#ifndef MONSTERS_ALL_H #define MONSTERS_ALL_H #include "monster.qh" string M_Model(string m_mdl); REGISTRY(Monsters, BITS(5)) #define Monsters_from(i) _Monsters_from(i, MON_Null) #define get_monsterinfo(i) Monsters_from(i) REGISTER_REGISTRY(Monsters) REGISTRY_CHECK(Monsters) const int MON_FIRST = 1; #define MON_LAST (Monsters_COUNT - 1) /** If you register a new monster, make sure to add it to all.inc */ #define REGISTER_MONSTER(id, inst) REGISTER(Monsters, MON, id, monsterid, inst) REGISTER_MONSTER(Null, NEW(Monster)); #include "all.inc" #endif