// Global list of models // TODO: remove uses of _setmodel string W_Model(string w_mdl); MODEL(CTF_SHIELD, "models/ctf/shield.md3"); MODEL(CTF_CAPTURE, "models/ctf/shockwavetransring.md3"); MODEL(CTF_FLAG, "models/ctf/flags.md3"); MODEL(DOM_NEUTRAL, "models/domination/dom_unclaimed.md3"); MODEL(DOM_RED, "models/domination/dom_red.md3"); MODEL(DOM_BLUE, "models/domination/dom_blue.md3"); MODEL(DOM_YELLOW, "models/domination/dom_yellow.md3"); MODEL(DOM_PINK, "models/domination/dom_pink.md3"); MODEL(ICE, "models/ice/ice.md3"); MODEL(KH_KEY, "models/keyhunt/key.md3"); #ifdef KH_PLAYER_USE_CARRIEDMODEL MODEL(KH_KEY_CARRIED, "models/keyhunt/key-carried.md3"); #endif MODEL(OK_HMG, W_Model("g_ok_hmg.md3")); MODEL(OK_RPC, W_Model("g_ok_rl.md3")); MODEL(OK_MG_VIEW, W_Model("h_ok_mg.iqm")); MODEL(OK_MG_WORLD, W_Model("v_ok_mg.md3")); MODEL(OK_MG_ITEM, W_Model("g_ok_mg.md3")); MODEL(OK_SHOTGUN_VIEW, W_Model("h_ok_shotgun.iqm")); MODEL(OK_SHOTGUN_WORLD, W_Model("v_ok_shotgun.md3")); MODEL(OK_SHOTGUN_ITEM, W_Model("g_ok_shotgun.md3")); MODEL(OK_SNIPER_VIEW, W_Model("h_ok_sniper.iqm")); MODEL(OK_SNIPER_WORLD, W_Model("v_ok_sniper.md3")); MODEL(OK_SNIPER_ITEM, W_Model("g_ok_sniper.md3")); MODEL(ONS_CP, "models/onslaught/controlpoint_icon.md3"); MODEL(ONS_CP_SHIELD, "models/onslaught/controlpoint_shield.md3"); MODEL(ONS_CP_PAD1, "models/onslaught/controlpoint_pad.md3"); MODEL(ONS_CP_PAD2, "models/onslaught/controlpoint_pad2.md3"); MODEL(ONS_CP1, "models/onslaught/controlpoint_icon_dmg1.md3"); MODEL(ONS_CP1_GIB, "models/onslaught/controlpoint_icon_gib1.md3"); MODEL(ONS_CP2, "models/onslaught/controlpoint_icon_dmg2.md3"); MODEL(ONS_CP2_GIB, "models/onslaught/controlpoint_icon_gib2.md3"); MODEL(ONS_CP3, "models/onslaught/controlpoint_icon_dmg3.md3"); MODEL(ONS_CP3_GIB, "models/onslaught/controlpoint_icon_gib4.md3"); MODEL(ONS_RAY, "models/onslaught/ons_ray.md3"); MODEL(ONS_GEN, "models/onslaught/generator.md3"); MODEL(ONS_GEN_SHIELD, "models/onslaught/generator_shield.md3"); MODEL(ONS_GEN_GIB1, "models/onslaught/gen_gib1.md3"); MODEL(ONS_GEN_GIB2, "models/onslaught/gen_gib2.md3"); MODEL(ONS_GEN_GIB3, "models/onslaught/gen_gib3.md3"); MODEL(ONS_GEN1, "models/onslaught/generator_dmg1.md3"); MODEL(ONS_GEN2, "models/onslaught/generator_dmg2.md3"); MODEL(ONS_GEN3, "models/onslaught/generator_dmg3.md3"); MODEL(ONS_GEN4, "models/onslaught/generator_dmg4.md3"); MODEL(ONS_GEN5, "models/onslaught/generator_dmg5.md3"); MODEL(ONS_GEN6, "models/onslaught/generator_dmg6.md3"); MODEL(ONS_GEN7, "models/onslaught/generator_dmg7.md3"); MODEL(ONS_GEN8, "models/onslaught/generator_dmg8.md3"); MODEL(ONS_GEN9, "models/onslaught/generator_dmg9.md3"); MODEL(ONS_GEN_DEAD, "models/onslaught/generator_dead.md3"); MODEL(PROJECTILE_ELECTRO, "models/ebomb.mdl"); MODEL(PROJECTILE_ELECTRO_BEAM, "models/elaser.mdl"); MODEL(PROJECTILE_ROCKET, "models/rocket.md3"); MODEL(PROJECTILE_CRYLINK, "models/plasmatrail.mdl"); MODEL(PROJECTILE_CRYLINK_BOUNCING, "models/plasmatrail.mdl"); MODEL(PROJECTILE_GRENADE, "models/grenademodel.md3"); MODEL(PROJECTILE_GRENADE_BOUNCING, "models/grenademodel.md3"); MODEL(PROJECTILE_MINE, "models/mine.md3"); MODEL(PROJECTILE_BLASTER, "models/laser.mdl"); MODEL(PROJECTILE_HLAC, "models/hlac_bullet.md3"); MODEL(PROJECTILE_PORTO_RED, "models/grenademodel.md3"); MODEL(PROJECTILE_PORTO_BLUE, "models/grenademodel.md3"); MODEL(PROJECTILE_HOOKBOMB, "models/grenademodel.md3"); MODEL(PROJECTILE_HAGAR, "models/hagarmissile.mdl"); MODEL(PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl"); MODEL(PROJECTILE_ARC_BOLT, "models/arctrail.mdl"); // napalm grenade MODEL(PROJECTILE_NAPALM_FOUNTAIN, "null"); // fireball primary MODEL(PROJECTILE_FIREBALL, "null"); // fireball secondary MODEL(PROJECTILE_FIREMINE, "null"); MODEL(PROJECTILE_TAG, "models/laser.mdl"); MODEL(PROJECTILE_FLAC, "models/hagarmissile.mdl"); MODEL(PROJECTILE_SEEKER, "models/tagrocket.md3"); MODEL(PROJECTILE_MAGE_SPIKE, "models/ebomb.mdl"); MODEL(PROJECTILE_SHAMBLER_LIGHTNING, "models/ebomb.mdl"); MODEL(PROJECTILE_RAPTORBOMB, "models/vehicles/clusterbomb.md3"); MODEL(PROJECTILE_RAPTORBOMBLET, "models/vehicles/bomblet.md3"); MODEL(PROJECTILE_RAPTORCANNON, "models/plasmatrail.mdl"); MODEL(PROJECTILE_SPIDERROCKET, "models/vehicles/rocket02.md3"); MODEL(PROJECTILE_WAKIROCKET, "models/vehicles/rocket01.md3"); MODEL(PROJECTILE_WAKICANNON, "models/laser.mdl"); MODEL(PROJECTILE_BUMBLE_GUN, "models/elaser.mdl"); MODEL(PROJECTILE_BUMBLE_BEAM, "models/elaser.mdl"); MODEL(PROJECTILE_RPC, W_Model("ok_rocket.md3")); MODEL(PROJECTILE_ROCKETMINSTA_LASER, "models/elaser.mdl"); MODEL(PROJECTILE_NADE, W_Model("v_ok_grenade.md3")); MODEL(NADE_VIEW, W_Model("h_ok_grenade.iqm")); MODEL(NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3"); MODEL(NADE_ORB, "models/ctf/shield.md3"); MODEL(GIB_CHUNK, "models/gibs/chunk.mdl"); MODEL(GIB_LEG1, "models/gibs/leg1.md3"); MODEL(GIB_LEG2, "models/gibs/leg2.md3"); MODEL(GIB_CHEST, "models/gibs/chest.md3"); MODEL(GIB_SMALLCHEST, "models/gibs/smallchest.md3"); MODEL(GIB_ARM, "models/gibs/arm.md3"); MODEL(GIB_BLOODYSKULL, "models/gibs/bloodyskull.md3"); MODEL(GIB_EYE, "models/gibs/eye.md3"); MODEL(GIB_ROBO, "models/gibs/robo.md3"); MODEL(GIB_ROBO_1, "models/gibs/robo1.md3"); MODEL(GIB_ROBO_2, "models/gibs/robo2.md3"); MODEL(GIB_ROBO_3, "models/gibs/robo3.md3"); MODEL(GIB_ROBO_4, "models/gibs/robo4.md3"); MODEL(GIB_ROBO_5, "models/gibs/robo5.md3"); MODEL(GIB_ROBO_6, "models/gibs/robo6.md3"); MODEL(GIB_ROBO_7, "models/gibs/robo7.md3"); MODEL(GIB_ROBO_8, "models/gibs/robo8.md3"); Model MDL_GIB_ROBO_RANDOM() { int i = floor(random() * 8); return Models_from(MDL_GIB_ROBO_1.m_id + i); } MODEL(CASING_SHELL, "models/casing_shell.mdl"); MODEL(CASING_BULLET, "models/casing_bronze.iqm"); MODEL(BUFF, "models/relics/relic.md3"); MODEL(BLASTER_VIEW, W_Model("h_laser.iqm")); MODEL(BLASTER_WORLD, W_Model("v_laser.md3")); MODEL(BLASTER_ITEM, W_Model("g_laser.md3")); MODEL(SHOTGUN_MUZZLEFLASH, "models/uziflash.md3"); MODEL(SHOTGUN_VIEW, W_Model("h_shotgun.iqm")); MODEL(SHOTGUN_WORLD, W_Model("v_shotgun.md3")); MODEL(SHOTGUN_ITEM, W_Model("g_shotgun.md3")); MODEL(MACHINEGUN_MUZZLEFLASH, "models/uziflash.md3"); MODEL(MACHINEGUN_VIEW, W_Model("h_uzi.iqm")); MODEL(MACHINEGUN_WORLD, W_Model("v_uzi.md3")); MODEL(MACHINEGUN_ITEM, W_Model("g_uzi.md3")); MODEL(MORTAR_VIEW, W_Model("h_gl.iqm")); MODEL(MORTAR_WORLD, W_Model("v_gl.md3")); MODEL(MORTAR_ITEM, W_Model("g_gl.md3")); MODEL(MINELAYER_MUZZLEFLASH, "models/flash.md3"); MODEL(MINELAYER_MINE, "models/mine.md3"); MODEL(MINELAYER_VIEW, W_Model("h_minelayer.iqm")); MODEL(MINELAYER_WORLD, W_Model("v_minelayer.md3")); MODEL(MINELAYER_ITEM, W_Model("g_minelayer.md3")); MODEL(ELECTRO_VIEW, W_Model("h_electro.iqm")); MODEL(ELECTRO_WORLD, W_Model("v_electro.md3")); MODEL(ELECTRO_ITEM, W_Model("g_electro.md3")); MODEL(CRYLINK_VIEW, W_Model("h_crylink.iqm")); MODEL(CRYLINK_WORLD, W_Model("v_crylink.md3")); MODEL(CRYLINK_ITEM, W_Model("g_crylink.md3")); MODEL(VORTEX_MUZZLEFLASH, "models/nexflash.md3"); MODEL(VORTEX_VIEW, W_Model("h_nex.iqm")); MODEL(VORTEX_WORLD, W_Model("v_nex.md3")); MODEL(VORTEX_ITEM, W_Model("g_nex.md3")); MODEL(HAGAR_VIEW, W_Model("h_hagar.iqm")); MODEL(HAGAR_WORLD, W_Model("v_hagar.md3")); MODEL(HAGAR_ITEM, W_Model("g_hagar.md3")); MODEL(DEVASTATOR_MUZZLEFLASH, "models/flash.md3"); MODEL(DEVASTATOR_VIEW, W_Model("h_rl.iqm")); MODEL(DEVASTATOR_WORLD, W_Model("v_rl.md3")); MODEL(DEVASTATOR_ITEM, W_Model("g_rl.md3")); MODEL(PORTAL, "models/portal.md3"); MODEL(PORTO_VIEW, W_Model("h_porto.iqm")); MODEL(PORTO_WORLD, W_Model("v_porto.md3")); MODEL(PORTO_ITEM, W_Model("g_porto.md3")); MODEL(VAPORIZER_MUZZLEFLASH, "models/nexflash.md3"); MODEL(VAPORIZER_VIEW, W_Model("h_minstanex.iqm")); MODEL(VAPORIZER_WORLD, W_Model("v_minstanex.md3")); MODEL(VAPORIZER_ITEM, W_Model("g_minstanex.md3")); MODEL(HOOK, "models/hook.md3"); MODEL(HOOK_VIEW, W_Model("h_hookgun.iqm")); MODEL(HOOK_WORLD, W_Model("v_hookgun.md3")); MODEL(HOOK_ITEM, W_Model("g_hookgun.md3")); MODEL(HLAC_VIEW, W_Model("h_hlac.iqm")); MODEL(HLAC_WORLD, W_Model("v_hlac.md3")); MODEL(HLAC_ITEM, W_Model("g_hlac.md3")); MODEL(TUBA_VIEW, W_Model("h_tuba.iqm")); MODEL(TUBA_WORLD, W_Model("v_tuba.md3")); MODEL(TUBA_ITEM, W_Model("g_tuba.md3")); MODEL(ACCORDION_VIEW, W_Model("h_akordeon.iqm")); MODEL(ACCORDION_WORLD, W_Model("v_akordeon.md3")); MODEL(KLEINBOTTLE_VIEW, W_Model("h_kleinbottle.iqm")); MODEL(KLEINBOTTLE_WORLD, W_Model("v_kleinbottle.md3")); MODEL(RIFLE_VIEW, W_Model("h_campingrifle.iqm")); MODEL(RIFLE_WORLD, W_Model("v_campingrifle.md3")); MODEL(RIFLE_ITEM, W_Model("g_campingrifle.md3")); MODEL(FIREBALL_SPHERE, "models/sphere/sphere.md3"); MODEL(FIREBALL_VIEW, W_Model("h_fireball.iqm")); MODEL(FIREBALL_WORLD, W_Model("v_fireball.md3")); MODEL(FIREBALL_ITEM, W_Model("g_fireball.md3")); MODEL(SEEKER_VIEW, W_Model("h_seeker.iqm")); MODEL(SEEKER_WORLD, W_Model("v_seeker.md3")); MODEL(SEEKER_ITEM, W_Model("g_seeker.md3")); MODEL(SHOCKWAVE_MUZZLEFLASH, "models/uziflash.md3"); MODEL(SHOCKWAVE_VIEW, W_Model("h_shotgun.iqm")); MODEL(SHOCKWAVE_WORLD, W_Model("v_shotgun.md3")); MODEL(SHOCKWAVE_ITEM, W_Model("g_shotgun.md3")); MODEL(ARC_MUZZLEFLASH, "models/flash.md3"); MODEL(ARC_VIEW, W_Model("h_arc.iqm")); MODEL(ARC_WORLD, W_Model("v_arc.md3")); MODEL(ARC_ITEM, W_Model("g_arc.md3")); MODEL(HMG_MUZZLEFLASH, "models/uziflash.md3"); MODEL(HMG_VIEW, W_Model("h_ok_hmg.iqm")); MODEL(HMG_WORLD, W_Model("v_ok_hmg.md3")); MODEL(HMG_ITEM, W_Model("g_ok_hmg.md3")); MODEL(RPC_MUZZLEFLASH, "models/flash.md3"); MODEL(RPC_VIEW, W_Model("h_ok_rl.iqm")); MODEL(RPC_WORLD, W_Model("v_ok_rl.md3")); MODEL(RPC_ITEM, W_Model("g_ok_rl.md3")); MODEL(TUR_GIB_BASE1, "models/turrets/base-gib1.md3"); MODEL(TUR_GIB_BASE2, "models/turrets/base-gib2.md3"); MODEL(TUR_GIB_BASE3, "models/turrets/base-gib3.md3"); MODEL(TUR_GIB_BASE4, "models/turrets/base-gib4.md3"); MODEL(TUR_GIB_HEAD1, "models/turrets/head-gib1.md3"); MODEL(TUR_GIB_HEAD2, "models/turrets/head-gib2.md3"); MODEL(TUR_GIB_HEAD3, "models/turrets/head-gib3.md3"); MODEL(TUR_GIB_HEAD4, "models/turrets/head-gib4.md3"); MODEL(TUR_BASE, "models/turrets/base.md3"); MODEL(TUR_EWHEEL_BASE, "models/turrets/ewheel-base2.md3"); MODEL(TUR_EWHEEL_HEAD, "models/turrets/ewheel-gun1.md3"); MODEL(TUR_FLAC_BASE, "models/turrets/base.md3"); MODEL(TUR_FLAC_HEAD, "models/turrets/flac.md3"); MODEL(TUR_FUSIONREACTOR_BASE, "models/turrets/base.md3"); MODEL(TUR_FUSIONREACTOR_HEAD, "models/turrets/reactor.md3"); MODEL(TUR_HELLION_BASE, "models/turrets/base.md3"); MODEL(TUR_HELLION_HEAD, "models/turrets/hellion.md3"); MODEL(TUR_HK_BASE, "models/turrets/base.md3"); MODEL(TUR_HK_HEAD, "models/turrets/hk.md3"); MODEL(TUR_MACHINEGUN_BASE, "models/turrets/base.md3"); MODEL(TUR_MACHINEGUN_HEAD, "models/turrets/machinegun.md3"); MODEL(TUR_MIRS_BASE, "models/turrets/base.md3"); MODEL(TUR_MIRS_HEAD, "models/turrets/mlrs.md3"); MODEL(TUR_PHASER_BASE, "models/turrets/base.md3"); MODEL(TUR_PHASER_BEAM, "models/turrets/phaser_beam.md3"); MODEL(TUR_PHASER_HEAD, "models/turrets/phaser.md3"); MODEL(TUR_PLASMA_BASE, "models/turrets/base.md3"); MODEL(TUR_PLASMA_HEAD, "models/turrets/plasma.md3"); MODEL(TUR_PLASMA_DUAL_BASE, "models/turrets/base.md3"); MODEL(TUR_PLASMA_DUAL_HEAD, "models/turrets/plasmad.md3"); MODEL(TUR_TESLA_BASE, "models/turrets/tesla_base.md3"); MODEL(TUR_TESLA_HEAD, "models/turrets/tesla_head.md3"); MODEL(TUR_WALKER_BASE, "models/turrets/walker_body.md3"); MODEL(TUR_WALKER_HEAD, "models/turrets/walker_head_minigun.md3"); MODEL(VEH_SHIELD, "models/vhshield.md3"); MODEL(VEH_BUMBLEBEE_BODY, "models/vehicles/bumblebee_body.dpm"); MODEL(VEH_BUMBLEBEE_CANNON_CENTER, "models/vehicles/bumblebee_ray.dpm"); MODEL(VEH_BUMBLEBEE_CANNON_LEFT, "models/vehicles/bumblebee_plasma_left.dpm"); MODEL(VEH_BUMBLEBEE_CANNON_RIGHT, "models/vehicles/bumblebee_plasma_right.dpm"); MODEL(VEH_BUMBLEBEE_SHIELD, "models/vhshield.md3"); MODEL(VEH_RACER_BODY, "models/vehicles/wakizashi.dpm"); MODEL(VEH_RACER_VIEW, "models/vehicles/wakizashi_cockpit.dpm"); MODEL(VEH_RAPTOR_BODY, "models/vehicles/raptor.dpm"); MODEL(VEH_RAPTOR_CB_FOLDED, "models/vehicles/clusterbomb_folded.md3"); MODEL(VEH_RAPTOR_CB_FRAGMENT, "models/vehicles/clusterbomb_fragment.md3"); MODEL(VEH_RAPTOR_FLARE, "models/runematch/rune.mdl"); MODEL(VEH_RAPTOR_GUN, "models/vehicles/raptor_gun.dpm"); MODEL(VEH_RAPTOR_PROP, "models/vehicles/spinner.dpm"); MODEL(VEH_RAPTOR_TAIL, "models/vehicles/raptor_body.dpm"); MODEL(VEH_RAPTOR_VIEW, "models/vehicles/raptor_cockpit.dpm"); MODEL(VEH_SPIDERBOT_BODY, "models/vehicles/spiderbot.dpm"); MODEL(VEH_SPIDERBOT_GUN, "models/vehicles/spiderbot_barrels.dpm"); MODEL(VEH_SPIDERBOT_MUZZLEFLASH, "models/uziflash.md3"); MODEL(VEH_SPIDERBOT_TOP, "models/vehicles/spiderbot_top.dpm"); MODEL(VEH_SPIDERBOT_VIEW, "models/vehicles/spiderbot_cockpit.dpm"); MODEL(CHAT, "models/misc/chatbubble.spr"); MODEL(CHAT_MINIGAME, "models/sprites/minigame_busy.iqm"); MODEL(0, "models/sprites/0.spr32"); MODEL(1, "models/sprites/1.spr32"); MODEL(2, "models/sprites/2.spr32"); MODEL(3, "models/sprites/3.spr32"); MODEL(4, "models/sprites/4.spr32"); MODEL(5, "models/sprites/5.spr32"); MODEL(6, "models/sprites/6.spr32"); MODEL(7, "models/sprites/7.spr32"); MODEL(8, "models/sprites/8.spr32"); MODEL(9, "models/sprites/9.spr32"); MODEL(10, "models/sprites/10.spr32"); Model MDL_NUM(int i) { if ((i >= 0 && i <= 10)) return Models_from(MDL_0.m_id + i); return MDL_Null; } MODEL(WAYPOINT, "models/runematch/rune.mdl"); MODEL(MARKER, "models/marker.md3");