#include "ammo.qh" #ifdef SVQC #include #endif #ifndef MENUQC MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl")); #endif REGISTER_ITEM(Bullets, Ammo) { #ifndef MENUQC this.m_model = MDL_Bullets_ITEM; #endif this.m_name = "bullets"; this.m_icon = "ammo_bullets"; #ifdef SVQC this.m_botvalue = 2000; this.m_itemid = IT_NAILS; #endif } #ifndef MENUQC MODEL(Cells_ITEM, Item_Model("a_cells.md3")); #endif REGISTER_ITEM(Cells, Ammo) { #ifndef MENUQC this.m_model = MDL_Cells_ITEM; #endif this.m_name = "cells"; this.m_icon = "ammo_cells"; #ifdef SVQC this.m_botvalue = 2000; this.m_itemid = IT_CELLS; #endif } #ifndef MENUQC MODEL(Plasma_ITEM, Item_Model("a_cells.md3")); #endif REGISTER_ITEM(Plasma, Ammo) { #ifndef MENUQC this.m_model = MDL_Plasma_ITEM; #endif this.m_name = "plasma"; this.m_icon = "ammo_plasma"; #ifdef SVQC this.m_botvalue = 2000; this.m_itemid = IT_PLASMA; #endif } #ifndef MENUQC MODEL(Rockets_ITEM, Item_Model("a_rockets.md3")); #endif REGISTER_ITEM(Rockets, Ammo) { #ifndef MENUQC this.m_model = MDL_Rockets_ITEM; #endif this.m_name = "rockets"; this.m_icon = "ammo_rockets"; #ifdef SVQC this.m_botvalue = 3000; this.m_itemid = IT_ROCKETS; #endif } #ifndef MENUQC MODEL(Shells_ITEM, Item_Model("a_shells.md3")); #endif REGISTER_ITEM(Shells, Ammo) { #ifndef MENUQC this.m_model = MDL_Shells_ITEM; #endif this.m_name = "shells"; this.m_icon = "ammo_shells"; #ifdef SVQC this.m_botvalue = 500; this.m_itemid = IT_SHELLS; #endif }