#ifndef ARMOR_H #define ARMOR_H #include "pickup.qh" CLASS(Armor, Pickup) #ifdef SVQC ATTRIB(Armor, m_mins, vector, '-16 -16 0') ATTRIB(Armor, m_maxs, vector, '16 16 48') ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc) #endif ENDCLASS(Armor) #endif