#pragma once // spawnflags const int PARTICLES_IMPULSE = BIT(1); const int PARTICLES_VISCULLING = BIT(2); // sendflags const int SF_POINTPARTICLES_IMPULSE = BIT(4); const int SF_POINTPARTICLES_MOVING = BIT(5); // Send velocity and movedir const int SF_POINTPARTICLES_JITTER_AND_COUNT = BIT(6); // Send waterlevel (=jitter) and count const int SF_POINTPARTICLES_BOUNDS = BIT(7); // Send min and max of the brush