#pragma once #include #include .float lms_spectate_warning; #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") string autocvar_g_lms_weaponarena = "most_available"; void lms_Initialize(); REGISTER_MUTATOR(lms, false) { MUTATOR_STATIC(); MUTATOR_ONADD { GameRules_limit_score(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override)); GameRules_limit_lead(0); GameRules_score_enabled(false); GameRules_scoring(0, 0, 0, { field(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY); field(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE); }); lms_Initialize(); } return 0; } // lives related defs float lms_lowest_lives; float LMS_NewPlayerLives();