#include "sv_keyhunt.qh" float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; float autocvar_g_balance_keyhunt_delay_damage_return; float autocvar_g_balance_keyhunt_delay_return; float autocvar_g_balance_keyhunt_delay_round; float autocvar_g_balance_keyhunt_delay_tracking; float autocvar_g_balance_keyhunt_return_when_unreachable; float autocvar_g_balance_keyhunt_dropvelocity; float autocvar_g_balance_keyhunt_maxdist; float autocvar_g_balance_keyhunt_protecttime; int autocvar_g_balance_keyhunt_score_capture; int autocvar_g_balance_keyhunt_score_carrierfrag; int autocvar_g_balance_keyhunt_score_collect; int autocvar_g_balance_keyhunt_score_destroyed; int autocvar_g_balance_keyhunt_score_destroyed_ownfactor; int autocvar_g_balance_keyhunt_score_push; float autocvar_g_balance_keyhunt_throwvelocity; //int autocvar_g_keyhunt_teams; int autocvar_g_keyhunt_teams_override; // #define KH_PLAYER_USE_ATTACHMENT // TODO? no model exists for this // #define KH_PLAYER_USE_CARRIEDMODEL #ifdef KH_PLAYER_USE_ATTACHMENT const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0'; const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0'; const vector KH_PLAYER_ATTACHMENT = '0 0 0'; const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0'; const string KH_PLAYER_ATTACHMENT_BONE = ""; #else const float KH_KEY_ZSHIFT = 22; const float KH_KEY_XYDIST = 24; const float KH_KEY_XYSPEED = 45; #endif const float KH_KEY_WP_ZSHIFT = 20; const vector KH_KEY_MIN = '-10 -10 -46'; const vector KH_KEY_MAX = '10 10 3'; const float KH_KEY_BRIGHTNESS = 2; bool kh_no_radar_circles; // kh_state // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self .float siren_time; // time delay the siren //.float stuff_time; // time delay to stuffcmd a cvar int kh_Team_ByID(int t) { if(t == 0) return NUM_TEAM_1; if(t == 1) return NUM_TEAM_2; if(t == 2) return NUM_TEAM_3; if(t == 3) return NUM_TEAM_4; return 0; } entity kh_controller; //bool kh_tracking_enabled; int kh_teams; int kh_interferemsg_team; float kh_interferemsg_time; .entity kh_next, kh_prev; // linked list .float kh_droptime; .int kh_dropperteam; .entity kh_previous_owner; .int kh_previous_owner_playerid; int kh_key_dropped, kh_key_carried; int kh_Key_AllOwnedByWhichTeam(); const int ST_KH_CAPS = 1; void kh_ScoreRules(int teams) { GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, { field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); field(SP_KH_PUSHES, "pushes", 0); field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER); field(SP_KH_PICKUPS, "pickups", 0); field(SP_KH_KCKILLS, "kckills", 0); field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER); }); } bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time { if(!IS_PLAYER(view) || DIFF_TEAM(this, view)) if(!kh_tracking_enabled) return false; return true; } bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view) { if(!kh_tracking_enabled) return false; if(!this.owner) return true; if(!this.owner.owner) return true; return false; // draw only when key is not owned } void kh_update_state() { entity key; int f; int s = 0; FOR_EACH_KH_KEY(key) { if(key.owner) f = key.team; else f = 30; s |= (32 ** key.count) * f; } FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; }); FOR_EACH_KH_KEY(key) { if(key.owner) STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31; } //print(ftos((nextent(NULL)).kh_state), "\n"); } var kh_Think_t kh_Controller_Thinkfunc; void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly { kh_Controller_Thinkfunc = func; kh_controller.cnt = ceil(t); if(t == 0) kh_controller.nextthink = time; // force } void kh_WaitForPlayers(); void kh_Controller_Think(entity this) // called a lot { if(game_stopped) return; if(this.cnt > 0) { if(getthink(this) != kh_WaitForPlayers) this.cnt -= 1; } else if(this.cnt == 0) { this.cnt -= 1; kh_Controller_Thinkfunc(); } this.nextthink = time + 1; } // frags f: take from cvar * f // frags 0: no frags void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured { string s; if(game_stopped) return; if(frags_player) UpdateFrags(player, frags_player); if(key && key.owner && frags_owner) UpdateFrags(key.owner, frags_owner); if(!autocvar_sv_eventlog) //output extra info to the console or text file return; s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player)); if(key && key.owner) s = strcat(s, ":", ftos(key.owner.playerid)); else s = strcat(s, ":0"); s = strcat(s, ":", ftos(frags_owner), ":"); if(key) s = strcat(s, key.netname); GameLogEcho(s); } vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times. { if(e.tag_entity) { makevectors(e.tag_entity.angles); return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up; } else return e.origin; } void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round { #ifdef KH_PLAYER_USE_ATTACHMENT entity first = key.owner.kh_next; if(key == first) { setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE); if(key.kh_next) { setattachment(key.kh_next, key, ""); setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST); setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED); key.kh_next.angles = '0 0 0'; } else setorigin(key, KH_PLAYER_ATTACHMENT); key.angles = KH_PLAYER_ATTACHMENT_ANGLES; } else { setattachment(key, key.kh_prev, ""); if(key.kh_next) setattachment(key.kh_next, key, ""); setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED); setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST); key.angles = '0 0 0'; } #else setattachment(key, key.owner, ""); setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think key.angles_y -= key.owner.angles.y; #endif key.flags = 0; if(IL_CONTAINS(g_items, key)) IL_REMOVE(g_items, key); key.solid = SOLID_NOT; set_movetype(key, MOVETYPE_NONE); key.team = key.owner.team; key.nextthink = time; key.damageforcescale = 0; key.takedamage = DAMAGE_NO; key.modelindex = kh_key_carried; navigation_dynamicgoal_unset(key); } void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured { #ifdef KH_PLAYER_USE_ATTACHMENT entity first = key.owner.kh_next; if(key == first) { if(key.kh_next) { setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE); setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST); key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES; } } else { if(key.kh_next) setattachment(key.kh_next, key.kh_prev, ""); setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST); } // in any case: setattachment(key, NULL, ""); setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z)); key.angles = key.owner.angles; #else setorigin(key, key.owner.origin + key.origin.z * '0 0 1'); setattachment(key, NULL, ""); key.angles_y += key.owner.angles.y; #endif key.flags = FL_ITEM; if(!IL_CONTAINS(g_items, key)) IL_PUSH(g_items, key); key.solid = SOLID_TRIGGER; set_movetype(key, MOVETYPE_TOSS); key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return; key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale; key.takedamage = DAMAGE_YES; // let key.team stay key.modelindex = kh_key_dropped; navigation_dynamicgoal_set(key, key.owner); key.kh_previous_owner = key.owner; key.kh_previous_owner_playerid = key.owner.playerid; } void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach { if(key.owner == player) return; int ownerteam0 = kh_Key_AllOwnedByWhichTeam(); if(key.owner) { kh_Key_Detach(key); // remove from linked list if(key.kh_next) key.kh_next.kh_prev = key.kh_prev; key.kh_prev.kh_next = key.kh_next; key.kh_next = NULL; key.kh_prev = NULL; if(key.owner.kh_next == NULL) { // No longer a key carrier if(!kh_no_radar_circles) WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier); WaypointSprite_DetachCarrier(key.owner); } } key.owner = player; if(player) { // insert into linked list key.kh_next = player.kh_next; key.kh_prev = player; player.kh_next = key; if(key.kh_next) key.kh_next.kh_prev = key; kh_Key_Attach(key); if(key.kh_next == NULL) { // player is now a key carrier entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER); wp.colormod = colormapPaletteColor(player.team - 1, 0); player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player; WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY); if(player.team == NUM_TEAM_1) WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed); else if(player.team == NUM_TEAM_2) WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue); else if(player.team == NUM_TEAM_3) WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow); else if(player.team == NUM_TEAM_4) WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink); if(!kh_no_radar_circles) WaypointSprite_Ping(player.waypointsprite_attachedforcarrier); } } // moved that here, also update if there's no player kh_update_state(); key.pusher = NULL; int ownerteam = kh_Key_AllOwnedByWhichTeam(); if(ownerteam != ownerteam0) { entity k; if(ownerteam != -1) { kh_interferemsg_time = time + 0.2; kh_interferemsg_team = player.team; // audit all key carrier sprites, update them to "Run here" FOR_EACH_KH_KEY(k) { if (!k.owner) continue; entity first = WP_Null; FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; }); entity third = WP_Null; FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; }); WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third); } } else { kh_interferemsg_time = 0; // audit all key carrier sprites, update them to "Key Carrier" FOR_EACH_KH_KEY(k) { if (!k.owner) continue; entity first = WP_Null; FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; }); entity third = WP_Null; FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; }); WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third); } } } } void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) { if(this.owner) return; if(ITEM_DAMAGE_NEEDKILL(deathtype)) { this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished); return; } if(force == '0 0 0') return; if(time > this.pushltime) if(IS_PLAYER(attacker)) this.team = attacker.team; } void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key { sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM); if(key.kh_dropperteam != player.team) { kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0); GameRules_scoring_add(player, KH_PICKUPS, 1); } key.kh_dropperteam = 0; int realteam = kh_Team_ByID(key.count); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname); kh_Key_AssignTo(key, player); // this also updates .kh_state } void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up { if(game_stopped) return; if(this.owner) // already carried return; if(ITEM_TOUCH_NEEDKILL()) { this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished); return; } if (!IS_PLAYER(toucher)) return; if(IS_DEAD(toucher)) return; if(toucher == this.enemy) if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect) return; // you just dropped it! kh_Key_Collect(this, toucher); } void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds { entity o = key.owner; kh_Key_AssignTo(key, NULL); if(o) // it was attached WaypointSprite_Kill(key.waypointsprite_attachedforcarrier); else // it was dropped WaypointSprite_DetachCarrier(key); // remove key from key list if (kh_worldkeylist == key) kh_worldkeylist = kh_worldkeylist.kh_worldkeynext; else { o = kh_worldkeylist; while (o) { if (o.kh_worldkeynext == key) { o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext; break; } o = o.kh_worldkeynext; } } delete(key); kh_update_state(); } void kh_FinishRound() // runs when a team captures the keys { // prepare next round kh_interferemsg_time = 0; entity key; kh_no_radar_circles = true; FOR_EACH_KH_KEY(key) kh_Key_Remove(key); kh_no_radar_circles = false; Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round); kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound); } void nades_GiveBonus(entity player, float score); void kh_WinnerTeam(int winner_team) // runs when a team wins { // all key carriers get some points entity key; float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture; DistributeEvenly_Init(score, NumTeams(kh_teams)); // twice the score for 3 team games, three times the score for 4 team games! // note: for a win by destroying the key, this should NOT be applied FOR_EACH_KH_KEY(key) { float f = DistributeEvenly_Get(1); kh_Scores_Event(key.owner, key, "capture", f, 0); GameRules_scoring_add_team(key.owner, KH_CAPS, 1); nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high); } bool first = true; string keyowner = ""; FOR_EACH_KH_KEY(key) if(key.owner.kh_next == key) { if(!first) keyowner = strcat(keyowner, ", "); keyowner = key.owner.netname; first = false; } Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner); first = true; vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0'; FOR_EACH_KH_KEY(key) { vector thisorigin = kh_AttachedOrigin(key); //dprint("Key origin: ", vtos(thisorigin), "\n"); midpoint += thisorigin; if(!first) te_lightning2(NULL, lastorigin, thisorigin); lastorigin = thisorigin; if(first) firstorigin = thisorigin; first = false; } if(NumTeams(kh_teams) > 2) { te_lightning2(NULL, lastorigin, firstorigin); } midpoint = midpoint * (1 / NumTeams(kh_teams)); te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component play2all(SND(KH_CAPTURE)); kh_FinishRound(); } void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map { float f; entity attacker = NULL; if(lostkey.pusher) if(lostkey.pusher.team != loser_team) if(IS_PLAYER(lostkey.pusher)) attacker = lostkey.pusher; if(attacker) { if(lostkey.kh_previous_owner) kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push); // don't actually GIVE him the -nn points, just log kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0); GameRules_scoring_add(attacker, KH_PUSHES, 1); //centerprint(attacker, "Your push is the best!"); // does this really need to exist? } else { int players = 0; float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor; FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; }); entity key; int keys = 0; FOR_EACH_KH_KEY(key) if(key.owner && key.team != loser_team) ++keys; if(lostkey.kh_previous_owner) kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed); // don't actually GIVE him the -nn points, just log if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid) GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1); DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players); FOR_EACH_KH_KEY(key) if(key.owner && key.team != loser_team) { f = DistributeEvenly_Get(of); kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0); } int fragsleft = DistributeEvenly_Get(players); // Now distribute these among all other teams... int j = NumTeams(kh_teams) - 1; for(int i = 0; i < NumTeams(kh_teams); ++i) { int thisteam = kh_Team_ByID(i); if(thisteam == loser_team) // bad boy, no cookie - this WILL happen continue; players = 0; FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; }); DistributeEvenly_Init(fragsleft, j); fragsleft = DistributeEvenly_Get(j - 1); DistributeEvenly_Init(DistributeEvenly_Get(1), players); FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { f = DistributeEvenly_Get(1); kh_Scores_Event(it, NULL, "destroyed", f, 0); }); --j; } } int realteam = kh_Team_ByID(lostkey.count); Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS)); if(attacker) Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname); else Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname); play2all(SND(KH_DESTROY)); te_tarexplosion(lostkey.origin); kh_FinishRound(); } void kh_Key_Think(entity this) // runs all the time { if(game_stopped) return; if(this.owner) { #ifndef KH_PLAYER_USE_ATTACHMENT makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED)); setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z); #endif } // if in nodrop or time over, end the round if(!this.owner) if(time > this.pain_finished) kh_LoserTeam(this.team, this); if(this.owner) if(kh_Key_AllOwnedByWhichTeam() != -1) { if(this.siren_time < time) { sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm this.siren_time = time + 2.5; // repeat every 2.5 seconds } entity key; vector p = this.owner.origin; FOR_EACH_KH_KEY(key) if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist)) goto not_winning; kh_WinnerTeam(this.team); LABEL(not_winning) } if(kh_interferemsg_time && time > kh_interferemsg_time) { kh_interferemsg_time = 0; FOREACH_CLIENT(IS_PLAYER(it), { if(it.team == kh_interferemsg_team) { if(it.kh_next) Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET); else Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP); } else Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE)); }); } this.nextthink = time + 0.05; } void key_reset(entity this) { kh_Key_AssignTo(this, NULL); kh_Key_Remove(this); } const string STR_ITEM_KH_KEY = "item_kh_key"; void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected { entity key = spawn(); key.count = i; key.classname = STR_ITEM_KH_KEY; settouch(key, kh_Key_Touch); setthink(key, kh_Key_Think); key.nextthink = time; key.items = IT_KEY1 | IT_KEY2; key.cnt = _angle; key.angles = '0 360 0' * random(); key.event_damage = kh_Key_Damage; key.takedamage = DAMAGE_YES; key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable; key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable; key.modelindex = kh_key_dropped; key.model = "key"; key.kh_dropperteam = 0; key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; setsize(key, KH_KEY_MIN, KH_KEY_MAX); key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS; key.reset = key_reset; navigation_dynamicgoal_init(key, false); switch(initial_owner.team) { case NUM_TEAM_1: key.netname = "^1red key"; break; case NUM_TEAM_2: key.netname = "^4blue key"; break; case NUM_TEAM_3: key.netname = "^3yellow key"; break; case NUM_TEAM_4: key.netname = "^6pink key"; break; default: key.netname = "NETGIER key"; break; } // link into key list key.kh_worldkeynext = kh_worldkeylist; kh_worldkeylist = key; Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START)); WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG); key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player; kh_Key_AssignTo(key, initial_owner); } // -1 when no team completely owns all keys yet int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team { entity key; int teem = -1; int keys = NumTeams(kh_teams); FOR_EACH_KH_KEY(key) { if(!key.owner) return -1; if(teem == -1) teem = key.team; else if(teem != key.team) return -1; --keys; } if(keys != 0) return -1; return teem; } void kh_Key_DropOne(entity key) { // prevent collecting this one for some time entity player = key.owner; key.kh_droptime = time; key.enemy = player; kh_Scores_Event(player, key, "dropkey", 0, 0); GameRules_scoring_add(player, KH_LOSSES, 1); int realteam = kh_Team_ByID(key.count); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname); kh_Key_AssignTo(key, NULL); makevectors(player.v_angle); key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false); key.pusher = NULL; key.pushltime = time + autocvar_g_balance_keyhunt_protecttime; key.kh_dropperteam = key.team; sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM); } void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies { if(player.kh_next) { entity mypusher = NULL; if(player.pusher) if(time < player.pushltime) mypusher = player.pusher; entity key; while((key = player.kh_next)) { kh_Scores_Event(player, key, "losekey", 0, 0); GameRules_scoring_add(player, KH_LOSSES, 1); int realteam = kh_Team_ByID(key.count); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname); kh_Key_AssignTo(key, NULL); makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random()); key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false); key.pusher = mypusher; key.pushltime = time + autocvar_g_balance_keyhunt_protecttime; if(suicide) key.kh_dropperteam = player.team; } sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM); } } int kh_GetMissingTeams() { int missing_teams = 0; for(int i = 0; i < NumTeams(kh_teams); ++i) { int teem = kh_Team_ByID(i); int players = 0; FOREACH_CLIENT(IS_PLAYER(it), { if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem) ++players; }); if (!players) missing_teams |= (2 ** i); } return missing_teams; } void kh_WaitForPlayers() // delay start of the round until enough players are present { static int prev_missing_teams_mask; if(time < game_starttime) { if (prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers); return; } int missing_teams_mask = kh_GetMissingTeams(); if(!missing_teams_mask) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round); kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound); } else { if(player_count == 0) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; } else { if(prev_missing_teams_mask != missing_teams_mask) { Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); prev_missing_teams_mask = missing_teams_mask; } } kh_Controller_SetThink(1, kh_WaitForPlayers); } } void kh_EnableTrackingDevice() // runs after each round { Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT); Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER); kh_tracking_enabled = true; } void kh_StartRound() // runs at the start of each round { if(time < game_starttime) { kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers); return; } if(kh_GetMissingTeams()) { kh_Controller_SetThink(1, kh_WaitForPlayers); return; } Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT); Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER); for(int i = 0; i < NumTeams(kh_teams); ++i) { int teem = kh_Team_ByID(i); int players = 0; entity my_player = NULL; FOREACH_CLIENT(IS_PLAYER(it), { if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem) { ++players; if(random() * players <= 1) my_player = it; } }); kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i); } kh_tracking_enabled = false; Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking); kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice); } float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score { if(attacker == targ) return f; if(targ.kh_next) { if(attacker.team == targ.team) { int nk = 0; for(entity k = targ.kh_next; k != NULL; k = k.kh_next) ++nk; kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0); } else { kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0); GameRules_scoring_add(attacker, KH_KCKILLS, 1); // the frag gets added later } } return f; } void kh_Initialize() // sets up th KH environment { // setup variables kh_teams = autocvar_g_keyhunt_teams_override; if(kh_teams < 2) kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame kh_teams = BITS(bound(2, kh_teams, 4)); // make a KH entity for controlling the game kh_controller = spawn(); setthink(kh_controller, kh_Controller_Think); kh_Controller_SetThink(0, kh_WaitForPlayers); setmodel(kh_controller, MDL_KH_KEY); kh_key_dropped = kh_controller.modelindex; /* dprint(vtos(kh_controller.mins)); dprint(vtos(kh_controller.maxs)); dprint("\n"); */ #ifdef KH_PLAYER_USE_CARRIEDMODEL setmodel(kh_controller, MDL_KH_KEY_CARRIED); kh_key_carried = kh_controller.modelindex; #else kh_key_carried = kh_key_dropped; #endif kh_controller.model = ""; kh_controller.modelindex = 0; kh_ScoreRules(kh_teams); } void kh_finalize() { // to be called before intermission kh_FinishRound(); delete(kh_controller); kh_controller = NULL; } // legacy bot role void(entity this) havocbot_role_kh_carrier; void(entity this) havocbot_role_kh_defense; void(entity this) havocbot_role_kh_offense; void(entity this) havocbot_role_kh_freelancer; void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy) { entity head; for (head = kh_worldkeylist; head; head = head.kh_worldkeynext) { if(head.owner == this) continue; if(!kh_tracking_enabled) { // if it's carried by our team we know about it // otherwise we have to see it to know about it if(!head.owner || head.team != this.team) { traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this); if (trace_fraction < 1 && trace_ent != head) continue; // skip what I can't see } } if(!head.owner) navigation_routerating(this, head, ratingscale_dropped * 10000, 100000); else if(head.team == this.team) navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000); else navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000); } havocbot_goalrating_items(this, 1, this.origin, 10000); } void havocbot_role_kh_carrier(entity this) { if(IS_DEAD(this)) return; if (!(this.kh_next)) { LOG_TRACE("changing role to freelancer"); this.havocbot_role = havocbot_role_kh_freelancer; this.havocbot_role_timeout = 0; return; } if (navigation_goalrating_timeout(this)) { navigation_goalrating_start(this); if(kh_Key_AllOwnedByWhichTeam() == this.team) havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home else havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively navigation_goalrating_end(this); navigation_goalrating_timeout_set(this); } } void havocbot_role_kh_defense(entity this) { if(IS_DEAD(this)) return; if (this.kh_next) { LOG_TRACE("changing role to carrier"); this.havocbot_role = havocbot_role_kh_carrier; this.havocbot_role_timeout = 0; return; } if (!this.havocbot_role_timeout) this.havocbot_role_timeout = time + random() * 10 + 20; if (time > this.havocbot_role_timeout) { LOG_TRACE("changing role to freelancer"); this.havocbot_role = havocbot_role_kh_freelancer; this.havocbot_role_timeout = 0; return; } if (navigation_goalrating_timeout(this)) { float key_owner_team; navigation_goalrating_start(this); key_owner_team = kh_Key_AllOwnedByWhichTeam(); if(key_owner_team == this.team) havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers else if(key_owner_team == -1) havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively else havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY navigation_goalrating_end(this); navigation_goalrating_timeout_set(this); } } void havocbot_role_kh_offense(entity this) { if(IS_DEAD(this)) return; if (this.kh_next) { LOG_TRACE("changing role to carrier"); this.havocbot_role = havocbot_role_kh_carrier; this.havocbot_role_timeout = 0; return; } if (!this.havocbot_role_timeout) this.havocbot_role_timeout = time + random() * 10 + 20; if (time > this.havocbot_role_timeout) { LOG_TRACE("changing role to freelancer"); this.havocbot_role = havocbot_role_kh_freelancer; this.havocbot_role_timeout = 0; return; } if (navigation_goalrating_timeout(this)) { float key_owner_team; navigation_goalrating_start(this); key_owner_team = kh_Key_AllOwnedByWhichTeam(); if(key_owner_team == this.team) havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway else if(key_owner_team == -1) havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively else havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY! navigation_goalrating_end(this); navigation_goalrating_timeout_set(this); } } void havocbot_role_kh_freelancer(entity this) { if(IS_DEAD(this)) return; if (this.kh_next) { LOG_TRACE("changing role to carrier"); this.havocbot_role = havocbot_role_kh_carrier; this.havocbot_role_timeout = 0; return; } if (!this.havocbot_role_timeout) this.havocbot_role_timeout = time + random() * 10 + 10; if (time > this.havocbot_role_timeout) { if (random() < 0.5) { LOG_TRACE("changing role to offense"); this.havocbot_role = havocbot_role_kh_offense; } else { LOG_TRACE("changing role to defense"); this.havocbot_role = havocbot_role_kh_defense; } this.havocbot_role_timeout = 0; return; } if (navigation_goalrating_timeout(this)) { navigation_goalrating_start(this); int key_owner_team = kh_Key_AllOwnedByWhichTeam(); if(key_owner_team == this.team) havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway else if(key_owner_team == -1) havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys else havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY navigation_goalrating_end(this); navigation_goalrating_timeout_set(this); } } // register this as a mutator MUTATOR_HOOKFUNCTION(kh, ClientDisconnect) { entity player = M_ARGV(0, entity); kh_Key_DropAll(player, true); } MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver) { entity player = M_ARGV(0, entity); kh_Key_DropAll(player, true); } MUTATOR_HOOKFUNCTION(kh, PlayerDies) { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); if(frag_target == frag_attacker) kh_Key_DropAll(frag_target, true); else if(IS_PLAYER(frag_attacker)) kh_Key_DropAll(frag_target, false); else kh_Key_DropAll(frag_target, true); } MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST) { entity frag_attacker = M_ARGV(0, entity); entity frag_target = M_ARGV(1, entity); float frag_score = M_ARGV(2, float); M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score); } MUTATOR_HOOKFUNCTION(kh, MatchEnd) { kh_finalize(); } MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) { M_ARGV(0, float) = kh_teams; return true; } MUTATOR_HOOKFUNCTION(kh, SpectateCopy) { entity spectatee = M_ARGV(0, entity); entity client = M_ARGV(1, entity); STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee); } MUTATOR_HOOKFUNCTION(kh, PlayerUseKey) { entity player = M_ARGV(0, entity); if(MUTATOR_RETURNVALUE == 0) { entity k = player.kh_next; if(k) { kh_Key_DropOne(k); return true; } } } MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole) { entity bot = M_ARGV(0, entity); if(IS_DEAD(bot)) return true; float r = random() * 3; if (r < 1) bot.havocbot_role = havocbot_role_kh_offense; else if (r < 2) bot.havocbot_role = havocbot_role_kh_defense; else bot.havocbot_role = havocbot_role_kh_freelancer; return true; } MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes) { entity player = M_ARGV(0, entity); if(player.kh_next) M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes } MUTATOR_HOOKFUNCTION(kh, DropSpecialItems) { entity frag_target = M_ARGV(0, entity); kh_Key_DropAll(frag_target, false); } MUTATOR_HOOKFUNCTION(kh, reset_map_global) { kh_WaitForPlayers(); // takes care of killing the "missing teams" message }