#pragma once #include "pickup.qh" CLASS(Armor, Pickup) #ifdef SVQC ATTRIB(Armor, m_mins, vector, '-16 -16 0'); ATTRIB(Armor, m_maxs, vector, '16 16 48'); ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc); #endif ENDCLASS(Armor) #ifdef SVQC #include #endif #ifdef GAMEQC MODEL(ArmorSmall_ITEM, Item_Model("item_armor_small.md3")); SOUND(ArmorSmall, "misc/armor1"); #endif REGISTER_ITEM(ArmorSmall, Armor) { #ifdef GAMEQC this.m_model = MDL_ArmorSmall_ITEM; this.m_sound = SND_ArmorSmall; #endif this.m_name = "5 Armor"; this.m_icon = "armor"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_LOW; this.m_itemid = IT_ARMOR_SHARD; this.m_respawntime = GET(g_pickup_respawntime_short); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short); #endif } #ifdef GAMEQC MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3")); SOUND(ArmorMedium, "misc/armor10"); #endif REGISTER_ITEM(ArmorMedium, Armor) { #ifdef GAMEQC this.m_model = MDL_ArmorMedium_ITEM; this.m_sound = SND_ArmorMedium; #endif this.m_name = "25 Armor"; this.m_icon = "armor"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_MID; this.m_itemid = IT_ARMOR; this.m_respawntime = GET(g_pickup_respawntime_medium); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium); #endif } #ifdef GAMEQC MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3")); SOUND(ArmorLarge, "misc/armor17_5"); #endif REGISTER_ITEM(ArmorLarge, Armor) { #ifdef GAMEQC this.m_model = MDL_ArmorLarge_ITEM; this.m_sound = SND_ArmorLarge; #endif this.m_name = "50 Armor"; this.m_icon = "armor"; this.m_color = '0 1 0'; this.m_waypoint = _("Large armor"); #ifdef SVQC this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH? this.m_itemid = IT_ARMOR; this.m_respawntime = GET(g_pickup_respawntime_long); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long); #endif } #ifdef GAMEQC MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3")); SOUND(ArmorMega, "misc/armor25"); #endif REGISTER_ITEM(ArmorMega, Armor) { #ifdef GAMEQC this.m_model = MDL_ArmorMega_ITEM; this.m_sound = SND_ArmorMega; #endif this.m_name = "100 Armor"; this.m_icon = "item_large_armor"; this.m_color = '0 1 0'; this.m_waypoint = _("Mega armor"); this.m_waypointblink = 2; #ifdef SVQC this.m_maxs = '16 16 70'; this.m_botvalue = BOT_PICKUP_RATING_HIGH; this.m_itemid = IT_ARMOR; this.m_respawntime = GET(g_pickup_respawntime_long); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long); #endif }