#ifndef PICKUP_H #define PICKUP_H #include "../item.qh" CLASS(Pickup, GameItem) #ifndef MENUQC ATTRIB(Pickup, m_model, Model, NULL) ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP) #endif ATTRIB(Pickup, m_name, string, string_null) METHOD(Pickup, show, void(entity this)); void Pickup_show(entity this) { LOG_INFOF("%s: %s\n", etos(this), this.m_name); } #ifdef SVQC ATTRIB(Pickup, m_mins, vector, '-16 -16 0') ATTRIB(Pickup, m_maxs, vector, '16 16 32') ATTRIB(Pickup, m_botvalue, int, 0) ATTRIB(Pickup, m_itemflags, int, 0) ATTRIB(Pickup, m_itemid, int, 0) float generic_pickupevalfunc(entity player, entity item); ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc) ATTRIB(Pickup, m_respawntime, float(), func_null) ATTRIB(Pickup, m_respawntimejitter, float(), func_null) float Item_GiveTo(entity item, entity player); METHOD(Pickup, giveTo, bool(entity this, entity item, entity player)) { return Item_GiveTo(item, player); } bool ITEM_HANDLE(Pickup, entity this, entity item, entity player); #endif ENDCLASS(Pickup) #endif