#pragma once #include "defs.qh" .bool pushable; .float antiwall_flag; // Variable to define what to do with func_clientwall // 0 == do nothing, 1 == deactivate, 2 == activate .float height; #define IFTARGETED if(this.targetname && this.targetname != "") .float lip; // used elsewhere (will fix) #ifdef SVQC void trigger_common_write(entity this, bool withtarget); string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin); void target_voicescript_next(entity pl); void target_voicescript_clear(entity pl); void SUB_DontUseTargets(entity this, entity actor, entity trigger); void SUB_UseTargets(entity this, entity actor, entity trigger); void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger); void generic_setactive(entity this, int act); // generic methods for netlinked entities void generic_netlinked_reset(entity this); void generic_netlinked_setactive(entity this, int act); // WARNING: DON'T USE, ONLY TO KEEP COMPATIBILITY BECAUSE OF SWITCH FROM .state TO .alive!!!! void generic_netlinked_legacy_use(entity this, entity actor, entity trigger); #endif .float sub_target_used; .float volume, atten; .vector dest; void FixSize(entity e); #ifdef CSQC void trigger_common_read(entity this, bool withtarget); void trigger_remove_generic(entity this); .float active; .string target; .string targetname; #endif