#pragma once #ifdef CSQC #include #include #include #include #include int w_deathtype; float w_issilent, w_random; vector w_org, w_backoff; .float damageforcescale; const float MIN_DAMAGEEXTRARADIUS = 2; const float MAX_DAMAGEEXTRARADIUS = 16; .float damageextraradius; .void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage; #endif