#pragma once #include #include CLASS(Pickup, GameItem) #ifndef MENUQC ATTRIB(Pickup, m_model, Model, NULL) ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP) #endif ATTRIB(Pickup, m_name, string, string_null) METHOD(Pickup, show, void(Pickup this)) { TC(Pickup, this); LOG_INFOF("%s: %s\n", etos(this), this.m_name); } #ifdef SVQC ATTRIB(Pickup, m_mins, vector, '-16 -16 0') ATTRIB(Pickup, m_maxs, vector, '16 16 32') ATTRIB(Pickup, m_botvalue, int, 0) ATTRIB(Pickup, m_itemflags, int, 0) ATTRIB(Pickup, m_itemid, int, 0) float generic_pickupevalfunc(entity player, entity item); ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc) ATTRIB(Pickup, m_respawntime, float(), func_null) ATTRIB(Pickup, m_respawntimejitter, float(), func_null) float Item_GiveTo(entity item, entity player); METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player)) { TC(Pickup, this); bool b = Item_GiveTo(item, player); if (b) { LOG_DEBUGF("entity %i picked up %s\n", player, this.m_name); player.inventory.inv_items[this.m_id]++; Inventory_update(player); } return b; } bool ITEM_HANDLE(Pickup, Pickup this, entity item, entity player); #endif ENDCLASS(Pickup)