#include "sv_duel.qh" MUTATOR_HOOKFUNCTION(duel, ReadLevelCvars) { warmup_stage = 1; //sv_ready_restart_after_countdown = 0; } MUTATOR_HOOKFUNCTION(duel, GetPlayerLimit) { M_ARGV(0, int) = 2; // duel is always 1v1! } MUTATOR_HOOKFUNCTION(duel, Scores_CountFragsRemaining) { // announce remaining frags? return true; }