#pragma once #include "pickup.qh" CLASS(Health, Pickup) #ifdef SVQC ATTRIB(Health, m_mins, vector, '-16 -16 0'); ATTRIB(Health, m_maxs, vector, '16 16 48'); ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc); #endif ENDCLASS(Health) #ifdef SVQC #include #endif #ifdef GAMEQC MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3")); SOUND(HealthSmall, Item_Sound("minihealth")); #endif REGISTER_ITEM(HealthSmall, Health) { #ifdef GAMEQC this.m_model = MDL_HealthSmall_ITEM; this.m_sound = SND_HealthSmall; #endif this.m_name = "5 Health"; this.m_icon = "health"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_LOW; this.m_itemid = IT_5HP; this.m_respawntime = GET(g_pickup_respawntime_short); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short); #endif } #ifdef GAMEQC MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3")); SOUND(HealthMedium, Item_Sound("mediumhealth")); #endif REGISTER_ITEM(HealthMedium, Health) { #ifdef GAMEQC this.m_model = MDL_HealthMedium_ITEM; this.m_sound = SND_HealthMedium; #endif this.m_name = "25 Health"; this.m_icon = "health"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_MID; this.m_itemid = IT_25HP; this.m_respawntime = GET(g_pickup_respawntime_short); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short); #endif } #ifdef GAMEQC MODEL(HealthBig_ITEM, Item_Model("g_h50.md3")); SOUND(HealthBig, Item_Sound("mediumhealth")); #endif REGISTER_ITEM(HealthBig, Health) { #ifdef GAMEQC this.m_model = MDL_HealthBig_ITEM; this.m_sound = SND_HealthBig; #endif this.m_name = "50 Health"; this.m_icon = "health"; this.m_color = '1 0 0'; this.m_waypoint = _("Big health"); #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_MID; this.m_itemid = IT_25HP; this.m_respawntime = GET(g_pickup_respawntime_medium); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium); #endif } #ifdef GAMEQC MODEL(HealthMega_ITEM, Item_Model("g_h100.md3")); SOUND(HealthMega, Item_Sound("megahealth")); #endif REGISTER_ITEM(HealthMega, Health) { #ifdef GAMEQC this.m_model = MDL_HealthMega_ITEM; this.m_sound = SND_HealthMega; #endif this.m_name = "100 Health"; this.m_icon = "item_mega_health"; this.m_color = '1 0 0'; this.m_waypoint = _("Mega health"); this.m_waypointblink = 2; #ifdef SVQC this.m_maxs = '16 16 70'; this.m_botvalue = BOT_PICKUP_RATING_HIGH; this.m_itemid = IT_HEALTH; this.m_respawntime = GET(g_pickup_respawntime_long); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long); #endif }