#include "music.qh" #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include #include #include #include #endif REGISTER_NET_TEMP(TE_CSQC_TARGET_MUSIC) REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_MUSIC) #ifdef SVQC IntrusiveList g_targetmusic_list; STATIC_INIT(g_targetmusic_list) { g_targetmusic_list = IL_NEW(); } // values: // volume // noise // targetname // lifetime // fade_time // fade_rate // when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0) // when targetname is not set, THIS ONE is default void target_music_sendto(entity this, int to, bool is) { WriteHeader(to, TE_CSQC_TARGET_MUSIC); WriteShort(to, etof(this)); WriteByte(to, this.volume * 255.0 * is); WriteByte(to, this.fade_time * 16.0); WriteByte(to, this.fade_rate * 16.0); WriteByte(to, this.lifetime); WriteString(to, this.noise); } void target_music_reset(entity this) { if (this.targetname == "") { target_music_sendto(this, MSG_ALL, true); } } void target_music_kill() { IL_EACH(g_targetmusic_list, true, { it.volume = 0; if (it.targetname == "") target_music_sendto(it, MSG_ALL, true); else target_music_sendto(it, MSG_ALL, false); }); } void target_music_use(entity this, entity actor, entity trigger) { if(!actor) return; if(IS_REAL_CLIENT(actor)) { msg_entity = actor; target_music_sendto(this, MSG_ONE, true); } FOREACH_CLIENT(IS_SPEC(it) && it.enemy == actor, { msg_entity = it; target_music_sendto(this, MSG_ONE, true); }); } spawnfunc(target_music) { this.use = target_music_use; this.reset = target_music_reset; if(!this.volume) this.volume = 1; IL_PUSH(g_targetmusic_list, this); if(this.targetname == "") target_music_sendto(this, MSG_INIT, true); else target_music_sendto(this, MSG_INIT, false); } void TargetMusic_RestoreGame() { IL_EACH(g_targetmusic_list, true, { if(it.targetname == "") target_music_sendto(it, MSG_INIT, true); else target_music_sendto(it, MSG_INIT, false); }); } // values: // volume // noise // targetname // fade_time // spawnflags: // START_DISABLED // can be disabled/enabled for everyone with relays bool trigger_music_SendEntity(entity this, entity to, int sendflags) { WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC); WriteByte(MSG_ENTITY, sendflags); if(sendflags & SF_MUSIC_ORIGIN) { WriteVector(MSG_ENTITY, this.origin); } if(sendflags & SF_TRIGGER_INIT) { if(this.model != "null") { WriteShort(MSG_ENTITY, this.modelindex); WriteVector(MSG_ENTITY, this.mins); WriteVector(MSG_ENTITY, this.maxs); } else { WriteShort(MSG_ENTITY, 0); WriteVector(MSG_ENTITY, this.maxs); } WriteByte(MSG_ENTITY, this.volume * 255.0); WriteByte(MSG_ENTITY, this.fade_time * 16.0); WriteByte(MSG_ENTITY, this.fade_rate * 16.0); WriteString(MSG_ENTITY, this.noise); } if(sendflags & SF_TRIGGER_UPDATE) { WriteByte(MSG_ENTITY, this.active); } return true; } void trigger_music_reset(entity this) { if(this.spawnflags & START_DISABLED) { this.setactive(this, ACTIVE_NOT); } else { this.setactive(this, ACTIVE_ACTIVE); } } spawnfunc(trigger_music) { if(this.model != "") { _setmodel(this, this.model); } if(!this.volume) { this.volume = 1; } if(!this.modelindex) { setorigin(this, this.origin + this.mins); setsize(this, '0 0 0', this.maxs - this.mins); } this.setactive = generic_netlinked_setactive; this.use = generic_netlinked_legacy_use; // backwards compatibility this.reset = trigger_music_reset; this.reset(this); Net_LinkEntity(this, false, 0, trigger_music_SendEntity); } #elif defined(CSQC) entity TargetMusic_list; STATIC_INIT(TargetMusic_list) { TargetMusic_list = LL_NEW(); } void TargetMusic_Advance() { // run AFTER all the thinks! entity best = music_default; if (music_target && time < music_target.lifetime) { best = music_target; } if (music_trigger) { best = music_trigger; } LL_EACH(TargetMusic_list, it.noise, { const float vol0 = (getsoundtime(it, CH_BGM_SINGLE) >= 0) ? it.lastvol : -1; if (it == best) { // increase volume it.state = (it.fade_time > 0) ? bound(0, it.state + frametime / it.fade_time, 1) : 1; } else { // decrease volume it.state = (it.fade_rate > 0) ? bound(0, it.state - frametime / it.fade_rate, 1) : 0; } const float vol = it.state * it.volume * autocvar_bgmvolume; if (vol != vol0) { if(vol0 < 0) sound7(it, CH_BGM_SINGLE, it.noise, vol, ATTEN_NONE, 0, BIT(4)); // restart else sound7(it, CH_BGM_SINGLE, "", vol, ATTEN_NONE, 0, BIT(4)); it.lastvol = vol; } }); music_trigger = NULL; bgmtime = (best) ? getsoundtime(best, CH_BGM_SINGLE) : gettime(GETTIME_CDTRACK); } NET_HANDLE(TE_CSQC_TARGET_MUSIC, bool isNew) { Net_TargetMusic(); return true; } void Net_TargetMusic() { const int id = ReadShort(); const float vol = ReadByte() / 255.0; const float fai = ReadByte() / 16.0; const float fao = ReadByte() / 16.0; const float tim = ReadByte(); const string noi = ReadString(); entity e = NULL; LL_EACH(TargetMusic_list, it.count == id, { e = it; break; }); if (!e) { LL_PUSH(TargetMusic_list, e = new_pure(TargetMusic)); e.count = id; } if(e.noise != noi) { strcpy(e.noise, noi); precache_sound(e.noise); _sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE); if(getsoundtime(e, CH_BGM_SINGLE) < 0) { LOG_TRACEF("Cannot initialize sound %s", e.noise); strfree(e.noise); } } e.volume = vol; e.fade_time = fai; e.fade_rate = fao; if(vol > 0) { if(tim == 0) { music_default = e; if(!music_disabled) { e.state = 2; cvar_settemp("music_playlist_index", "-1"); // don't use playlists localcmd("cd stop\n"); // just in case music_disabled = 1; } } else { music_target = e; e.lifetime = time + tim; } } } void Ent_TriggerMusic_Think(entity this) { if(this.active == ACTIVE_NOT || intermission) { return; } vector org = (csqcplayer) ? csqcplayer.origin : view_origin; if(WarpZoneLib_BoxTouchesBrush(org + STAT(PL_MIN), org + STAT(PL_MAX), this, NULL)) { music_trigger = this; } } void Ent_TriggerMusic_Remove(entity this) { strfree(this.noise); } NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew) { int sendflags = ReadByte(); if(sendflags & SF_MUSIC_ORIGIN) { this.origin = ReadVector(); } if(sendflags & SF_TRIGGER_INIT) { this.modelindex = ReadShort(); if(this.modelindex) { this.mins = ReadVector(); this.maxs = ReadVector(); } else { this.mins = '0 0 0'; this.maxs = ReadVector(); } this.volume = ReadByte() / 255.0; this.fade_time = ReadByte() / 16.0; this.fade_rate = ReadByte() / 16.0; string s = this.noise; strcpy(this.noise, ReadString()); if(this.noise != s) { precache_sound(this.noise); sound7(this, CH_BGM_SINGLE, this.noise, 0, ATTEN_NONE, 0, BIT(4)); if(getsoundtime(this, CH_BGM_SINGLE) < 0) { LOG_WARNF("Cannot initialize sound %s", this.noise); strfree(this.noise); } } } if(sendflags & SF_TRIGGER_UPDATE) { this.active = ReadByte(); } setorigin(this, this.origin); setsize(this, this.mins, this.maxs); this.draw = Ent_TriggerMusic_Think; if(isnew) { LL_PUSH(TargetMusic_list, this); IL_PUSH(g_drawables, this); } return true; } #endif