "test.qh" #include "counting.qh" #include "urllib.qh" #include "command/markup.qh" #include "command/rpn.qh" #include "command/generic.qh" #include "command/shared_defs.qh" #include "net_notice.qh" #include "animdecide.qh" #include "monsters/monsters.qh" #include "monsters/sv_monsters.qh" #include "monsters/spawn.qh" #include "weapons/config.qh" #include "weapons/weapons.qh" #include "../server/weapons/accuracy.qh" #include "../server/weapons/common.qh" #include "../server/weapons/csqcprojectile.qh" #include "../server/weapons/hitplot.qh" #include "../server/weapons/selection.qh" #include "../server/weapons/spawning.qh" #include "../server/weapons/throwing.qh" #include "../server/weapons/tracing.qh" #include "../server/weapons/weaponstats.qh" #include "../server/weapons/weaponsystem.qh" #include "../server/t_items.qh" #include "../server/autocvars.qh" #include "../server/constants.qh" #include "../server/defs.qh" #include "notifications.qh" #include "deathtypes.qh" #include "../server/mutators/mutators_include.qh" #include "../server/tturrets/include/turrets_early.qh" #include "../server/vehicles/vehicles_def.qh" #include "../server/campaign.qh" #endif #ifndef CAMPAIGN_MAX_ENTRIES #define CAMPAIGN_MAX_ENTRIES 64 #endif // each i-th array element corresponds to the list entry campaign_offset+i float campaign_entries; float campaign_offset; string campaign_gametype[CAMPAIGN_MAX_ENTRIES]; string campaign_mapname[CAMPAIGN_MAX_ENTRIES]; float campaign_bots[CAMPAIGN_MAX_ENTRIES]; float campaign_botskill[CAMPAIGN_MAX_ENTRIES]; float campaign_fraglimit[CAMPAIGN_MAX_ENTRIES]; float campaign_timelimit[CAMPAIGN_MAX_ENTRIES]; string campaign_mutators[CAMPAIGN_MAX_ENTRIES]; string campaign_shortdesc[CAMPAIGN_MAX_ENTRIES]; string campaign_longdesc[CAMPAIGN_MAX_ENTRIES]; string campaign_title; // filled upon loading // load the campaign file, but use the given offset and limit the number of // entries being read. Returns the number of entries successfully read (this // number is also stored in campaign_entries). // NOTE: there MUST be a corresponding CampaignFile_Unload() to unzone the // strings. string campaign_name; // set that to the campaign you want to load before calling CampaignFile_Load float CampaignFile_Load(float offset, float entries); void CampaignFile_Unload(); // Sets up the campaign for the n-th array item (meaning: campaign_offset+nth // level) using localcmd() void CampaignSetup(float n); #endif