#pragma once //EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME const float BALL_EFFECTMASK = 1229; const vector BALL_MINS = '-16 -16 -16'; // The model is 24*24*24 const vector BALL_MAXS = '16 16 16'; const vector BALL_ATTACHORG = '3 0 16'; const float BALL_FOOT = 1; const float BALL_BASKET = 2; //spawnflags const float GOAL_TOUCHPLAYER = 1; //goal types const float GOAL_FAULT = -1; const float GOAL_OUT = -2; void DropBall(entity ball, vector org, vector vel); float autocvar_g_nexball_football_boost_forward; float autocvar_g_nexball_football_boost_up; float autocvar_g_nexball_football_physics; float autocvar_g_nexball_delay_idle; float autocvar_g_nexball_basketball_delay_hold; float autocvar_g_nexball_basketball_delay_hold_forteam; float autocvar_g_nexball_basketball_effects_default; float autocvar_g_nexball_basketball_teamsteal; float autocvar_g_nexball_meter_period; float balls; float ball_scale; float nb_teams; .entity nb_dropper; .float nb_droptime; .float teamtime;