#include "sv_nexball.qh" .entity ballcarried; int autocvar_g_nexball_goalleadlimit; #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit") bool autocvar_g_nexball_basketball_jumppad = true; float autocvar_g_nexball_basketball_bouncefactor; float autocvar_g_nexball_basketball_bouncestop; float autocvar_g_nexball_basketball_carrier_highspeed; bool autocvar_g_nexball_basketball_meter; float autocvar_g_nexball_basketball_meter_maxpower; float autocvar_g_nexball_basketball_meter_minpower; float autocvar_g_nexball_delay_collect; float autocvar_g_nexball_delay_goal; float autocvar_g_nexball_delay_start; bool autocvar_g_nexball_football_jumppad = true; float autocvar_g_nexball_football_bouncefactor; float autocvar_g_nexball_football_bouncestop; bool autocvar_g_nexball_radar_showallplayers; bool autocvar_g_nexball_sound_bounce; int autocvar_g_nexball_trail_color; bool autocvar_g_nexball_playerclip_collisions = true; float autocvar_g_nexball_safepass_turnrate; float autocvar_g_nexball_safepass_maxdist; float autocvar_g_nexball_safepass_holdtime; float autocvar_g_nexball_viewmodel_scale; float autocvar_g_nexball_tackling; vector autocvar_g_nexball_viewmodel_offset; float autocvar_g_balance_nexball_primary_animtime; float autocvar_g_balance_nexball_primary_refire; float autocvar_g_balance_nexball_primary_speed; float autocvar_g_balance_nexball_secondary_animtime; float autocvar_g_balance_nexball_secondary_force; float autocvar_g_balance_nexball_secondary_lifetime; float autocvar_g_balance_nexball_secondary_refire; float autocvar_g_balance_nexball_secondary_speed; void basketball_touch(entity this, entity toucher); void football_touch(entity this, entity toucher); void ResetBall(entity this); const int NBM_NONE = 0; const int NBM_FOOTBALL = 2; const int NBM_BASKETBALL = 4; float nexball_mode; float OtherTeam(float t) //works only if there are two teams on the map! { entity e; e = find(NULL, classname, "nexball_team"); if(e.team == t) e = find(e, classname, "nexball_team"); return e.team; } const int ST_NEXBALL_GOALS = 1; void nb_ScoreRules(int teams) { GameRules_scoring(teams, 0, 0, { field_team(ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY); field(SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY); field(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER); }); } void LogNB(string mode, entity actor) { string s; if(!autocvar_sv_eventlog) return; s = strcat(":nexball:", mode); if(actor != NULL) s = strcat(s, ":", ftos(actor.playerid)); GameLogEcho(s); } void ball_restart(entity this) { if(this.owner) DropBall(this, this.owner.origin, '0 0 0'); ResetBall(this); } void nexball_setstatus(entity this) { this.items &= ~IT_KEY1; if(this.ballcarried) { if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time)) { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD)); entity e = this.ballcarried; DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0'); ResetBall(e); } else this.items |= IT_KEY1; } } void relocate_nexball(entity this) { tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this); if(trace_startsolid) { vector o = this.origin; if (!move_out_of_solid(this)) { objerror(this, "could not get out of solid at all!"); } LOG_INFOF( "^1NOTE: this map needs FIXING. %s at %s needs to be moved out of solid, e.g. by %s", this.classname, vtos(o - '0 0 1'), vtos(this.origin - o) ); this.origin = o; } } void DropOwner(entity this) { entity ownr; ownr = this.owner; DropBall(this, ownr.origin, ownr.velocity); makevectors(ownr.v_angle.y * '0 1 0'); ownr.velocity += ('0 0 0.75' - v_forward) * 1000; UNSET_ONGROUND(ownr); } void GiveBall(entity plyr, entity ball) { .entity weaponentity = weaponentities[0]; // TODO: find ballstealer entity ownr = ball.owner; if(ownr) { ownr.effects &= ~autocvar_g_nexball_basketball_effects_default; ownr.ballcarried = NULL; GameRules_scoring_vip(ownr, false); if(STAT(NB_METERSTART, ownr)) { STAT(NB_METERSTART, ownr) = 0; ownr.(weaponentity).state = WS_READY; } WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier); } else { WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier); } //setattachment(ball, plyr, ""); setorigin(ball, plyr.origin + plyr.view_ofs); if(ball.team != plyr.team) ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam; ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it ball.weaponentity_fld = weaponentity; ball.team = plyr.team; plyr.ballcarried = ball; GameRules_scoring_vip(plyr, true); ball.nb_dropper = plyr; plyr.effects |= autocvar_g_nexball_basketball_effects_default; ball.effects &= ~autocvar_g_nexball_basketball_effects_default; ball.velocity = '0 0 0'; set_movetype(ball, MOVETYPE_NONE); settouch(ball, func_null); ball.effects |= EF_NOSHADOW; ball.scale = 1; // scale down. WaypointSprite_AttachCarrier(WP_NbBall, plyr, RADARICON_FLAGCARRIER); WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); if(autocvar_g_nexball_basketball_delay_hold) { setthink(ball, DropOwner); ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold; } STAT(WEAPONS, plyr.(weaponentity)) = STAT(WEAPONS, plyr); plyr.m_switchweapon = plyr.(weaponentity).m_weapon; STAT(WEAPONS, plyr) = WEPSET(NEXBALL); Weapon w = WEP_NEXBALL; w.wr_resetplayer(w, plyr); plyr.(weaponentity).m_switchweapon = WEP_NEXBALL; W_SwitchWeapon(plyr, WEP_NEXBALL, weaponentity); } void DropBall(entity ball, vector org, vector vel) { ball.effects |= autocvar_g_nexball_basketball_effects_default; ball.effects &= ~EF_NOSHADOW; ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default; setattachment(ball, NULL, ""); setorigin(ball, org); set_movetype(ball, MOVETYPE_BOUNCE); UNSET_ONGROUND(ball); ball.scale = ball_scale; ball.velocity = vel; ball.nb_droptime = time; settouch(ball, basketball_touch); setthink(ball, ResetBall); ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime); if(STAT(NB_METERSTART, ball.owner)) { STAT(NB_METERSTART, ball.owner) = 0; .entity weaponentity = ball.weaponentity_fld; ball.owner.(weaponentity).state = WS_READY; } WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier); WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); entity e = ball.owner; ball.owner = NULL; e.ballcarried = NULL; GameRules_scoring_vip(e, false); } void InitBall(entity this) { if(game_stopped) return; UNSET_ONGROUND(this); set_movetype(this, MOVETYPE_BOUNCE); if(this.classname == "nexball_basketball") settouch(this, basketball_touch); else if(this.classname == "nexball_football") settouch(this, football_touch); this.cnt = 0; setthink(this, ResetBall); this.nextthink = time + autocvar_g_nexball_delay_idle + 3; this.teamtime = 0; this.pusher = NULL; this.team = false; _sound(this, CH_TRIGGER, this.noise1, VOL_BASE, ATTEN_NORM); WaypointSprite_Ping(this.waypointsprite_attachedforcarrier); LogNB("init", NULL); } void ResetBall(entity this) { if(this.cnt < 2) // step 1 { if(time == this.teamtime) Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD)); settouch(this, func_null); set_movetype(this, MOVETYPE_NOCLIP); this.velocity = '0 0 0'; // just in case? if(!this.cnt) LogNB("resetidle", NULL); this.cnt = 2; this.nextthink = time; } else if(this.cnt < 4) // step 2 and 3 { // dprint("Step ", ftos(this.cnt), ": Calculated velocity: ", vtos(this.spawnorigin - this.origin), ", time: ", ftos(time), "\n"); this.velocity = (this.spawnorigin - this.origin) * (this.cnt - 1); // 1 or 0.5 second movement this.nextthink = time + 0.5; this.cnt += 1; } else // step 4 { // dprint("Step 4: time: ", ftos(time), "\n"); if(vdist(this.origin - this.spawnorigin, >, 10)) // should not happen anymore LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ", vtos(this.origin - this.spawnorigin), " Velocity: ", vtos(this.velocity), "\n"); this.velocity = '0 0 0'; setorigin(this, this.spawnorigin); // make sure it's positioned correctly anyway set_movetype(this, MOVETYPE_NONE); setthink(this, InitBall); this.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start; } } void football_touch(entity this, entity toucher) { if(toucher.solid == SOLID_BSP) { if(time > this.lastground + 0.1) { _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM); this.lastground = time; } if(this.velocity && !this.cnt) this.nextthink = time + autocvar_g_nexball_delay_idle; return; } if (!IS_PLAYER(toucher) && !IS_VEHICLE(toucher)) return; if(GetResource(toucher, RES_HEALTH) < 1) return; if(!this.cnt) this.nextthink = time + autocvar_g_nexball_delay_idle; this.pusher = toucher; this.team = toucher.team; if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original { if(toucher.velocity) this.velocity = toucher.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up; } else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point { makevectors(toucher.v_angle); this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up; } else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable! { makevectors(toucher.v_angle.y * '0 1 0'); this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up; } else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant) { makevectors(toucher.v_angle); this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up; } this.avelocity = -250 * v_forward; // maybe there is a way to make it look better? } void basketball_touch(entity this, entity toucher) { if(toucher.ballcarried) { football_touch(this, toucher); return; } if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect)) { if(GetResource(toucher, RES_HEALTH) < 1) return; LogNB("caught", toucher); GiveBall(toucher, this); } else if(toucher.solid == SOLID_BSP) { _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM); if(this.velocity && !this.cnt) this.nextthink = min(time + autocvar_g_nexball_delay_idle, this.teamtime); } } void GoalTouch(entity this, entity toucher) { entity ball; float isclient, pscore, otherteam; string pname; if(game_stopped) return; if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried) ball = toucher.ballcarried; else ball = toucher; if(ball.classname != "nexball_basketball") if(ball.classname != "nexball_football") return; if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt) return; EXACTTRIGGER_TOUCH(this, toucher); if(NumTeams(nb_teams) == 2) otherteam = OtherTeam(ball.team); else otherteam = 0; if((isclient = IS_CLIENT(ball.pusher))) pname = ball.pusher.netname; else pname = "Someone (?)"; if(ball.team == this.team) //owngoal (regular goals) { LogNB("owngoal", ball.pusher); bprint("Boo! ", pname, "^7 scored a goal against their own team!\n"); pscore = -1; } else if(this.team == GOAL_FAULT) { LogNB("fault", ball.pusher); if(NumTeams(nb_teams) == 2) bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n"); else bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n"); pscore = -1; } else if(this.team == GOAL_OUT) { LogNB("out", ball.pusher); if((this.spawnflags & GOAL_TOUCHPLAYER) && ball.owner) bprint(pname, "^7 went out of bounds.\n"); else bprint("The ball was returned.\n"); pscore = 0; } else //score { LogNB(strcat("goal:", ftos(this.team)), ball.pusher); bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n"); pscore = 1; } _sound(ball, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NONE); if(ball.team && pscore) { if(NumTeams(nb_teams) == 2 && pscore < 0) TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore); else TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore); } if(isclient) { if(pscore > 0) GameRules_scoring_add(ball.pusher, NEXBALL_GOALS, pscore); else if(pscore < 0) GameRules_scoring_add(ball.pusher, NEXBALL_FAULTS, -pscore); } if(ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER DropBall(ball, ball.owner.origin, ball.owner.velocity); WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier); ball.cnt = 1; setthink(ball, ResetBall); if(ball.classname == "nexball_basketball") settouch(ball, football_touch); // better than func_null: football control until the ball gets reset ball.nextthink = time + autocvar_g_nexball_delay_goal * (this.team != GOAL_OUT); } //=======================// // team ents // //=======================// spawnfunc(nexball_team) { if(!g_nexball) { delete(this); return; } this.team = this.cnt + 1; } void nb_spawnteam(string teamname, float teamcolor) { LOG_TRACE("^2spawned team ", teamname); entity e = new(nexball_team); e.netname = teamname; e.cnt = teamcolor; e.team = e.cnt + 1; //nb_teams += 1; } void nb_spawnteams() { bool t_red = false, t_blue = false, t_yellow = false, t_pink = false; entity e; for(e = NULL; (e = find(e, classname, "nexball_goal"));) { switch(e.team) { case NUM_TEAM_1: if(!t_red) { nb_spawnteam("Red", e.team-1) ; nb_teams |= BIT(0); t_red = true; } break; case NUM_TEAM_2: if(!t_blue) { nb_spawnteam("Blue", e.team-1) ; t_blue = true; nb_teams |= BIT(1); } break; case NUM_TEAM_3: if(!t_yellow) { nb_spawnteam("Yellow", e.team-1); t_yellow = true; nb_teams |= BIT(2); } break; case NUM_TEAM_4: if(!t_pink) { nb_spawnteam("Pink", e.team-1) ; t_pink = true; nb_teams |= BIT(3); } break; } } } void nb_delayedinit(entity this) { if(find(NULL, classname, "nexball_team") == NULL) nb_spawnteams(); nb_ScoreRules(nb_teams); } //=======================// // spawnfuncs // //=======================// void SpawnBall(entity this) { if(!g_nexball) { delete(this); return; } // balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine if(this.model == "") { this.model = "models/nexball/ball.md3"; this.scale = 1.3; } precache_model(this.model); _setmodel(this, this.model); setsize(this, BALL_MINS, BALL_MAXS); ball_scale = this.scale; relocate_nexball(this); this.spawnorigin = this.origin; this.effects = this.effects | EF_LOWPRECISION; if(cvar(strcat("g_", this.classname, "_trail"))) //nexball_basketball :p { this.glow_color = autocvar_g_nexball_trail_color; this.glow_trail = true; } set_movetype(this, MOVETYPE_FLY); if(autocvar_g_nexball_playerclip_collisions) this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP; if(!autocvar_g_nexball_sound_bounce) this.noise = ""; else if(this.noise == "") this.noise = strzone(SND(NB_BOUNCE)); //bounce sound placeholder (FIXME) if(this.noise1 == "") this.noise1 = strzone(SND(NB_DROP)); //ball drop sound placeholder (FIXME) if(this.noise2 == "") this.noise2 = strzone(SND(NB_STEAL)); //stealing sound placeholder (FIXME) if(this.noise) precache_sound(this.noise); precache_sound(this.noise1); precache_sound(this.noise2); WaypointSprite_AttachCarrier(WP_NbBall, this, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed this.reset = ball_restart; setthink(this, InitBall); this.nextthink = game_starttime + autocvar_g_nexball_delay_start; } spawnfunc(nexball_basketball) { nexball_mode |= NBM_BASKETBALL; this.classname = "nexball_basketball"; if (!(balls & BALL_BASKET)) { /* CVTOV(g_nexball_basketball_effects_default); CVTOV(g_nexball_basketball_delay_hold); CVTOV(g_nexball_basketball_delay_hold_forteam); CVTOV(g_nexball_basketball_teamsteal); */ autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK; } if(!this.effects) this.effects = autocvar_g_nexball_basketball_effects_default; this.solid = SOLID_TRIGGER; this.pushable = autocvar_g_nexball_basketball_jumppad; balls |= BALL_BASKET; this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor; this.bouncestop = autocvar_g_nexball_basketball_bouncestop; SpawnBall(this); } spawnfunc(nexball_football) { nexball_mode |= NBM_FOOTBALL; this.classname = "nexball_football"; this.solid = SOLID_TRIGGER; balls |= BALL_FOOT; this.pushable = autocvar_g_nexball_football_jumppad; this.bouncefactor = autocvar_g_nexball_football_bouncefactor; this.bouncestop = autocvar_g_nexball_football_bouncestop; SpawnBall(this); } bool nb_Goal_Customize(entity this, entity client) { entity e = WaypointSprite_getviewentity(client); entity wp_owner = this.owner; if(SAME_TEAM(e, wp_owner)) { return false; } return true; } void SpawnGoal(entity this) { if(!g_nexball) { delete(this); return; } EXACTTRIGGER_INIT; if(this.team != GOAL_OUT && Team_IsValidTeam(this.team)) { entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE); wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0'); setcefc(this.sprite, nb_Goal_Customize); } this.classname = "nexball_goal"; if(this.noise == "") this.noise = "ctf/respawn.wav"; precache_sound(this.noise); settouch(this, GoalTouch); } spawnfunc(nexball_redgoal) { this.team = NUM_TEAM_1; SpawnGoal(this); } spawnfunc(nexball_bluegoal) { this.team = NUM_TEAM_2; SpawnGoal(this); } spawnfunc(nexball_yellowgoal) { this.team = NUM_TEAM_3; SpawnGoal(this); } spawnfunc(nexball_pinkgoal) { this.team = NUM_TEAM_4; SpawnGoal(this); } spawnfunc(nexball_fault) { this.team = GOAL_FAULT; if(this.noise == "") this.noise = strzone(SND(TYPEHIT)); SpawnGoal(this); } spawnfunc(nexball_out) { this.team = GOAL_OUT; if(this.noise == "") this.noise = strzone(SND(TYPEHIT)); SpawnGoal(this); } // //Spawnfuncs preserved for compatibility // spawnfunc(ball) { spawnfunc_nexball_football(this); } spawnfunc(ball_football) { spawnfunc_nexball_football(this); } spawnfunc(ball_basketball) { spawnfunc_nexball_basketball(this); } // The "red goal" is defended by blue team. A ball in there counts as a point for red. spawnfunc(ball_redgoal) { spawnfunc_nexball_bluegoal(this); // I blame Revenant } spawnfunc(ball_bluegoal) { spawnfunc_nexball_redgoal(this); // but he didn't mean to cause trouble :p } spawnfunc(ball_fault) { spawnfunc_nexball_fault(this); } spawnfunc(ball_bound) { spawnfunc_nexball_out(this); } bool ball_customize(entity this, entity client) { if(!this.owner) { this.effects &= ~EF_FLAME; this.scale = 1; setcefc(this, func_null); return true; } if(client == this.owner) { this.scale = autocvar_g_nexball_viewmodel_scale; if(this.enemy) this.effects |= EF_FLAME; else this.effects &= ~EF_FLAME; } else { this.effects &= ~EF_FLAME; this.scale = 1; } return true; } void nb_DropBall(entity player) { if(player.ballcarried && g_nexball) DropBall(player.ballcarried, player.origin, player.velocity); } MUTATOR_HOOKFUNCTION(nb, ClientDisconnect) { entity player = M_ARGV(0, entity); nb_DropBall(player); } MUTATOR_HOOKFUNCTION(nb, PlayerDies) { entity frag_target = M_ARGV(2, entity); nb_DropBall(frag_target); } MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver) { entity player = M_ARGV(0, entity); nb_DropBall(player); return false; } MUTATOR_HOOKFUNCTION(nb, PlayerPreThink) { entity player = M_ARGV(0, entity); makevectors(player.v_angle); if(nexball_mode & NBM_BASKETBALL) { if(player.ballcarried) { // 'view ball' player.ballcarried.velocity = player.velocity; setcefc(player.ballcarried, ball_customize); vector org = player.origin + player.view_ofs + v_forward * autocvar_g_nexball_viewmodel_offset.x + v_right * autocvar_g_nexball_viewmodel_offset.y + v_up * autocvar_g_nexball_viewmodel_offset.z; setorigin(player.ballcarried, org); // 'safe passing' if(autocvar_g_nexball_safepass_maxdist) { if(player.ballcarried.wait < time && player.ballcarried.enemy) { //centerprint(player, sprintf("Lost lock on %s", player.ballcarried.enemy.netname)); player.ballcarried.enemy = NULL; } //tracebox(player.origin + player.view_ofs, '-2 -2 -2', '2 2 2', player.origin + player.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist); crosshair_trace(player); if( trace_ent && IS_CLIENT(trace_ent) && !IS_DEAD(trace_ent) && trace_ent.team == player.team && vdist(trace_ent.origin - player.origin, <=, autocvar_g_nexball_safepass_maxdist) ) { //if(player.ballcarried.enemy != trace_ent) // centerprint(player, sprintf("Locked to %s", trace_ent.netname)); player.ballcarried.enemy = trace_ent; player.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime; } } } else { for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { .entity weaponentity = weaponentities[slot]; if(STAT(WEAPONS, player.(weaponentity))) { STAT(WEAPONS, player) = STAT(WEAPONS, player.(weaponentity)); Weapon w = WEP_NEXBALL; w.wr_resetplayer(w, player); player.(weaponentity).m_switchweapon = player.m_switchweapon; W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity); STAT(WEAPONS, player.(weaponentity)) = '0 0 0'; } } } } nexball_setstatus(player); } MUTATOR_HOOKFUNCTION(nb, SpectateCopy) { entity spectatee = M_ARGV(0, entity); entity client = M_ARGV(1, entity); STAT(NB_METERSTART, client) = STAT(NB_METERSTART, spectatee); } MUTATOR_HOOKFUNCTION(nb, PlayerSpawn) { entity player = M_ARGV(0, entity); STAT(NB_METERSTART, player) = 0; for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { .entity weaponentity = weaponentities[slot]; STAT(WEAPONS, player.(weaponentity)) = '0 0 0'; } if (nexball_mode & NBM_BASKETBALL) STAT(WEAPONS, player) |= WEPSET(NEXBALL); else STAT(WEAPONS, player) = '0 0 0'; return false; } MUTATOR_HOOKFUNCTION(nb, PlayerPhysics_UpdateStats) { entity player = M_ARGV(0, entity); // these automatically reset, no need to worry if(player.ballcarried) STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_nexball_basketball_carrier_highspeed; } MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon) { //entity player = M_ARGV(0, entity); entity wepent = M_ARGV(1, entity); return wepent.m_weapon == WEP_NEXBALL; } MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon) { //entity player = M_ARGV(0, entity); int wep = M_ARGV(1, int); return wep == WEP_MORTAR.m_id; // TODO: what is this for? } MUTATOR_HOOKFUNCTION(nb, FilterItem) { entity item = M_ARGV(0, entity); if(Item_IsLoot(item)) if(item.weapon == WEP_NEXBALL.m_id) return true; return false; } MUTATOR_HOOKFUNCTION(nb, ItemTouch) { entity item = M_ARGV(0, entity); entity toucher = M_ARGV(1, entity); if(item.weapon && toucher.ballcarried) return MUT_ITEMTOUCH_RETURN; // no new weapons for you, mister! return MUT_ITEMTOUCH_CONTINUE; } MUTATOR_HOOKFUNCTION(nb, TeamBalance_CheckAllowedTeams) { M_ARGV(1, string) = "nexball_team"; return true; } MUTATOR_HOOKFUNCTION(nb, WantWeapon) { M_ARGV(1, float) = 0; // weapon is set a few lines later, apparently return true; } MUTATOR_HOOKFUNCTION(nb, DropSpecialItems) { entity frag_target = M_ARGV(0, entity); if(frag_target.ballcarried) DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity); return false; } MUTATOR_HOOKFUNCTION(nb, SendWaypoint) { M_ARGV(2, int) &= ~0x80; } REGISTER_MUTATOR(nb, false) { MUTATOR_STATIC(); MUTATOR_ONADD { g_nexball_meter_period = autocvar_g_nexball_meter_period; if(g_nexball_meter_period <= 0) g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32 // General settings /* CVTOV(g_nexball_football_boost_forward); //100 CVTOV(g_nexball_football_boost_up); //200 CVTOV(g_nexball_delay_idle); //10 CVTOV(g_nexball_football_physics); //0 */ radar_showennemies = autocvar_g_nexball_radar_showallplayers; InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE); WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; GameRules_teams(true); GameRules_limit_score(autocvar_g_nexball_goallimit); GameRules_limit_lead(autocvar_g_nexball_goalleadlimit); } MUTATOR_ONROLLBACK_OR_REMOVE { WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED; } return 0; }