#pragma once const int RANKINGS_CNT = 99; /////////////////////////// // keys pressed const int KEY_FORWARD = BIT(0); const int KEY_BACKWARD = BIT(1); const int KEY_LEFT = BIT(2); const int KEY_RIGHT = BIT(3); const int KEY_JUMP = BIT(4); const int KEY_CROUCH = BIT(5); const int KEY_ATCK = BIT(6); const int KEY_ATCK2 = BIT(7); /////////////////////////// // cvar constants const int CVAR_SAVE = 1; const int CVAR_NOTIFY = 2; const int CVAR_READONLY = 4; /////////////////////////// // csqc communication stuff const int HUD_NORMAL = 0; const int HUD_BUMBLEBEE_GUN = 25; // moved that here so the client knows the max. // # of maps, I'll use arrays for them :P const int MAPVOTE_COUNT = 30; const int SPECIES_HUMAN = 0; const int SPECIES_ROBOT_SOLID = 1; const int SPECIES_ALIEN = 2; const int SPECIES_ANIMAL = 3; const int SPECIES_ROBOT_RUSTY = 4; const int SPECIES_ROBOT_SHINY = 5; const int SPECIES_RESERVED = 15; const int FRAGS_PLAYER = 0; const int FRAGS_SPECTATOR = -666; const int FRAGS_PLAYER_OUT_OF_GAME = -616; // server flags const int SERVERFLAG_ALLOW_FULLBRIGHT = 1; const int SERVERFLAG_TEAMPLAY = 2; const int SERVERFLAG_PLAYERSTATS = 4; // a bit more constant const vector PL_MAX_CONST = '16 16 45'; const vector PL_MIN_CONST = '-16 -16 -24'; const vector PL_CROUCH_MAX_CONST = '16 16 25'; const vector PL_CROUCH_MIN_CONST = '-16 -16 -24'; // gametype vote flags const int GTV_FORBIDDEN = 0; // Cannot be voted const int GTV_AVAILABLE = 1; // Can be voted const int GTV_CUSTOM = 2; // Custom entry