#pragma once const int DOOR_START_OPEN = BIT(0); const int DOOR_DONT_LINK = BIT(2); const int SPAWNFLAGS_GOLD_KEY = BIT(3); // Quake 1 compat, can only be used with func_door! const int SPAWNFLAGS_SILVER_KEY = BIT(4); // Quake 1 compat, can only be used with func_door! const int DOOR_TOGGLE = BIT(5); const int DOOR_NONSOLID = BIT(10); const int DOOR_CRUSH = BIT(11); // can't use CRUSH cause that is the same as DOOR_DONT_LINK #ifdef CSQC // stuff for preload .float door_finished; #endif