#include "cl_freezetag.qh" #include void HUD_Mod_FreezeTag_Export(int fh) { HUD_Write_Cvar("hud_panel_modicons_freezetag_layout"); } void HUD_Mod_FreezeTag(vector myPos, vector mySize) { mod_active = 1; // required in each mod function that always shows something HUD_Mod_CA_Draw(myPos, mySize, autocvar_hud_panel_modicons_freezetag_layout); }