#pragma once #ifdef CSQC #include #include #include #include #include int autocvar_cl_damageeffect; float autocvar_cl_damageeffect_ticrate; float autocvar_cl_damageeffect_bones; bool autocvar_cl_damageeffect_distribute; float autocvar_cl_damageeffect_lifetime; float autocvar_cl_damageeffect_lifetime_min; float autocvar_cl_damageeffect_lifetime_max; int w_deathtype; float w_issilent, w_random; vector w_org, w_backoff; .float damageforcescale; const float MIN_DAMAGEEXTRARADIUS = 2; const float MAX_DAMAGEEXTRARADIUS = 16; .float damageextraradius; .void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage; #endif