#ifndef MONSTERS_ALL_C #define MONSTERS_ALL_C #include "all.qh" REGISTER_MONSTER(Null, Monster) { this.netname = ""; this.monster_name = "Monster"; this.monster_func = m_null; this.mdl = ""; this.mins = '-0 -0 -0'; this.maxs = '0 0 0'; this.model = ""; } #include "all.inc" entity get_monsterinfo(int id) { if (id >= MON_FIRST && id <= MON_LAST) { entity m = monster_info[id]; if (m) return m; } return MON_Null; } #endif